Player Resource Consortium
Neverwinter Nights => Help => Topic started by: Terrah87 on September 27, 2011, 09:38:08 AM
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Hi Guys,
I've been making my own classes for use in a Vampire the Masquerade themed module however I've run into troubles with the character creator, I've got all the 2da/TLK entries right and I can go right through the character creation process in the CC up to the point where I finalise the character then it crashes.
How can I go about debugging this from there?
thanks for any help :)
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Hi Guys,
I've been making my own classes for use in a Vampire the Masquerade themed module however I've run into troubles with the character creator, I've got all the 2da/TLK entries right and I can go right through the character creation process in the CC up to the point where I finalise the character then it crashes.
How can I go about debugging this from there?
thanks for any help :)
CC means JavaCC or ConvoCC? ;p
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Sorry it's the Java one :P
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You can try to run CC for command line with this command:
start javaw -Xmx200M -Xms200M -jar CC.jar > cc.logand check the info in cc.log after it crashes.
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Just tried that and it's giving me the error Windows cannot find "javaw" make sure you have typed the name correctly and try again.
Sorry for being a bit thick but Java isn't really my area of expertise :p
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heh, try
start java -Xmx200M -Xms200M -jar CC.jar > cc.log
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still getting the same error :/ sorry it's not helping much
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Are you sure you have Java installed?
javaw.exe and java.exe should be in your system %PATH%
if you do have java installed find those files and add path to them into command line
ie: start "c:\program files\java\java.exe" -Xmx200M -Xms200M -jar CC.jar > cc.log
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double checked that I have java installed and I do,
I can get the java window to launch by putting in:
start "c:\program files(x86)\java\jr6\java.exe" into the window but then when I add the rest of it I then get the same error again with windows cannot find -Xmx200M this time.
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that's because "start" takes your path as one of its parameters.
ignore start!
type:
"c:\program files(x86)\java\jr6\java.exe" -Xmx200M -Xms200M -jar "<path to cc>\CC.jar" > cc.log
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ah right sorry :-[
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Getting path errors now going to go bang my head against a wall for a bit then try again :P
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alright got it working now using this : "c:\program files (x86)\java\jre6\bin\java.exe" -Xmx200M -Xms200M -jar "c:\cc\cc.jar" > cc.log
however no log file was being created in the CC folder :/
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found the log file!
there's no error on it just this:
Invalid icon: isk_x3_ride.tga
Invalid icon: isk_x3_ride.tga
Invalid icon: isk_x3_ride.tga
Wing: 0
Tail: 0
The CC still just hangs once you've clicked finalise with nothing else happening
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Do you run it as administrator?
Maybe give it some time, it usually takes a while to create the bic.
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Tried running it with admin and without and it's not made a difference. It works with the standard NWN classes and writes the bics instantly it just hangs whenever it tries to write a bic of a non standard class
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Tried running it with admin and without and it's not made a difference. It works with the standard NWN classes and writes the bics instantly it just hangs whenever it tries to write a bic of a non standard class
But you are sure that all 2das are OK? Sometimes a small typo can cause big problems...
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triple checking them now :P
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According to my 2das there's nothing wrong with them. I may be wrong as it's been years since I've messed about with classes, I'm going to leave it for now and come back to it tomorrow
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Seems to be something in the classes 2da that's broke as it's causing my toolset to crash when I open the mod that uses the haks I'd made now
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If I want to use a class as a baseclass do I have to set anything special anywhere other than classes.2da? I've managed to take the classes in game after level one I just can't make a new character in the java character creator with the same classes
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No, it's just classes.2da. Send me that 2da, maybe I'll come up with something.
I remember i wrote CLS_SVATHR_WIZ instead of CLS_SAVTHR_WIZ once and it caused toolset to crash.
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Thanks for the help! ^^ I've attached the 2da to this post
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Hmmm... I haven't found any bugs in classes.2da, and it seems that everything is setup correctly...
Strange.
When toolset crash what error message does it display?
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It's : "Access violation at address 0040BD05 in module 'nwtoolset.exe' read of address 00000030."
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managed to get a work around for the not being able to take the classes on level 1 with Leto which is fine as it's only a small handful of us playing this. However still getting the error message from toolset whenever I open a module with any custom classes either PRC or my own. is there any log file with the toolset which says what causes the errors?