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Messages - Yllidor

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1
Spells, Feats, and Skills / Shifter and Improved Critical: Creature Weapon
« on: November 02, 2009, 07:04:00 PM »
Thanks CapnQ, I appreciate the information.  I will switch to Improved Critical: Unarmed Strike for future reference.

2
Spells, Feats, and Skills / Shifter and Improved Critical: Creature Weapon
« on: November 02, 2009, 12:43:16 AM »
Well, I was playing around with a Shifter and had him take the Improved Critical: Creature Weapon feat.

Nothing appears to benefit from this feat.  Not even my unarmed form in my True Form.  Never mind any of the shapes I can Greater Wild Shape into.  Nothing appears to have had its critical threat range increased.  Is the feat active?  Is there something else that needs to be done to activate it?  

Just curious.  It looks like I should reassign IC: Creature Weapon to be some other feat as IC: Creature Weapon does not appear to be working.

Yllidor

3
Help / Problem accessing PRC SVN
« on: October 29, 2009, 12:19:22 AM »
Thank you N-S, I had, in fact, noticed the directions, but had managed to copy the wrong tlk file.  Having now copied the Dialog.tlk over to the nwnprc/tlk folder of my Tortoise it all went smoothly from there on.  Thanks to you and XWarren for helping me out here.  

Now I can take a look at some of the scripts and such and get more of a feel for the PRC.  I have, at the moment, nothing specific I will try to implement, but maybe in browsing I will come up with an idea for something to implement, if only as an experiment.  

Cheers,

Yllidor

4
Help / Problem accessing PRC SVN
« on: October 28, 2009, 07:41:41 PM »
Well, partial success, and thanks for that XWarren.  I updated to Revision 81 and got past my last stopping point.  However, I have now had a new problem.  

Generating scrolls, scrollmerchant and updating des_crft_scroll.2da and des_crft_spells.2da
Exception in thread "Main" java.lang.IllegalArgumentException: Nonexistent file passed to Data_TLK: tlk\dialog.tlk
     at prc.autodoc.Data_TLK.(init)(Data_TLK.java:32)
     at prc.autodoc.Main$TLKStore.(init)(Main.java:57)
     at prc.utils.BuildScrollHack.main(BuildScrollHack.java:60)
     at prc.Main.main(Main.java:110)
NMAKE : fatal error U1077: 'java' : return code '0x1'
Stop

I tried updating again, but there does not appear to have been an update since my last effort (no files get updated, still Revision 81).  Recompiling fails with the first attempted compilation being this error message (makes sense given that there have been no updates and the system only attempts to recompile things that have changed since the last time).  

Anyways, I will periodically check for updates and for any comments posted here and see what happens.

Yllidor

5
Help / Problem accessing PRC SVN
« on: October 28, 2009, 01:44:18 AM »
Thank you N-S, that seems to have done the trick.  I was sure I was missing something obvious, but wasn't sure what.  It is presently compiling as I type this.  

Cheers

Edit #1: Drat.

Compilation aborted.

prc_pnp_fam_conv.nss (42): Error: Undeclared Identifier "PRC_PNP_Familiars"
prc_pnp_fam_conv.nss (42): Error: Undeclared Identifier "GetPRCswitch"
Compilation aborted
NMAKE: fatal error U1077: '"tools\nwnnsscomp"' return code 0x1

where would I look up "fatal error U1077" ?

6
Help / Problem accessing PRC SVN
« on: October 27, 2009, 06:28:26 AM »
Hello,

I thought I would try downloading the PRC SVN files and possibly playing around with them to get a better understanding of how the PRC works.  

I tried to follow the instructions on http://www.nwnprc.com/articles.php?article_id=19 but have run into a problem.

After the download process completed on, I think, Revision 80, I had a total size on disk of 570 MB and no nwnprc folder.

Since the description indicated that it should be around 750 MB and should have a nwnprc folder, I figure I screwed up.  Not sure how, seemed like a very straightforward process, right up to the point at which it didn't work.  

