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Messages - KenquinnTheInsaneOne

Pages: [1] 2 3 ... 11
1
General Discussion / Here's the promised patch
« on: December 08, 2010, 12:12:02 PM »
Looks like a great update except for the bug.

I am curious as to how you enable/disable the Debug commands?

2
Help / How many heads are there?
« on: December 01, 2010, 12:27:13 PM »
The hunter the PRC may of left in blank spots in the heads.2da, so if someone was using the CEP with it they would not override each other. That is why I stated it could be the issue, but from your post that may not be the case.

Just to be clear this is whats happening.

When using the JavaCC you can choose more heads, than in game using the ConvoCC?

3
Help / How many heads are there?
« on: November 30, 2010, 06:58:04 PM »
They are probably empty slows to prevent conflicts with CEP heads and clearing the override folder would not of fixed it at any rate haks override the override folder. I do not think anything is wrong on your end.

4
Help / Help please! :(
« on: November 25, 2010, 02:15:40 PM »
[ulist=disc]Did you let it overwrite the files it wanted to?
Did you install the OC_FIX and let it overwrite anything it wanted to?[/ulist]

The PRC has to overwrite certain files to work properly. I would recommended restoring the backup .nwn modules in the nwn folder(in your NWN installation directory.) To do that you rename delete the .nwn files in the folder and rename the .prc.BackupMod files to .nwn. After you do that run the PRC module updater again on the campaign files. First add the PRC to it and click yes when it asks to overwrite files. Now you repeat the same steps with the prc_ocfix making sure to let it overwrite anything it wants.

This may fix your issue with the PRC.

5
Help / PRC vs. Windows 7
« on: November 18, 2010, 03:23:59 PM »
Does it give you an error when crashing and I am guessing NWN works without the PRC? How did you install the PRC did you do it manually, or with the exe?

6
Base Classes / Dread Necromancer inflict spells
« on: November 13, 2010, 01:27:00 PM »
I tested my "fix" and it did not solve the issue. You should be able to cast harm spells on undead allies not matter the PvP settings just like heal spells.

Someone with more knowledge of how the engine handles PvP checks should try and fix it.

7
Base Classes / Dread Necromancer inflict spells
« on: November 13, 2010, 11:50:20 AM »
The difficulty setting not fixing it is an issue with how the spells are coded. You need to code in how spells work differently with different difficulty settings.

I may of found the issue with inflict/healing spells. It assumes you never want to use inflict spells on allies. I may of fixed it if you want to test it extract the .ncs file from the zip and add it to the prc_2das.hak. To do that go into the utils folder in your nwn directory and run nwhak.exe. From there open the prc_2das.hak and click add file. Find the .ncs I uploaded and add it. Click save and you should be good to go.

If it works let me know and I will upload my changes for use with the PRC.

PS: I compiled it with the PRC 3.4 Beta the script. I don not think it will work with PRC 3.3H.

8
Spells, Feats, and Skills / Steady Hand
« on: November 12, 2010, 06:41:14 PM »
I checked the feats.2da for the PRC 3.4Beta and it does not contain any feat with the word Steady in it. I would guess the feat was never created.

9
General Discussion / Using EVENT_ONPLAYERCHAT
« on: November 11, 2010, 04:28:50 PM »
All the PRC include files are in the prc_include.hak which is not added by default. You only need the hak if you plan on modifying the PRC scripts. Just add it to the module's custom content list. You can place it behind prccraft2das.hak I know it does not cause any issues there.

If you need to know how to add it to your list just ask, but it sounds like you have an idea of what to do.

PS: You will need to use the PRC Script compiler, when compiling PRC scripts.

10
Help / Character Deleter
« on: November 06, 2010, 12:50:07 PM »
Can you post the script that you are currently using for deletion? The PRC does not interfere with how characters are stored and will not be causing issues with deletion. My guess is that you are using a Leto based deleter which is crashing, because you did not setup the vault path correctly.

If you are on a Windows server it would be easier to just swap to a NWNX_funcs deleter.

11
Help / PRC 3.4 Beta.rar installation
« on: November 04, 2010, 12:58:06 PM »
[olist=1]Just create a folder called "erf" in your NWN directory.
The PRC OC option is called the prc_ocfix in the updater. I do not think there is an issue with the order you install them in, but I always do the PRC Pack first, then the prc_ocfix.
If it asks you to overwrite something when installing it just say yes. This is perfectly normal and I think is needed for it to work properly. The only time when you may not want it to overwrite data is when dealing with custom modules, but that is not what you are doing.
The CEP 2.3 is not needed and won't help with the OC, because it does not use any CEP content.
I would install the files manualy and us the module updater to install it into the OC. You put the hak and hif files into the hak folder and you put the tlk files into the tlk folder. The exe goes in your NWN directory that contains the hak/tlk/etc folders. Last, but not least the database files .CDX/.DBF/.FPT go in your database folder.
This can be cause by the database being screwed up. Try wiping all of the files from your database folder except for the database.txt if it exist and restore them from the rar.[/olist]

12
Help / A Major Problem Concerning Character Creation
« on: November 02, 2010, 04:38:51 PM »
The Java CC does not need any CEP content to run even if you are using the PRC CEP merge. Just follow the instruction in the manual to set it up.

13
Other Features / PRC-CEP Damage Value Merge
« on: November 01, 2010, 06:38:16 PM »
Hard to do when there is no PRC-CEP merge hak:D, but I know what you mean. Of course it mgiht cause issues with what the client sees on his end. I am not sure if the server files determine what is displayed on the clients UI, or if it's controlled server side.

Edit: Ya it probable would cause issue, because the PRC-CEP merge uses a custom talk table.

14
Other Features / PRC-CEP Damage Value Merge
« on: November 01, 2010, 03:13:24 PM »
Quote from: DM Heatstroke

Quote from: KenquinnTheInsaneOne

One thing I noticed with the PRC-CEP merge is that the damage values(1d4/4d4/xdy) are the limited PRC version. I am guessing this is caused by PRC hak overriding the CEP one. It would be nice if the PRC could use the extended version of the CEP damage table, because it goes up to 20 or 40dx. I know it would be rather impolite to just yank the table. So is there any chance the PRC could ask if they could use it or make one of their own?


The cost multipliers for item properties are arbitrarily different in the PRC too.
Then it would be nice if the PRC table was expand on, but this is not something that is urgent to do.

15
Other Features / PRC-CEP Damage Value Merge
« on: November 01, 2010, 12:00:31 PM »
One thing I noticed with the PRC-CEP merge is that the damage values(1d4/4d4/xdy) are the limited PRC version. I am guessing this is caused by PRC hak overriding the CEP one. It would be nice if the PRC could use the extended version of the CEP damage table, because it goes up to 20 or 40dx. I know it would be rather impolite to just yank the table. So is there any chance the PRC could ask if they could use it or make one of their own?

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