Player Resource Consortium
Neverwinter Nights => Base Classes => Topic started by: Hunteromega on February 18, 2010, 12:24:38 AM
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Hi, I decided to try the Noble class today but I noticed something: I have no idea what ability scores to give him, the class doesn't even have an entry in the manual.
Help, please?
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Noble
(BASE CLASS)
Nobles are illustrious because of their rank, title, or birth. Nobles have the ability to use their background, education, natural carm, and skills in social maneuvering to their advantage in their day-to-day lives. An elven princess, the lord of Palanthas, a dwarven thane are all examples. While the motivations and goals of such characters vary widely, each is capable of masking his true intentions behind the veil of etiquette, and of using his charm and wit to gain what he desires.
- Hit Die: d8
- Proficiencies: A Noble gains proficiencies.with Simple Weapons, Martial Weapons, Shields, and Light Armour.
- Skill Points: 4 + Int Modifier
ABILITIES:
Level
1: Favor +1
2: Inspire Confidence 1/day
3: Favor +2
4: Coordinate +1
5: Inspire Confidence 2/day
6:
7: Favor +3
8: Coordinate +2
9: Inspire Confidence 3/day
10:
11: Inspire Greatness
12: Favor +4
13: Coordinate +3, Inspire Confidence 4/day
14: Inspire Greatness
15:
16: Favor +5
17: Inspire Confidence 5/day, Inspire Greatness
18: Coordinate +4
19:
20: Coordinate +5, Inspire Greatness
Coordinate
Type of Feat: Class Specific
Prerequisite: Noble 4.
Specifics: The character can aid another character, granting him a bonus equal to 2 + the coordinate bonus on his attacks and skills for 1 round.
Use: Selected.
Favor
Type of Feat: Class Specific
Prerequisite: Noble 1.
Specifics: The Noble can summon a weapon with a bonus equal to his class level divided by 4. If there is a DM in the game, this will instead PM the Dungeon Master with a favour roll for him to adjudicate.
Use: Selected.
Inspire Confidence
Type of Feat: Class Specific
Prerequisite: Noble 2.
Specifics: +2 saves vs. fear and charm and +1 to attack and damage for allies for 5 rounds.
Use: Selected.
Inspire Greatness
Type of Feat: Class Specific
Prerequisite: Noble 11.
Specifics: +2d6 temp hp, +2 saves and +2 to attack for allies for 5 rounds.
Use: Selected.
It seems to be a warrior-type class with some party buffs. None of them depends on specific ability scores, so I would put all points into Strength or Dexterity just like with a fighter. I've never played that class though.