Player Resource Consortium
Neverwinter Nights => Help => Topic started by: DM Heatstroke on July 06, 2009, 01:15:45 PM
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You guys made some pretty extensive changes to this file. Going thru AR's items I noticed that something was pushing the ILR of all of our magical weapons up a good bit. I discovered that it was the iprp_damagecost.2DA file that had the modifications that bumped the values up. I was just wondering why this was done? Does it make things closer to PnP values or what? Right now I'm looking at a +2 Bastard Sword with 1d8 flame damage with an ILR of 15. Isn't that a bit high? It was ILR 12 before integrating the PRC.
On a longsword, the GP cost of a +1d6 Fire Damage Bonus has gone from 3948 GP to 9600 GP. The cost of a +1d8 Fire Damage Bonus has jumped to 18786 GP from 10380 GP.
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So no one here knows why these changes were made?
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Primo rebalanced them a long time ago to follow a linear progression.
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Does my example above seem linear? Is it safe to say the costs aren't really PnP based, at least for the elemental damage bonuses?
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The Bioware ones sure aren't. They are now in our PnP Crafting system though.
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If I change the cost back (just for the elemental damage bonuses) will it screw up anything in the crafting system? I'm thinking the XP costs would go down for certain items because they are derived in part from the values in IPRP_Damagecost.2da. But if that is the case, and I know you guys are following the right forumla for item crafting costs, then the 2DA values should be right per PnP, which means I really shouldn't re-adjust them.
Right?
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It will make a lot of items far cheaper in both XP and gold, as that is where the cost is based in part, yes.
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Ok, thanks, I'll kick the items down a notch in that case.