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Neverwinter Nights => Character Builds => Topic started by: ebonfowl on February 16, 2022, 09:26:56 AM
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Build for today. A divine caster gish monster that can serial crush with implosion. I love this build because of how clean it is. You don't really lose anything compared to a base cleric but you gain a ton. Even the epic feats and epic bonus feats line up perfectly. It seems like these 3 classes were meant to be combined in exactly this fashion.
What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 21; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear); heavy armor and tower shields; and uncanny dodge.
Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields, armor skin and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find.
Build Name: Serial Crusher Theory
Race: Half-Ogre
STR 21
DEX 6
CON 12
WIS 18
INT 10
CHA 6
Lvl Class
1 Cleric 1: Spell Focus (Evocation), Domain: Weapon Focus (Scimitar), Domain: Uncanny Dodge, Domains: War, Fate, Turn Undead, Heal 4, Ride 2
2 Clr 2: Heal 5 - begin taking Lore at every subsequent level to at least Lore 15
3 Clr 3: Greater Spell Focus (Evocation), Ride 3
4 Clr 4: 22 STR
5 Clr 5: Ride 4
6 Clr 6: Mounted Combat
7 Clr 7: Ride 5
8 Clr 8: 23 STR
9 Clr 9: Mounted Archery
10 Clr 10
11 Clr 11
12 Clr 12: Improved Critical (Scimitar), 24 STR
13 Hospirtaler 1: Lay on Hands
14 Hosp 2
15 Hosp 3: Holy Warrior, Bonus: Power Attack, Remove Disease, Turn Undead (Stacking)
16 Hosp 4: 19 WIS
17 Hosp 5: B: Cleave, Lore 15
18 Hosp 6: Extend Spell
19 Hosp 7: B: Great Cleave
20 Hosp 8: 25 STR
21 Hosp 9: Overwhelming Critical (Scimitar), Bonus: Devastating Critical (Scimitar)
22 Hierophant 1: Spell Power +2
23 Hiero 2: Spell Power +4
24 Hiero 3: Epic Spell Focus (Evocation), Spell Power +6, 20 WIS
25 Hiero 4: Spell Power +8
26 Hiero 5: Spell Power +10
27 Hosp 10: Armor Skin
28 Hosp 11: 21 WIS
29 Hosp 12
30 Hosp 13: Great Wisdom x2
31 Hosp 14
32 Hosp 15: 24 WIS
33 Hosp 16: Great Wisdom x2
34 Hosp 17
35 Hosp 18
36 Hosp 19: Great Wisdom x2, 29 WIS
37 Hosp 20
38 Hosp 21
39 Hosp 22: Great Wisdom x2
40 Hosp 23: 32 WIS
Spell Suggestions:
- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area
- Sun Burst: huge damage to undead and permanent blindness to all
- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze
- Hammer of the Gods: a good mid-level battlefield control spell
- Sound Burst: good low-level battlefield control spell
- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war)
- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration
- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior
Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). Because all the active abilities in this build are in the vanilla game, this one makes a great custom cohort. If you are OK with a high level of cheese (and have level adjustment turned off) you could switch Lightning Reflexes for Craft Wonderous Items at level 15 and you would then qualify for the lich template and the demilich template at level 21. You must be lawful evil or neutral evil for that though.
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Quick one on the build: I would go for Plant domain to get Creeping Doom at 7th. You can get it extended at L8 slot. No SR / no save up to 1k hp.
Recommend comparing Master of Shrouds to Hospitaler.
MoS summons are epic, as in Epic casters with respectable hp. With the right AI, the Spectres could be game changers. You also get extra Turning and extra domains. MoS is worth a look, if it hasn't been deleted.
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I’ll have to look into MoS, I planned on doing a True Necromancer build at some point so I should get into the toolset and explore which class has better summons. Necrocarnate gets the same set as True Necro and they get crazy at epic levels. The final one at MSL 37 is an absolute beast.
Creeping Doom is great, but nothing can make a save against this guy anyhow (implosion DC is like 54-56 maxed out). So I just drop implosions or devcrit things that aren’t crit immune. Personally, I have a strong dislike for vancian spellcasting. Or anything itemized/finite for that matter, so most my builds tend to not rely too much on anything that is times/day.
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I hated the short range of Implosion vs Wail. You get Death domain free from MoS and I used Wail instead. Implosion text said 'Medium' - but seemed very small in application. Wail all day every day.
The beauty of the MoS is massive numbers of epic casters at high level. You get several extra domains, extra turning, +1 caster level, full BAB, massive summons (requires high MoS level). If you haven't already, try MoS - it puts Hospitaler completely in the shade.
Eternal Undead Master (EUM) and Volrath's Undead Overlord (VUO) are MoS builds:
http://nwnprc.com/index.php?topic=1400.0 (http://nwnprc.com/index.php?topic=1400.0)
VUO was able to heal the summons with Path of Shadow (party), but the range was pretty short. Casting 'Unliving Weapon' on them was a lot of fun.
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Wow I did not realize MoS was full BAB! I am gonna do a 2.0 build for this one using that as a direct swap-in. Only thing you would really lose is 2 net feats and have to swap one of the domains for protection - which sucks a little but then you get evil and death for free so that makes up for it!
Regarding implosion, I am with you on all that minus one thing - implosion ignores death immunity. In this build, devcrit deals with almost anything that isn’t undead/construct. Those racial types also have death immunity almost 100% of the time. That is where implosion shines; but yes, against anything non-death immune, wail is superior. But with MoS I can have both! And a bunch of minions too!
Are their summons permanent?
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Summons is time limited. Good things never last.
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UGGGHHHH I know! I looked into it and saw that. BUT I see that they summon insanely powerful undead and it looks like at the highest levels you summon a big group at once. That sounds like a super useful thing to do when you have a tough boss battle about to happen. Looks there is a turning check in the script that will make them turn on you occasionally.