Player Resource Consortium

Neverwinter Nights => Help => Topic started by: havoker on August 15, 2010, 03:38:49 AM

Title: Help with using custom itens.
Post by: havoker on August 15, 2010, 03:38:49 AM
Hi, i have changed some few itens (ranged ones) to have enhancment bonus instead of atack bonus, so i exported the item in a .erf file and them with nwn hak.exe ive opened it and exported in a .uti file.
Now the question; how do i implement this weapons in the game? ive tried dumping them in the override or putting it in the prc_consortium.erf (since the weapon were first exported in a erf i thought this should be done)... but until now it didnt worked... so what do i do? =x
Title: Help with using custom itens.
Post by: xwarren on August 15, 2010, 04:30:57 AM
Quote from: havoker

Hi, i have changed some few items (ranged ones) to have enhancement bonus instead of attack bonus, so i exported the item in a .erf file and then with nwn hak.exe I've opened it and exported in a .uti file.
Now the question; how do i implement this weapons in the game? I've tried dumping them in the override or putting it in the prc_consortium.erf (since the weapon were first exported in a erf i thought this should be done)... but until now it didn't worked... so what do i do? =x


This won't work for placed items (ie module builder put a bow in a chest), unless you rebuild the module, but it should work for stores or random loot items.
Title: Help with using custom itens.
Post by: havoker on August 15, 2010, 02:21:20 PM
HAH! i think ive solved... everything need to be done was to correct the file names hahaha, so they match the original weapon file names... then everything is replaced.
Title: Help with using custom itens.
Post by: havoker on August 16, 2010, 01:22:20 PM
ok ive managed to change the itens, all the bows have enhancment bonus now... the problem is i can only get this itens through dm_spawnitem, and maybe with drops (didnt tried it yet) but in the shops they are still with the old version...
ive found a function in the toolset that allows to "update instances" but for 1 item at once in the OC chapter 1 and it took like 30-40 minutes, thats only for 1 item and 1 module lol...(i have like 40 edited bows) and i dont even know if that will make changes to the shops ingame so i didnt do it at all.
Any help? i really want that bows with enhancment bonus replacing the atack bonus...
(maybe removing the atack bonus property by substituting it in the game with enhancment bonus property?)
Title: Help with using custom itens.
Post by: KenquinnTheInsaneOne on August 16, 2010, 04:15:04 PM
Instead of updating an instance of an item you should be able to fully build the module for the same effect.
Title: Help with using custom itens.
Post by: havoker on August 16, 2010, 06:33:19 PM
fully build the module? you mean: put the files in the override, open the module, check if the weapons are the ones i want and then just save it?
Title: Help with using custom itens.
Post by: KenquinnTheInsaneOne on August 16, 2010, 06:35:35 PM
Ugh.....

Open the module in the toolset click the build button and build it. You will have to import the edited items for the changes to take affect.

After you build it then you save it.
Title: Help with using custom itens.
Post by: havoker on August 16, 2010, 07:03:42 PM
hehehe^^ thx, sorry for that i am not builder or anything, i just like to make the game sound more in the way i like.
Title: Help with using custom itens.
Post by: havoker on September 10, 2010, 12:14:39 AM
Well, ive started doing this to the modules now, because my pc was ubber slow some time ago and it would take ages for some modules to load/build/save.
Anyway, ive done everything alright, when i check the default ranged weapons in any module (with my modified items in the override folder) they seem just like i want them to be, then i build the module and save it.
After that ive reinstalled the prc (cause with prc installed it would take longer to build/load/save...) loaded the module, checked the store with my char and it still had all the ranged weapons with atack bonuses in it...
soooo is there another way beside updating the item stances (which takes long like hell for EACH item)?
Its nice to get the items ive modified through drops, but i really miss them in the stores (whenever i buy a bow or anything i have to drop it and get my version of the same bow with enhancement bonus through cheats... =/ and thats LAME xD)
Still... i REALLY think this should be implemented in prc through scripts or something, somehow; everyone that likes ranged-builds would LOVE it!
Title: Help with using custom itens.
Post by: KenquinnTheInsaneOne on September 10, 2010, 02:08:30 PM
Priority order from low to high is core (BIFs), Override, Module, then hak paks. (http://nwn.wikia.com/wiki/Override)

Or in plane English, since your items are in the module putting them in the override folder will not have any effect what so ever. Since the module version overrides the the version in the override folder.

As I said you must rebuild the module. With mine it takes over a half hour the NWN toolset is not designed for giant modules. I don't think you need to do a full rebuild to get the items updated. Just Click Build -> Advance Options and then unclick everything, but Palettes option in the compile options. Then start the build have a cup of coffee, watch some tv, read a book and come back when its done and save the module.

Note, this will have no effect unless the item changes are in the module itself. If the edited copy of the items are just in the override folder you need to import them into the module(If you don't know how to do that I may tell you how when I have the time.)
Title: Help with using custom itens.
Post by: havoker on September 11, 2010, 01:03:17 PM
Well i know how to import the items, but the point is, if i put them in the override folder and open the module, when i check the items they are just like i want (different from the default ones, i.e. with enhancement bonus instead of atack) so i thought it should have worked out... anyway,l i think i will use the cheat command to replace the item i get instead of doing hours of all that module build stuff.
But i still think players who dont know how to mess stuff up would like to have access to true ranged weapons when installing prc, it will be a nice improvement for the pack... i mean, if there was a great nwn community still alive, you could make a pool about priority of what should be done in the prc (like this new flying with wings stuff) and i think that the ranged weapons would win (if inside this community most people are not noobs who dont know the difference between enhancement bonus and atack bonus =-p)
Title: Help with using custom itens.
Post by: KenquinnTheInsaneOne on September 11, 2010, 01:31:23 PM
Just to be clear are you working with the NWN OC modules or a custom one? I was a bit confused for a bit. For my last post I assume you were working on a custom module with items you wanted to override(which seems not to be the case so my bad.) If your are just using the OC modules. Then putting stuff in the override folder should work, due to the override load order.

I highly doubt it would take hours to build, unless your running a single core at less than 2 GHzs. And try to do other things on the computer.

I run a e6600 at 2.4 GHz which for the toolset is a single core a 2.4 GHz and a 70 meg module takes a bit over 30 minutes to build. One thing to remember is the default build tries to find unused and missing resources which you don't need to check for. Using the advance build options to uncheck everything, but palettes in the compile options should drastically reduce build times.

On a side not does having an enchantment bonus on your bow actually increase the damage of enchanted arrows? I recall it doing that in PnP DND, but not in NWN.
Title: Help with using custom itens.
Post by: havoker on September 11, 2010, 11:59:01 PM
Well, i will explain better now: ive tried a custom module (pretty good char creator 4.4) and champions arena or something, (a default nwn module), what ive done was create an individual override folder with the items +itemprops.2da that allow enhancement bonus on ranged weapons, next was opening these modules (toolset), checking the default weapons to see if they were ok and then builded/saved.. but it didnt worked for stores again =/

In 3.0 the bows enhancement bonus stacked with arrows for everything. in 3.5 it didnt, (what is idiot because arcane archer class and maybe others depended on that =p)
but in NWN if you have an bow with +5 enhancement bonus and a arrow +2 it dont stack, unless the arrow is gained through the AA enchant arrow hability (then it stacks) or if the bow has atack bonus and not enhancement bonus... i.e. arrows with +x bonuses give damage only, bows with atack bonus gives atack only.
And by bows/arrows i mean all the ranged weapons and its projectiles.