Player Resource Consortium
Neverwinter Nights => General Discussion => Topic started by: xwarren on June 06, 2010, 09:49:17 AM
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As promised, version 3.3h is ready for download :)
Not many new content, mostly bug-fixes this time. This version supports permanent stat boosts, thanks to nwnx_funcs plugin by MaxRock. All you need to do is download the plugin, put it in your NWN directory and run server through NWNX. The scripts will automatically detect presence of the plugin and use it.
I've improved template system a bit, fixed templates that were already there and added new one - a Half-Dragon. (BTW templates works just wonderful with nwnx_funcs plugin!!!)
Hope you like my changes ;)
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Thank you xwarren for the release.
Does the download have a more detailed change log?
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Wonderful!
I see you are now using nwnx_funcs plugin from maxrock. IMO one of the best additions to nwn (windows version). The possibilities are [almost] unlimited. Too bad that RL doesn't allow me to do any serious work with it...
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Yes!!!!!!!!!! Excitement is high.
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GREAT Monseigneur xwarren!
One more quesion: could I use the characters built in RC1 & RC2?
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GREAT Monseigneur xwarren!
One more quesion: could I use the characters built in RC1 & RC2?
Yes, but you will be forced to select new spells for your spontaneous casters. I'll write some more info when i finish writing the change log ;)
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You asked for a change log - this is what changed since last RC version:
new:
permanent stat changes for these classes:
Acolyte of the Skin
Alienist
Baelnorn
Diamond Dragon
Disciple Of Baalzebul
Dragon Devotee
Heartwarder
Mighty Contender Of Kord
Oozemaster
Swift Wing
Thrall Of Orcus
Warchief
domain feats added to character files with nwnx_funcs
animal companion blueprints
new spellbook compatibility system
subschools/descriptors for spells (thank you DM Heatstroke)
tome of battle icons
racialappear.2da file support
Bioware 'Horse script' compatibility - custom appearances were reverted to default by this script
effortless healing feat
weapon specialisation for bowman
half-dragon template
fixed
ConvoCC && CEP appearance.2da bug
edited prechacer script - only uses 2das that are really required by ConvoCC
added correct sqlite version - sqlite database will work with ConvoCC
templates (those are working now):
celestial
half-celestial
fiendish
half-fiendish
necropolitan
lich (still needs some work, pre-requirements ecpecially)
Dread Necromancer concentration bug
TMI errors that occured when character had two 'new spellbook' classes
archivists feats:
learn spell won't use up whole stack of scrolls
dark knowledge will display current roll in character sheet
improved ricochet
attune gem feat
noble feats now at correct level
summon undead blueprints
PnP shifter bug
two-handed weapon attacks count
bard/sorcerer anti-cheat check
selectable metamagics not added to divine casters
regroup spell
sublime chord spellcasting bug
lantern archon in gate spell
undead hit-dice script (non-nwnx_funcs version)
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Thank you for the change log xwarren.
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Question... how do single players avail of this new "permanent stats" feature?
Tnx,
Bxb
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Question... how do single players avail of this new "permanent stats" feature?
Tnx,
Bxb
I don't think you can. The plugin requires NWNX.
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It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.
Sorry, can't think of any easier way to do that.
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Changes look pretty awesome. ConvoCC fix is really going to make a difference, I hope.
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Changes look pretty awesome. ConvoCC fix is really going to make a difference, I hope.
It does. Takes much less time to precache a database now.
Good job xwarren.
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It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.
Sorry, can't think of any easier way to do that.
Not familiar with multiplayer games but, can I save my character and play it on SP?
Thanks,
bxb
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1. run nwnx -> nwserver will lunch soon after that
2. select one of your modules with PRC installed and click 'Load' (or sth, i have non-english game version ;p )
3. when it finishes loading run NWN as usual but instead of 'New game' select 'Multiplayer game'
4. confirm your login and password
5. select join game in local network - you should see your module on the list
6. join the game and select your character (you can experiment with character in server and local vault)
7. when you see your character in game rest - all permanent bonuses will be applied
8. your character should be automatically saved when you exit the module, you can than use it in SP mode
I've tested this and it works for me.