If anyone has insight into what I did wrong and would be willing to share it I would appreciate it.

Yllidor

7
General Discussion / Leto for the PRC
« on: October 24, 2009, 01:52:21 AM »
Hi,

I realize I am coming to this party very late, both the PRC and Leto, but I had a feature request.  Near as I can tell from my limited use of it Leto for the PRC is working pretty much perfectly.  However, while it works perfectly, it seems to me it would work better if the feats (and the skills but that doesn't matter nearly as much) were in alphabetical order.  The feat list is almost impossible to find PRC feats in because there are so many and it is not alphabetical.  I happened to notice this when I decided I wanted to trade in my Corpsecrafter line of feats for something more personally useful (I haven't quite decided on the replacements yet, but was sure I didn't want to bother with the Corpsecrafter line after some consideration and gameplay).  

I realize that this thread seems to be finished and Ben H may well have moved on to other things than Leto feature requests, but I thought I would put my pitch forward.

Yllidor

Edit: By the way, I want to acknowledge how useful Leto for the PRC is to me already and how much I appreciate what Dragonsong and Ben H have already done.

Edit #2:  Nevermind.  I am starting to get the hang of using search functions on the PRC Feat List document and the Advanced Editor to make more sense of the ability to modify feats.

8
Spells, Feats, and Skills / when does Corpsecrafter apply?
« on: October 21, 2009, 10:08:17 AM »
Just wondering about whether Corpsecrafter applies to a few specific cases.

First off, would it apply to the Undead summoned by a Lich through its phylactery?  That is, I presume it would apply if the Lich cast Animate Dead or Create Greater Undead itself, but does it apply to those spells when they are being "cast" by the phylactery?

Second, do the Corpsecrafter bonuses apply to the Epic spell Unholy Disciple?

I am thinking of building a Lich and trying to decide if it would be worth taking the Corpsecrafter feats.

Thanks for any insight,

Yllidor

PS: I will try to determine this experimentally, but it will take me a while to do so and I just thought that if someone happened to know the answer it might save me some time.

Edit:  Now that I have had a chance to look into this I can confirm that the Corpsecrafter feats do indeed apply to both the undead summoned by a lich's phylactery and to the Unholy Disciple summoned by the Epic Spell.

9
Help / Can't advance as Mystic Theurge
« on: October 20, 2009, 06:08:30 PM »
Thanks for the effort Rafhot, but unfortunately the linlk you included to thread 340 simply takes me to the Forum Index page.  Could you please try posting the link again, or alternately summarize the salient point(s) of the other thread?  It would be greatly appreciated by me if not anyone else.  

Yllidor

Edit:  Okay Rafhot, I found the thread you were referring to and have downloaded the fix.  I will report back after I test to see if the fix has worked for me.

Edit #2:  Okay, the fix seems to work fine.  Thanks for the assistance Rafhot and the members of the PRC team (XWarren in particular as he seems to have coded the solution, though if I understood correctly he also caused the error in the first place, but thanks anyways, anyone can foul something up but it takes a special form of genius to fix it).

Edit #3:  I take it back.  The fix does not appear to be working.  That is to say, when I put my Cleric 3 / Wizard 3 into the PGCCC I was able to advance as a Mystic Theurge, so that seems to be working.  However, when I took my first level Cleric into Endless Nights 3 I couldn't even advance to 2nd level; I appeared to be getting the same error message about needing level 2 spells to advance (select the feat necessary to advance) (why I need a feat to advance I don't know and it normally appears to be automatic and invisible so I really don't know what it is referring to).

Edit #4:  I retract my retraction.  The problem was that I was using a Cleric 1 who I had created before applying the revised Script Hak, and the character had Augment Summoning as a level one feat.  When I tried a new character who didn't have Augment Summoning everything worked fine.

10
Help / Can't advance as Mystic Theurge
« on: October 20, 2009, 05:16:57 AM »
Hello all,

Well I've been playing with the PRC for about two weeks and it's a lot of fun.

