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Messages - TigerDragon

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1
News, Articles, and Website Management / IRC
« on: June 13, 2010, 06:00:16 PM »
That is something with the mibbit site's certificates.  The only issue is that the cert is self signed, which shouldn't be a problem.  Click the "I understand the risks" link that should be in the error message page, and then click "add exception" link that should be shown after.  Give it time to load the certificate then click "store this certificate" (going from memory... this may not be the exact name of each link, but the general gist should be apparent.)  This is going from memory with Firefox as the browser.  Other browsers my have other ways of accepting the self signed cert.

2
Alternate Magic Systems / Psionics & Standard NWN AI scripts
« on: March 13, 2010, 02:09:47 PM »
NPC/Creature types tend to not fire PRC related scripted abilities properly a lot of times.  So you'll pretty much have to learn which ones are safe and which ones aren't and go from there.

3
Help / Where are BIC files? :o
« on: February 13, 2010, 09:12:49 PM »
The .bic files are stored in the same folder as the regular NWN created .bic files.  If you're not seeing them there, I'm not sure what to say... the game sees them if I read your post right, so they must be there.

The folder is a subfolder off of the main NWN folder.  It's like the "module" folder contains third party modules, and the "hak" folder contains .hak files.  I don't remember the name of the folder, but it's probably either "bic" or "characters" or something to that effect.

4
Help / Extracting content from PRC?
« on: January 28, 2010, 08:17:23 AM »
Extracting specific content is going to be next to impossible.  Most of the custom feats/spells used by these classes, and any classes with custom spell books are heavily tied into the PRC core functions.  You can, however, install the PRC to your module and disable all classes you don't want players to be able to take via the configuration options.

5
Help / Prelude bug?!
« on: January 09, 2010, 04:31:03 PM »
Go to the directory where the installer is located (don't run the link on the desktop) and run it from there.  When you run it there should be an option that mentions the OC fix (it's a .hif file) that needs to be applied to the OC modules to correct these kinds of issues.

6
Help / Little Big Help
« on: November 19, 2009, 05:32:35 PM »
No, you don't change your hak file.  You set local int type variables on the module through the toolset.  The variables you can set are listed in that particular hak file, though :)

7
Help / Little Big Help
« on: November 19, 2009, 10:17:47 AM »
I'll be doing some updating of the outdated static pages for the manual.  This is on my "to-do" list, but I haven't gotten it finished yet...  I'll try to get this taken care of asap.

8
Help / PRC Compiler exiting with errors?
« on: November 11, 2009, 12:10:30 PM »
http://www.nwnprc.com/downloads.php?cat_id=2

I think you need the compiler from that list of downloads, as well... not the standard compiler that comes with nwn.  I could be wrong.

I think there is an area that gets imported into your module when PRC is installed into it, that includes the caching golem.  If you removed that area and/or the golem, it might indicate why you are seeing the nwnx issues.  Again, I could be wrong.

9
General Discussion / noob questions
« on: November 05, 2009, 06:20:38 PM »
You would have to edit some .2da files and tlk entries at the very least.  Honestly, it would probably be better to just say "For the purposes of our setting, this class is known as X, so if you take levels in it, don't call yourself by the class name, but use X instead in conversation."

10
Spells, Feats, and Skills / Spell: Halt Undead
« on: October 17, 2009, 04:35:34 PM »
I believe xwarren is looking into this one.  Thanks for the report!

11
Prestige Classes / Why don't i have any spells?
« on: October 17, 2009, 02:22:45 PM »
Every casting class requires the correct level in the primary attribute for that caster's spells in order to take more spells of a given level.  The one exception that I know of is Favored Soul.  It's primary casting attribute is charisma, but you need wisdom for the spell levels themselves.  So it has a split attribute issue.

12
Character Builds / Castlevania styled Lasher build?
« on: October 14, 2009, 06:46:53 PM »
Actually... You could do either a paladin/lasher/skullclan hunter OR a cleric/lasher/skullclan hunter.  The lasher provides the needed "sneak attack" dice for the skullclan hunter, but you have to have the whip equipped when you level up it looks like, to take that first level of skullclan hunter.

I just confirmed this in the OC with a spawned in whip for testing purposes.

13
Character Builds / Castlevania styled Lasher build?
« on: October 14, 2009, 03:47:32 PM »
For your concept, a Paladin/Lasher is probably more in tune with the Castlevania feel.

14
Spells, Feats, and Skills / Epic Spells
« on: October 03, 2009, 03:23:36 PM »
There is no epic spell laboratory in the recent versions of PRC.  You have to take the feat for casting epic spells as part of your level up progression, per PnP.  If you don't have the feat, you won't be able to do epic spells at all.  Accessing the epic spells after you have the feat is accomplished via the PRC options menu... you can buy the spells and seeds from there.  If you are playing on a PW that uses a current version of the PRC, the PW may have a merchant some place if the PRC options menu has been turned off.

15
General Discussion / Shelgarn's Persistant Blade
« on: September 10, 2009, 08:12:01 PM »
I think this may be because when you "conjure" summon an animal or elemental companion, you are moving it from its natural home to "you" to be your servant for a short duration.  When you "evoke" summon the dagger, you are creating something from nothing and imbuing it with a personality, but again only for a short while.  Both are "summons" but the way the summon is executed changes which school it belongs to.  Also, it may have been to provide someone who is restricted from taking conjuration a chance to have a summon of some kind.  In any event, that's my story and I'm sticking to it.

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