Player Resource Consortium

Neverwinter Nights => Builders => Topic started by: Silvercloud on January 27, 2012, 08:46:23 AM

Title: Primogenitor and Bedlamson's Dynamic Merchants
Post by: Silvercloud on January 27, 2012, 08:46:23 AM
I read on the vault that primogenitor (the guy i helped test the convocc with back in the day), was working on improving bedlamson's dynamic merchant script. However I cannot find anything about this after that.

I am using that script in my module and it throws TMI as primogenitor said. Does anyone know if Primogenitor made an updated version or else can refer me as to how to fix this?
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: xwarren on January 27, 2012, 11:02:17 AM
I joined PRC after Primogenitor left the team, so I never had a chance to talk with him. Sorry, but I know nothing about this project.
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: DM Heatstroke on January 27, 2012, 11:41:25 AM
I joined PRC after Primogenitor left the team, so I never had a chance to talk with him. Sorry, but I know nothing about this project.

Ditto.
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: Calirion on January 28, 2012, 12:20:20 PM
Primo left very shortly after the release of NWN 2, if I recall correctly.  Is there anyone left who was part of the PRC team in the days before NWN 2?
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: DM Heatstroke on January 28, 2012, 12:36:52 PM
Primo left very shortly after the release of NWN 2, if I recall correctly.  Is there anyone left who was part of the PRC team in the days before NWN 2?

They aren't active in development, but you can catch some of them on the IRC chat every once in a while.
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: Silvercloud on January 31, 2012, 08:18:33 AM
Ok heres a tip for anyone running into the same problems.... you can try using the nwnx_tmi plugin... it expands the amount of instructions before TMI is reached at around 1.6 million I'm no longer finding any issues.
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: barna10 on January 31, 2012, 12:45:04 PM
Do you need to be running on server to use the plug-in?  Also, how do you utilize the plug-in?
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: DM Heatstroke on January 31, 2012, 02:53:05 PM
Do you need to be running on server to use the plug-in?
Yes.

Also, how do you utilize the plug-in?
Drop it in your NWN root directory & start NWNx2.

Direct link (http://nwvault.ign.com/View.php?view=other.detail&id=1364) if anyone is interested.
Title: Re: Primogenitor and Bedlamson's Dynamic Merchants
Post by: barna10 on January 31, 2012, 05:27:54 PM
Thanks, tried it.  It solves the tri problem with creating magic items.  Awesome!