And it's easier than Leto!!! :D
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update looks lovely. but can't wait for next one (if it will be XD)
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Love the new update thanks.
I tried to run the instructions xwarren posted. I have never used multiplayer before. I believe I have followed the instructions correctly.
The problem I have is that when I run NWNX2, and it launches nwserver, I choose my module name like I'm supposed to. When I run the game in multiplayer, using the LAN option (bottom of the 4 options), and connect to my module theres a problem. All my localvault characters are messed up, with "BARBARIAN" showing as the class.
I have seen this before when I have the wrong PRCCEP merge .tlk file, or when I am running custom haks in the module. However neither of these is the case, when I use regular sinlgle player mode my characters are fine in the SAME module. I have triple checked, I am choosing the correct module in both instances
SO whats special about multiplayer mode in terms of classes? I even tried unchecking :enforce legal characters" in case that was needed, still, no PRC base classes show up in my module that has long since had PRC and CEP added and works fine standalone. Any ideas?
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I find the server connection display can be wonky have you tried logging in and seeing if in game it shows correctly?
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Love the new update thanks.
I tried to run the instructions xwarren posted. I have never used multiplayer before. I believe I have followed the instructions correctly.
The problem I have is that when I run NWNX2, and it launches nwserver, I choose my module name like I'm supposed to. When I run the game in multiplayer, using the LAN option (bottom of the 4 options), and connect to my module theres a problem. All my localvault characters are messed up, with "BARBARIAN" showing as the class.
On a multiplayer server, custom content isn't loaded until after you join the server.
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I wonder, what is the source for the lich prestige class? not the SRD I take it.
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Thanks everyone it works when you actually log all the way in, really threw me off seeing Barbarian/Barbarian/Barbarian as my classes!
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1. run nwnx -> nwserver will lunch soon after that
2. select one of your modules with PRC installed and click 'Load' (or sth, i have non-english game version ;p )
3. when it finishes loading run NWN as usual but instead of 'New game' select 'Multiplayer game'
4. confirm your login and password
5. select join game in local network - you should see your module on the list
6. join the game and select your character (you can experiment with character in server and local vault)
7. when you see your character in game rest - all permanent bonuses will be applied
8. your character should be automatically saved when you exit the module, you can than use it in SP mode
I've tested this and it works for me.
And it's easier than Leto!!! :D
IT WORKS!!!
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1. run nwnx -> nwserver will lunch soon after that
2. select one of your modules with PRC installed and click 'Load' (or sth, i have non-english game version ;p )
3. when it finishes loading run NWN as usual but instead of 'New game' select 'Multiplayer game'
4. confirm your login and password
5. select join game in local network - you should see your module on the list
6. join the game and select your character (you can experiment with character in server and local vault)
7. when you see your character in game rest - all permanent bonuses will be applied
8. your character should be automatically saved when you exit the module, you can than use it in SP mode
I've tested this and it works for me.
And it's easier than Leto!!! :D
IT WORKS!!!
I told you so :P
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Er... another thing: I notice that the downloadable version of the manual remains at 3.3f, while the index shows 'PRC v3.1'... I mean that could you please think about releasing a downloadable manual of 3.3H which is the same as the current online version?
Thanx!
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It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.
Sorry, can't think of any easier way to do that.
I feel stupid making this suggestion after you have already implemented a different solution, but wouldn't it be possible in theory to get the same effect (permanent stat boosts) by creating feats the class would earn automatically at a certain level. We know that epic feats like great strength endow a character with a permanent stat bonus, as does the draconic abilities feat for dragon disciples. Wouldn't it be possible to create class specific, automatically acquired when appropriate, feats to endow characters with appropriate stat boosts at the correct levels? That solution would work for sp as well as mp.
(However, that seems so obvious that there must be something wrong with it. Still, curiosity compels me to at least ask.)
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It's not really possible without NWNX, so you won't get those benefits in SP mode. As a workaround you could load any module with PRC installed (or even your saved game) into NWNX/NWServer and than join it with your character. The bonuses/penalties will be permanently applied after you rest.
Sorry, can't think of any easier way to do that.