Recently I thought I might try a Mystic Theurge build.  I created a character with starting attributes of Wis 14 and Int 14.  I advanced three levels as a cleric and three levels as a wizard.  The Mystic Theurge class lights up when I go to select my seventh level.  I select it, go through picking skills, okay the final result and wind up with a sixth level character three levels of cleric and three levels of wizard.  My default class choice has reverted to wizard.  I have tried advancing several times and the result is always the same.  Seems wierd to me, so I thought I would post it here.  

On a side note I also tried creating a Dread Necromancer and that didn't work either.  

Anyways, hopefully someone will have a suggestion, though for myself I don't see what to do.

Yllidor

Edit:  Well, I have just discovered I can't advance past character level six as a Cleric or Wizard either.  I am using the Pretty Good Character Creator / Customizer (which I have used to examine a few other builds).  I have no idea what is wrong in the case.  I am just playing with a Human Wis 14, Int 14 (now 15)  Cleric 3 / Wizard 3 and I can't get it to advance beyond level six at all.  I don't even know if it is a PRC problem or a PGCCC problem, or some odd interaction between the two.  I will test further and report.


Edit #2:  Well, I have just tried taking the 1st level bic of the character into Endless Nights 3 and then given him 100,000 xp.  The character cannot advance beyond level six in Endless Nights 3 either.  Strange as I have played two other characters in Endless nights, one in his teens and one in his twenties.  So in the case of Endless Nights I don't really think it is the module.  Somehow the particular character file appears to have had an error built into it on character creation.  It was created using NWN character creation program rather than the PRC CC.  So, time to try a few different characters and see if any of them exhibit the same problem.

Edit #3:  Well, I just made a new character using the PRC CC, same stats but starting as a wizard rather than a cleric.  Loaded him up into the PGCCC and tried to level him to level 7.  Again he  got stuck at level six.  Can't advance as a Cleric or Wizard or Mystic Theurge.  I'm for bed (which is where I should have gone a while ago), but if anyone has any thoughts (other than a complete reinstall, which I may get around to, but I am hoping it doesn't come to that) please share.

Edit #4:  Well, I just checked and if I take the Cleric and just advance it as a Cleric I can get to level 10 with no signs of problems.  If I take the Wizard and just advance it as a Wizard I can get to level 10 with no signs of problems.  Somehow it is the Cleric / Wizard combination which is creating problems.  For me.  A quick look at the forums suggests no one else has been having this problem.  I am starting to think re-install.  Oh well.

Edit #5:  By the way, the log at the bottom of the screen indicates when I fail to advance a level "you have gained enough experience to advance a level" and "you must be able to cast 2nd level spells".  I have memorized my full complement of spells, including 2nd level arcane and divine spells, I have then actually cast a 2nd level arcane and a 2nd level divine spell, and then rested again, and I keep getting the same error message.

Edit #6:  Well, I just tried taking my cleric to 5th level, and then starting to advance as a wizard, and as a wizard I was limited to 3rd level, and at that point when I tried to go back to advancing as a cleric I couldn't advance as a cleric either.  Similarly, when I start with a wizard I can advance it to level 5, start advancing as a Cleric, and when I get to level 3 as a Cleric I can no longer advance (at least not as a Wizard, Cleric, or Mystic Theurge).  This is getting a mite peculiar.

11
Other Features / PRC Templates
« on: October 16, 2009, 04:18:44 PM »
Thanks for the quick reply XWarren.  I am glad to know that the intention was to make the different Templates stackable and find it useful to know that some of the Templates are not finished.  

YY

12
Other Features / PRC Templates
« on: October 15, 2009, 11:23:02 PM »
Hello,

I was just wondering (haven't yet tried to test this) if templates stack.  Say I started with a Human Cleric and added the Half-Fiend template, and then took the template class Lich, would it work out the way it was supposed to, or would it get all fouled up?

YY

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