Player Resource Consortium

Neverwinter Nights => Help => Topic started by: Deathpoint on January 06, 2012, 05:40:04 PM

Title: PnP Animate dead not working. Switch is set to 1. Module conflict?
Post by: Deathpoint on January 06, 2012, 05:40:04 PM
I set the PRC switch to 1 and now I get the message about how many more HD of undead I can summon but when I try to summon another undead it gets unsummoned. Also PRC thinks the undead are still summoned.

I'm using PRC 3.5 RC1.

Is this a module conflict? If so would anyone be kind enough to tell me how to fix it? I'm using The Lord of Terror mod:

http://nwvault.ign.com/View.php?view=Modules.Detail&id=3713 (http://nwvault.ign.com/View.php?view=Modules.Detail&id=3713)

Thank you.
Title: Re: PnP Animate dead not working. Switch is set to 1. Module conflict?
Post by: Deathpoint on January 07, 2012, 06:30:25 PM
I tested it with the Original campaigns and the same thing happens so I don't think it is a mod conflict.

I'm using the PRC options to modify the switches in game. Is there anything else I need to do? Am I doing it wrong?
Title: Re: PnP Animate dead not working. Switch is set to 1. Module conflict?
Post by: dclee on January 07, 2012, 08:31:14 PM
did you turn the multi summon switch on?
PRC_MULTISUMMON
Title: Re: PnP Animate dead not working. Switch is set to 1. Module conflict?
Post by: xwarren on January 08, 2012, 03:53:26 AM
did you turn the multi summon switch on?
PRC_MULTISUMMON

Yes, you need that as well. Thanks to PRC_PNP_ANIMATE_DEAD your undead won't be unsummoned on rest.
Title: Re: PnP Animate dead not working. Switch is set to 1. Module conflict?
Post by: Deathpoint on January 08, 2012, 07:34:07 PM
No I didn't do that. Thanks guys.