Player Resource Consortium

Neverwinter Nights => General Discussion => Topic started by: xwarren on March 19, 2012, 10:48:37 AM

Title: PRC 3.5
Post by: xwarren on March 19, 2012, 10:48:37 AM
I uploaded PRC Pack v3.5 final to the Vault. Hope you'll like it  :D

(Not very detailed) list of changes:
classes:
- assassin updated to D&D 3.5 rules
- combat medic
   « optimized healing kicker scripts
   « spontaneous heal - fixed
- hexblade
   « dark companion will be ignored by most NPCs
   « hexblade's curse is a swift action (limited to 1 per round)
   « no asf with light/medium armor, small shields
- true necromancer updated to D&D 3.5 rules

feats:
- augment summoning updated to D&D 3.5 rules
- immunity to rebuking
- improved turning
- turn submission
- turning immunity
- unsetteling enchantmen - fixed

new spells:
- faerie fire
- greater planar ally
- greater resistance
- greater vigor
- lesser planar ally
- lesser vigor
- mass aid
- mass lesser vigor
- superior resistance
- symbol of death
- symbol of fear
- symbol of insanity
- symbol of pain
- symbol of persuasion
- symbol of sleep
- symbol of stuning
- symbol of weakness
- vigor
- vigorous circle

scripts:
- change shape, disguise self, alter self and humanoid shape will no longer copy feats of chosen forms (CapnQ)
- fixed cloak tower quest for prc arcane classes
- fixed spellblast targeting and spell DC issues
- inherent ability bonuses support (tome of clear thoughts, tome of leadership, tome of understanding)
- modified antimagic field/null psionic field
- modified caster level calculation - now caster level = base class level + PrC levels + practiced spellcaster + other feats
- modified natural weapon system (no more duplicated natural weapons in inventory)
- new function for bonus domain casting
- new function for new spellbook casting (less laggy)
- new switch - astral construct duration modifier
- rewritten pnp xp system (easy to setup, more reliable, more options)
- fixed PRCMySavingThrow() function and some feats affecting saving throws (scorpions resolve, apostate, piercing sight)

other:
- phylactery of undead turning - new item
- removed duplicated scrolls from prc store
- visual effects for darkness spells (vfx area will match spell area now)

Edit: There's also a new version of PRC Server Pack
Title: Re: PRC 3.5
Post by: jazzable on March 19, 2012, 11:26:42 AM
Awesome! Thanks for the hard work and keeping the pack alive!!!  :)
Title: Re: PRC 3.5
Post by: DM Heatstroke on March 19, 2012, 01:23:03 PM
Great work XWarren.
Title: Re: PRC 3.5
Post by: Manfred60 on March 19, 2012, 03:33:34 PM
I love you guys. This pack is what puts NWN over NWN2 until Kaedrin becomes a cyborg and slaves on his pack constantly for a year or two.
Title: Re: PRC 3.5
Post by: Siradein on March 19, 2012, 04:08:39 PM
Symbols!!!

(Yes, I realize I contributed alot to the conversation with that...but still)

EDIT:  Visuals for them look awesome!  Haven't actually tested functionality yet.
Title: Re: PRC 3.5
Post by: ZZGashi on March 19, 2012, 10:52:02 PM
How is that you release a new version of the PRC pack the day after I start playing again? You did that the last time.

Seriously, thank-you for all the hard work you continue to put in, maybe some of those bugs and other strange behavior will be fixed. I'll keep you posted.
Title: Re: PRC 3.5
Post by: DM Heatstroke on March 20, 2012, 04:41:30 PM
Hey XWarren, what's new in the server pack?  Is it something that you'd need to bother with if you already have a functional PRC server?
Title: Re: PRC 3.5
Post by: xwarren on March 20, 2012, 05:23:11 PM
Hey XWarren, what's new in the server pack?  Is it something that you'd need to bother with if you already have a functional PRC server?
I included new versions of some NWNX plugins (odbc, funcs) and latest sqlite.exe (3.7.10). Chaelvin (from Harrow Port server) updated documentation and batch scripts. Also Server Pack is now configured to use sqlite by default (imho much easier to set up than mysql).

