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Messages - marohair39

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1
As far as i'm aware, the Lich prc is the only one that allows you to create Lich items/craft (soul gems/phylactery) to further your your  lichdom each level while the template, allows you to get the whole thing at once, instead of bonuses level by level as the prc. Same for demiliches.

so with your build (3 classes) you can only go for the template.

As for the HP, did you try to remove your armor and re-equipe it again ? should change your hp (cons become green)

2
Base Classes / Re: Riskbreaker
« on: August 31, 2014, 09:46:32 PM »
Being myself new to this, i may be not be accurate, but first, the class looks a lot like the Archivist class; divine class, learn spells from both divine and arcane scrolls. being divine can cast in armor (simulate still 3, no ?) BUT isn't spontanous and the spells need to be prepared.

out of many things to modify to make it closer to what you wish:

- Include hack/"inc_newspellbook.nss" allows you to see/change list of main casting stat for each class AND change its type (prepared like wizard or spontaneous like sorcerers).


- 2da hak/"cls_feat_archv.2da" allows you to modify the feats each class (in this case, archiv) will get and at wich level (can add weapon oroficiencies to talked about)


-2da hak/ "cls_spkn_archv.2da" related to how many casting for each level of spells, a spontaneous caster is allowed per day"

you can add this last one, after editing, via classes.2da to the archivist using a 2DA editor.

anyone to confirm this ?! since it's EDITING and not building a new class from scratch, things are already half done.

good luck

3
Prestige Classes / Re: Eldritch Theourge abilities
« on: August 18, 2014, 07:04:17 PM »
Having met the same issue, i searched a bit and kind of find a temp solution:

in the atler switch dialogue, search for "PRC_SORC_DISALLOW_NEWSPELLBOOK" ... it should be set to "0", if you set it to "-1" all Eldritch Theurge's class features start to work BUT when you level up, you don't get to choose new spells via dialogue, as per the new spellbook feature, and after you rest you lose all the old ones/learned newspellbook spells.

any help would be apppreciated >;<

5
Help / Re: PRC and CC with nwn gog
« on: July 27, 2014, 08:16:08 PM »
Kind of a late reply, but in case anyone had the same issue, you need to install an additional patch (critical rebuild 1.69) over the GOG diamond version of the game, since it seems to be missing some files, here's the link:

http://neverwintervault.org/project/nwn1/other/patch/169-critical-rebuild-english

6
Help / Re: Which order to install?
« on: July 27, 2014, 08:11:03 PM »
From what i know, installing CEP on OCs doesn't add anything to the game. CEP is needed (and works seemingly) only by the mods wich  used some of its components, wich isn't the cas for main compaigns.
As for your question, here's the merge's readme input on this:

Quote
Hak Installer method

The easiest way to add the merge to a module is using the PRC module updater directly.
By default, it will be installed to NeverwinterNights\PRCPack\PRCModuleUpdater.exe
Once you run it, you will be presented with a range of options to use to install; these correspond to the .hif files you extracted earlier:

PRC Pack      This is the normal PRC installation
prc_ocfix      This is the PRC original campaign fix
(prcc1         This is the PRC, CEP1 and the PRC/CEP1 merge)
prcc2         This is the PRC, CEP2 and the PRC/CEP2 merge

Since the PRC is included in all of these files, you can run them on non-PRC versions of the module.

As a rough guide:

If you have a module with neither CEP or PRC in it, then running the hak installer and selecting prcc2 with it will install the core CEP + PRC + merge.

If you have a module with the CEP in it, then running the hak installer and selecting prcc2 with it will install the PRC + merge.

If you have a module with CEP + PRC in it, then running the hak installer and selecting prcc2 with it will install the PRC + merge.

7
Help / Re: My SoU Problem
« on: March 10, 2012, 08:01:25 PM »
To me, it sounds like prc didn't install well in all the parts of the compaign .. basically, the 2nd chapter, doesn't recognise the char 0.0 wouldn't hurt to try and re-install prc on the compaign (all 3 chapters).

8
Prestige Classes / Re: Pale Master question.
« on: February 24, 2012, 12:29:09 PM »
i've asked xWarren a similar question before, here's the link to the topic:
http://prc.athasreborn.com/index.php?topic=1415.0

ps: just noticed i didn't thank him for the answer, shame on me DX, so "thank you xwarren" xD

9
Just my 2 cents, but wouldn't chnaging the difficulty, each time you want to heal, then change it back to normal, do the trick ?! i mean, you don't need to keep hard core difficulty the whole time, just  put it up when you want to heal.

10
Prestige Classes / Re: Shifter problem vs Damage Reduction
« on: January 18, 2012, 02:15:22 PM »
play-tested a bit, and like i thought, against undeads, shapes with natural attacks (tends to kind of override the weapon's dmg type, i think) got both slashing and piercing as their damge, and undeads got dmg immunity against piercing ... as for dmg reduction, same reason, their attack aren't conssidered as magic ones ?! went and tried the strongest shapes (black slaad) and he bypassed all reduction on the whole first floor :o ... all this to say, everything's working as espected so far ... SO for humanoid shapes, like drows, the weapon used should work >_<

11
Spells, Feats, and Skills / Re: Tomb Tainted Soul
« on: January 18, 2012, 12:13:07 PM »
The feat exists, but isn't (as far as i've seen) added to the Dread's feats file :s had to add it manually.

12
Prestige Classes / Re: Talon of Tiamat - Divine?
« on: January 18, 2012, 11:48:31 AM »
a work around would be to allow it to level up both arcane and divine casters .. kind of like Mystic Theurge and true necro ... it only increase caster level each 2 lvls, in 10 lvls, no ? sounds fair

13
Prestige Classes / Re: Shifter problem vs Damage Reduction
« on: January 18, 2012, 11:44:10 AM »
think you can give us more details ? if it's pnp shifter or bioware one, wich shifts you tried, wich weapons, against wich monsters 0.0

14
Spells, Feats, and Skills / Re: Practiced Invocation
« on: January 18, 2012, 11:41:43 AM »
that's how it should be .. but i don't know, kind of agree with above statements; where the feat count as caster level for learning new invocations ... warlock only get like 1 inv per 2 lvls (mostly, a part from levels 10-15 i.e), and few relly on casting level for their duration, and won't increase eldritch Blast either @@ would make the feat kind of a tiny bit weaker than practiced spell casters for magic/divine casters .... maybe a compromise between the 2 ideas ?! xD increase caster level by 2 for learning new invocations (a level 4 warlock -2 fighter, would count as a level 6 warlock and therefore be able to learn least invocation ?) kind of like tob classes ?! :P just my thought

15
Spells, Feats, and Skills / Re: Natural Spell for Druids
« on: January 17, 2012, 11:03:44 PM »
i think only druids are able to choose natural spell (feat as a druid) meaning, even if you got wildshape/4th druid spells, you won't see it listed on shifter..i think @@
as for using the feat, yea, pnp shifter is able to use it, tho he dosn't need it for ALL his shapes, some creatures don't need it, but it's safe to take it.
pnp shifter use a different dilogue system, different from misc one, but similar, each level you get to select a new shape from packages (you specialize later in one, ie: undeads, outsiders, dragons etc ..) ..you cna also use the feats coming with class to shift into any creature you see :P ... just try the class, it's addicting *_*

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