I feel stupid making this suggestion after you have already implemented a different solution, but wouldn't it be possible in theory to get the same effect (permanent stat boosts) by creating feats the class would earn automatically at a certain level. We know that epic feats like great strength endow a character with a permanent stat bonus, as does the draconic abilities feat for dragon disciples. Wouldn't it be possible to create class specific, automatically acquired when appropriate, feats to endow characters with appropriate stat boosts at the correct levels? That solution would work for sp as well as mp.
(However, that seems so obvious that there must be something wrong with it. Still, curiosity compels me to at least ask.)
Those feats are hard-coded into game engine (as almost all passive feats in NWN), we can't edit, add nor delete them. NWNX is the only option for that.
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Xwarren sorry to bother you but has custom cohorts been changed such that they no longer use random portraits and names? :O
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Xwarren sorry to bother you but has custom cohorts been changed such that they no longer use random portraits and names? :O
I've altered that a long time ago... i recall testing my changes but can't remember if they worked correctly or not. Well... there's only one way to find out :P
(sorry, don't have time to test it right now, but will try to do this in evening - or maybe you will be first ;) )
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Ill go hop over and test it now, just past Midnight at my place :O
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I just tested it out and it works perfectly fine. Thanks for all the work done changing this. :P Yay to finally having proper cohorts that stick around with proper portraits /heads /names.
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Great release. I am already in love with most changes. Especially the shifter (pnp) changes (races like Yuan-Ti qualifying). Thank you very much!
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What test does the Dread Necromancer need to complete to get out of the training area at the very start of the game of the OC?
As you can guess, I have been to all four trainers and none will allow me to test with them so that the gaurd opens the door to Aribeth.
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You asked for a change log - this is what changed since last RC version:
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fixed
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PnP shifter bug
I'm way late in asking this, but I just noticed it. What was the bug?
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You asked for a change log - this is what changed since last RC version:
...
fixed
...
PnP shifter bug
I'm way late in asking this, but I just noticed it. What was the bug?
This one:
http://www.nwnprc.com/forum/viewthread.php?thread_id=552
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You asked for a change log - this is what changed since last RC version:
...
fixed
...
PnP shifter bug
I'm way late in asking this, but I just noticed it. What was the bug?
This one:
http://www.nwnprc.com/forum/viewthread.php?thread_id=552
Out of curiosity, then, what did you change to fix it? Since you committed my changes and yours together, I can't use subversion to find out; and since I probably created the bug, I'd like to know how I messed up.
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I have modified ShifterCheck() function - it used to only set true appearance, now it runs full UnShift() code to remove effects of PnP shifting before using BioWare polymorph.
Hope I didn't messed anything ;)
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I have modified ShifterCheck() function - it used to only set true appearance, now it runs full UnShift() code to remove effects of PnP shifting before using BioWare polymorph.
OK, thanks. Maybe I didn't mess it up, then--I don't think I changed that function or anything that it called.
Hope I didn't messed anything ;)
Not that I know of, but I've been away from NWN for a while and am just coming back. I have a couple of ideas I want to try for the PRC as well.
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xwarren,
The persistant attribute changes work like a charm with nwnx. I just tried this out with a human cleric/master of shrouds/hierophant with the demi-lich template on Endless Nights IV and everything seems to work perfectly, including the +12 ECL.
I'm back to playing some nwn after a couple of years and it's amazing to see how much the PRC has improved.
Thanks for all your hard work!
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hum, making the attribute boni permanent doesn't seem to be working (those past lich level 1, at least) has there been a change in the prc, or am i doing something wrong?
is there an alternative method?
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hum, making the attribute boni permanent doesn't seem to be working (those past lich level 1, at least) has there been a change in the prc, or am i doing something wrong?
is there an alternative method?
Have you run the module through NWServer with nwnx running? Templates worked fine the last time I've checked (3.4 rc1a). I'll check Lich class.
Edit: Right, permanent stat boosts don't work with the Lich class. That's because I have never converted class scripts to use nwnx - lich template is much better IMHO.
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phew, almost thought i was a complete idiot. thanks.
template and class abilities(minus phylactery) are the same i presume?