Player Resource Consortium

Neverwinter Nights => Builders => Topic started by: DM Heatstroke on February 07, 2012, 07:56:40 PM

Title: Spell Interactions
Post by: DM Heatstroke on February 07, 2012, 07:56:40 PM
I have a special ability that once it is afflicted upon a PC (failed Fort save), keeps running until the PC dies, the inflicting creature dies or a heal or remove curse spell is cast upon the PC.

The ability is a custom onhit & seems to work fine aside from I have no idea how to make Heal or Remove Curse get rid of it.  Any existing spells or abilities I could look at for inspiration?
Title: Re: Spell Interactions
Post by: xwarren on February 08, 2012, 02:48:50 AM
You would have to edit scripts for both spells (like regenerate 'regrows' fingers lost after casting lahms finger darts) or use virtual OnSpellCastAt event (this is only used in cohort stuff and I'm not sure it's 100% working).