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General Discussion / Using personal_switch.2da
« on: March 09, 2017, 12:03:44 PM »
So really new to this whole PRC thing (if any of my other posts weren't clear enough).
Looking at customizing my game play by editing XP values to hinder me a little less in levelling, and enabling multisummon.
This is what I have currently in my override folder:
personal_switch.2da
I deleted most of the other lines so it was easier on my eyes while I was testing and such, plus I didn't think needed the other lines to ensure function.
My current problem is when i use the in-game PRC option to read the file, it seems* like the XP tables are altered, but the multisummon doesn't enable, I can still manually enable it and it seems to function correctly.
*My test for XP is simply loading using the PRC option and fighting a Mummy, which would give me 308 XP with 3 summons and 270 with 3 summons and my familiar. 540 was the base when I killed a Mummy on my own. So I guess the math works as alone i get 100% and when I am a party of 5, I got 50%, makes sense to me, I guess. Okay apparently it is sorta working, or not. I am honestly unsure. It appears my custom settings are being ignored entirely.
My values were based on this table I found earlier:
Looking at customizing my game play by editing XP values to hinder me a little less in levelling, and enabling multisummon.
This is what I have currently in my override folder:
personal_switch.2da
Code: [Select]
2DA V2.0
SwitchName SwitchType SwitchValue
0 PRC_XP_USE_PNP_XP int 1
1 PRC_XP_USE_BIOWARE_XPTABLE int 1
2 PRC_XP_SLIDER_x100 int 100
3 PRC_XP_PC_PARTY_COUNT_x100 int 100
4 PRC_XP_DOMINATED_PARTY_COUNT_x100 int 0
5 PRC_XP_HENCHMAN_PARTY_COUNT_x100 int 10
6 PRC_XP_UNKNOWN_PARTY_COUNT_x100 int 0
7 PRC_XP_SUMMONED_PARTY_COUNT_x100 int 10
8 PRC_XP_FAMILIAR_PARTY_COUNT_x100 int 10
9 PRC_XP_ANIMALCOMPANION_PARTY_COUNT_x100 int 10
10 PRC_XP_MUST_BE_IN_AREA int 1
11 PRC_XP_MAX_PHYSICAL_DISTANCE int 100
12 PRC_XP_MAX_LEVEL_DIFF int 5
13 PRC_MULTISUMMON int 1
14 PRC_PNP_ANIMATE_DEAD int 1
15 PRC_CREATE_UNDEAD_UNCONTROLLED int 1
16 PRC_CREATE_UNDEAD_PERMANENT int 1
17 PRC_SLEEP_NO_HD_CAP int 1I deleted most of the other lines so it was easier on my eyes while I was testing and such, plus I didn't think needed the other lines to ensure function.
My current problem is when i use the in-game PRC option to read the file, it seems* like the XP tables are altered, but the multisummon doesn't enable, I can still manually enable it and it seems to function correctly.
My values were based on this table I found earlier:
This is sample personal_switch.2da for PRC xp system. With switches set up in this way xp system will use default bioware xp tables and familiars, companions, summoned creatures won't affect experience points gained.Code: [Select]2DA V2.0
SwitchName SwitchType SwitchValue
0 PRC_XP_USE_PNP_XP int 1
1 PRC_XP_USE_BIOWARE_XPTABLE int 1
2 PRC_XP_SLIDER_x100 int 100
3 PRC_XP_PC_PARTY_COUNT_x100 int 100
4 PRC_XP_DOMINATED_PARTY_COUNT_x100 int 0
5 PRC_XP_HENCHMAN_PARTY_COUNT_x100 int 0
6 PRC_XP_UNKNOWN_PARTY_COUNT_x100 int 0
7 PRC_XP_SUMMONED_PARTY_COUNT_x100 int 0
8 PRC_XP_FAMILIAR_PARTY_COUNT_x100 int 0
9 PRC_XP_ANIMALCOMPANION_PARTY_COUNT_x100 int 0
10 PRC_XP_MUST_BE_IN_AREA int 1
11 PRC_XP_MAX_PHYSICAL_DISTANCE int 100
12 PRC_XP_MAX_LEVEL_DIFF int 5