Precache process wasn't modified, so if you have working db you could probably skip it.
Title: Re: PRC 3.5
Post by: DM Heatstroke on March 20, 2012, 10:06:09 PM
One last thing, can you tell me which 2da files were changed from the previous version?
Title: Re: PRC 3.5
Post by: DM Heatstroke on March 21, 2012, 07:50:44 AM
So far it looks like baseitems.2da, classes.2da & all the cls_feat_*.2das.
Title: Re: PRC 3.5
Post by: xwarren on March 21, 2012, 08:55:01 AM
So far it looks like baseitems.2da, classes.2da & all the cls_feat_*.2das.
It's really hard to tell, because some files are updated automatically by various prc tools. In example when I run spellbook maker to update spells for PRC classes it changes cls_feat_*, cls_spell_*, iprp_feat.2da, feat.2da and spells.2da.
Title: Re: PRC 3.5
Post by: Manfred60 on March 21, 2012, 10:05:57 PM
Ah, I can't find Spellcasting Prodigy. I thought you were going to add it?
Title: Re: PRC 3.5
Post by: xwarren on March 24, 2012, 05:14:29 PM
Ah, I can't find Spellcasting Prodigy. I thought you were going to add it?

I don't know how to implement it for bioware classes :(
Title: Re: PRC 3.5
Post by: Manfred60 on March 25, 2012, 12:23:31 AM
Ah, I can't find Spellcasting Prodigy. I thought you were going to add it?

I don't know how to implement it for bioware classes :(

Hm, in NWN2 if functions like a  ''Spell Focus:All''' as it  adds a DC of +1 to all spells in addition to bonus spells. Still not sure how to do it, though. Maybe it should just be experimented with and released some other time.
Title: Re: PRC 3.5
Post by: william_iii on March 25, 2012, 10:54:58 PM
~~~WoW~~~ Great xwarren ;D u really keep the wolrd alive~ am i late :P
Title: Re: PRC 3.5
Post by: dele on March 27, 2012, 01:18:53 PM
Thank you xwarren, capnq and others for the continued developement and keeping nwn alive, time for another campaign playthrough with prc!
Title: Re: PRC 3.5
Post by: harkker on July 11, 2012, 07:14:56 PM
I just want to say thank you to everyone who worked on this.  I am going to be adding this to The World of Karador PW in the next few weeks so wish me luck.
Title: Re: PRC 3.5
Post by: Graven on July 27, 2012, 09:12:51 PM
I noticed phylactery of undead turning is in the manual under Wondrous Items crafting with no way to craft it(No target item for the feat list it in Convo), Is that a mistake or is it a item only found in the Prc Items for GM/Builders to add to their server loot tables or to give to cleric players in game?

Quote
:: Phylactery of Undead Turning ::

This item is a boon to any character able to turn undead, allowing him to do so as if his class level were four levels higher than it actually is.

Moderate necromancy [good]; CL 10th; Craft Wondrous Item, 10th-level cleric; Price 11,000 gp.
Title: Re: PRC 3.5
Post by: xwarren on July 28, 2012, 03:26:11 AM
I've added code for this item, but I haven't included the blueprint yet - at this stage builders can make the item in Toolset, but players won't be able to craft it yet, sorry. It will be included in the next PRC release.
Title: Re: PRC 3.5
Post by: havoker on August 14, 2012, 02:28:25 PM
What about the ranger, fighter, barbarian? is very easy to do, lol, also some spells, like bulls strenght and stuff (edit: actually i couldnt do it now, as i dont know where the script is and i dont remember how to compile them... anyone can help me?), really easy to 3.5 it (As i have done it myself using evenflw 3.5 mod for comparing xD ps: want my files?).

So, im back after playing DA, DA2, Diablo 3... and they all started to frustrate me sometime (specially D3, damm YOU BLIZZARD!) great to know PRC is still alive.

I'm making some new walkthroughs now with this mod and classes as close to 3.5 vanilla that i can (with minor changes of my taste; no lightblindness for drows, no -2 cha for hforcs - to be equivalent of wood elves, wtf were they thinking when made this, dont you agree?), i hope it will be very fun trying some new classes and the very difficult option =p.

Edit: unless its something really obscure, i really don't think you have added hide in plain sight for assassin lvl 8 as it should in 3.5 (at least nowhere in the description/feat.2da), since its been updated like you said =x.