Player Resource Consortium
Neverwinter Nights => Other Features => Topic started by: rafhot on September 10, 2009, 04:14:21 AM
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hi, im tryng to put some new ballance on my pw and i in need to change the spell elemental energy immunity to not stack to be used to all elements to the same time or at least to each immunity rises one vulnerability
fire immunity--> cold vulnerability and so on... or for each immunity casted the last one is lost...
the other switch i request is for buffing familiars and companions
i wish to each spell i cast in my character my familiar or companion recives the effects too
i need those two things to fix some ballance issues on my pw and maybe some more people need it too
thnx
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when I used to try and balance things like that more I just changed the duration on it to be really short. That did work for me though next ill be doing it with spell components and calling it done.
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Well since we are making requests, I'd love to see a PW switch that will prevent PCs from getting any XP if the mob they killed was effortless. Keeps people from just sitting AFK in "lowbie" areas & gaining levels.
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the other switch i request is for buffing familiars and companions
i wish to each spell i cast in my character my familiar or companion recives the effects too
That would be awesome.
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the other switch i request is for buffing familiars and companions
i wish to each spell i cast in my character my familiar or companion recives the effects too
That would be awesome.
It's already implemented for PnP familiars :P. It's called Share Spells and it works with healers celestial companion as well.
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the other switch i request is for buffing familiars and companions
i wish to each spell i cast in my character my familiar or companion recives the effects too
That would be awesome.
It's already implemented for PnP familiars :P. It's called Share Spells and it works with healers celestial companion as well.
Oh. So I should start using the PnP Familiars to see that then. Is there an Improved Familiar Feat that will let you take the tougher familiars; Imp, Quasit, Psuedodragon, etc?
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I thought PnP familiars wasn't working? Never tried it though. As for XP systems, the pwfxp system lets you configure pretty much anything about how XP is awarded. I have a version of pwfxp on my site (http://prc.theamberdragon.com/files/PRC3x_pwfxp.rar) that takes LA and RHD into account too, though it might have some bugs in.
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I thought PnP familiars wasn't working? Never tried it though. As for XP systems, the pwfxp system lets you configure pretty much anything about how XP is awarded. I have a version of pwfxp on my site (http://prc.theamberdragon.com/files/PRC3x_pwfxp.rar) that takes LA and RHD into account too, though it might have some bugs in.
Thank you, that looks very tight & easy to integrate.
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I thought PnP familiars wasn't working? Never tried it though. As for XP systems, the pwfxp system lets you configure pretty much anything about how XP is awarded. I have a version of pwfxp on my site (http://prc.theamberdragon.com/files/PRC3x_pwfxp.rar) that takes LA and RHD into account too, though it might have some bugs in.
IIRC only bat, hawk and rat familiars are working.
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I thought PnP familiars wasn't working? Never tried it though. As for XP systems, the pwfxp system lets you configure pretty much anything about how XP is awarded. I have a version of pwfxp on my site (http://prc.theamberdragon.com/files/PRC3x_pwfxp.rar) that takes LA and RHD into account too, though it might have some bugs in.
IIRC only bat, hawk and rat familiars are working.
Missing the creature files or missing coding? If it's the creatures I can probably whip the rest of them up this weekend.
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Well since we are making requests, I'd love to see a PW switch that will prevent PCs from getting any XP if the mob they killed was effortless. Keeps people from just sitting AFK in "lowbie" areas & gaining levels.
Oh I SO second that.
Also why not a option to notify the server if the conversation character creator is in use. Since it will only take one player at a time i've got my dms trained to shout when its being used but automating that would be nice as on busy days we get several people fighting over its use and they tend to bump each other off spamming logins to see if it will fire for them.
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Well since we are making requests, I'd love to see a PW switch that will prevent PCs from getting any XP if the mob they killed was effortless. Keeps people from just sitting AFK in "lowbie" areas & gaining levels.
Oh I SO second that.
Also why not a option to notify the server if the conversation character creator is in use. Since it will only take one player at a time i've got my dms trained to shout when its being used but automating that would be nice as on busy days we get several people fighting over its use and they tend to bump each other off spamming logins to see if it will fire for them.
On the first, look at pwfxp. IIRC, I stuck that up on my site on your request anyway. On the second, setting the custom convocc trigger script switch and writing your own trigger script would be where you would add it (although you would also need to copy the default XP checking bit too for it to work properly). I can't remember what the script has to be called, but it's in the switch documentation.
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Well since we are making requests, I'd love to see a PW switch that will prevent PCs from getting any XP if the mob they killed was effortless. Keeps people from just sitting AFK in "lowbie" areas & gaining levels.
Oh I SO second that.
Also why not a option to notify the server if the conversation character creator is in use. Since it will only take one player at a time i've got my dms trained to shout when its being used but automating that would be nice as on busy days we get several people fighting over its use and they tend to bump each other off spamming logins to see if it will fire for them.
On the first, look at pwfxp. IIRC, I stuck that up on my site on your request anyway. On the second, setting the custom convocc trigger script switch and writing your own trigger script would be where you would add it (although you would also need to copy the default XP checking bit too for it to work properly). I can't remember what the script has to be called, but it's in the switch documentation.
The script prc_pwondeath didn't compile until I added a void main to it. Thought you might want to know. BTW, should I remove all of the PRC XP switches when using this system?
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The script prc_pwondeath didn't compile until I added a void main to it. Thought you might want to know. BTW, should I remove all of the PRC XP switches when using this system?
Yes, you'll need to disable them. The level adjustment for powerful races is already taken into account by the system. If you don't want to use the level adjustment rule, then the original pwfxp on the vault would be fine.
If you were using the racial hit dice switch, leave that on, as it has no effect on XP, just on leveling up.
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No jump no climb area scitch ala the no teleport in area varibles.
Bonus if we can apply a mod or - to the skill by the same token for areas we want to have some control over { similar to spot and listen}