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Messages - Matar

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Character Builds / Brawler/Initiate of Draconic Mysteries?
« on: April 21, 2010, 10:47:05 PM »
Last I checked? No, no it does not.

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General Discussion / PRC 3.3h rc2!
« on: March 22, 2010, 05:11:34 AM »
Three things.

One, of course, is me thanking you for the awesome job. The Archivest is freaking AWESOME and I've loved what I've been able to play with. Seems to work well so far, although I haven't tried to learn new spells from scrolls. So good work, and thanks for keeping NwN so awesome.

Number two is a question. I thought that the Soul Eater was edited so that there unarmed attack took away a negative level, or two depending on high high they were. Yet my unarmed attack does not do this. Should I expect to see this in the next release, or did I miss something?

And three is basically need saying that I'll keep an eye out for bugs and post if I find any! =3

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Quote from: CapnQ



I think I've figured out how to do #1 correctly using On Hit helper code I found already in the PRC. Right now I've got it working so that Energy Drain and whatever other On Hit properties were already on the creature weapon are all working at once--pretty cool.

I've also figured out how to get #2 working, although I'm rather doubtful that it should actually work that way.

One problem I found is that Energy Drain doesn't stack with itself: if you hit someone with it, it drains a level. If you hit them with it again, they are still drained of only a single level instead of a total of two levels. I assume this is not the way it should work?


For 1: Yeah, that's so awesome.I thought that for unarmed attacks (Like for a Monk or something) you had to add the property to the gloves or something. At least, I think that's how it's done.

For 2: No, I don't think it works if someone hits you. And I honestly don't think it's worth figuring out anyways xD

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I haven't actually tried it yet, but looking at the code, it looks like the PRC implements Energy Drain as a spell-like ability that executes a touch attack when activated. It probably would be possible to add an On Hit: Cast Spell property to one or more of the creature weapons so that Energy Drain would fire during normal unarmed combat, but it's not clear to me from the description you typed whether that should happen.


Well, that was an exact copy of what the text was. And a quick check online shows that all the builds and stuff that use the class rely on the (Unarmed/Natural Attack) thing. So... yeah.

It also doesn't even hint at there being a limit to how many levels you can drain per round. So yeah, that to... from what I can tell, with my limited understanding of the rules, is that Unarmed and Natural Attacks work fine, but you can also make a Touch Attack as well to do it. Seeing as how, you know, all you need to do is touch them.

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As far as I can tell, that has been gone for a while (since before any of my changes). Do you still see it with recent versions of NWN and PRC?


I actually haven't tested it in awhile I will do so as soon as possible. Perhaps it is gone and I never knew about it.

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No idea. Not all of my Shifter changes apply to Soul Eater yet, although many of them do. Maybe I'll get a chance to look at it. I mostly fix/improve classes as I play them, and most--including Soul Eater--I've not tried yet.


That would be nice, honestly. I'll do a small test soon to see what lags exactly. Last I checked, Soul Radiance did by a shit ton though xD
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Do you have an online reference (I haven't even looked yet) or can someone else chime in who knows more about it?


I'll type up the whole thing for ya, will that work?

Code: [Select]

Energy Drain (Su): A soul eater gains the ability to drain energy, bestowing negative levels upon its victims. Beginning at 1st level, the touch of a soul eater bestows one negative level on it's target. At 7th level, the soul eater bestows two negative levels with a touch.

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This is so freaking awesome.

Question. Does the change to the Shifter remove that massive lag spike from shifting?

Also, I have no idea how it works in PnP, but the Soul Eaters level drain is absurdly slow. Is there anyway to speed it up, or make it level drain on an Unarmed Attack? Again, my understand on PnP is extremely limited so I have no idea how legal these changes would be. I am curious though...

-Edit:

After I stopped being lazy I checked it up myself. Again, I don't have a strong grasp on the rules but... it says that it can bestow negative levels on a target with a touch. I'd assume that this would include Natural and Unarmed attacks as well.

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Other Features / PRC Templates
« on: November 27, 2009, 12:41:45 PM »
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I'll check the handbooks for requirements of lich template and alter the script. If it requires evil alignment, i'll change the script so that neutral Dread Necro could also get this template.


IIRC the template requires that you are evil, but if you gain it from being a Dread Necromancer you can be neutral. From what I understand, you are not technically a Lich. That's why you don't have LA or have to be evil. Let me see...

http://community.wizards.com/go/thread/view/75882/19872470/New_Dread_Necromancer_Handbook

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Lich (MM) According to custserv [Incident: 070501-000021](Big Bear), you do NOT become a Lich at 20th level. If you went and became a Necropolitan, then you need to pay for a True Resurection after you have enough XP to become 20th. Its worth it at that level though.


That's the closest I can find. It seems like a neutral Dread Necromancer does become a Lich though. And honestly, it'd be really silly of Wizards to make it so they couldn't...

-Edit: And yeah, Necropost. Just noticed that, my bad. Still though, it's been bugging the crud out of me as to why I wasn't becoming a Lich at level 20.

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Other Games / My Games
« on: June 09, 2009, 10:58:54 PM »
Not really strange. I found myself getting bored of Morrowind when I had no more quests to do. Sure, there's alot of stuff to do after running out of quests, but it seems.... pointless. Mods really help with that though.

If you're interested, there are some mods for Morrowind that are freaking awesome. Then again, I might be the only Morrowind Fanboy on this forum, so yeah >_>

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Other Games / My Games
« on: June 09, 2009, 11:46:11 AM »
Well, it depends on how you play honestly. I play it modded, on 100+ difficulty, with GCD and some difficulty mods. And I intentionally nerf myself (I don't enchany myself with 100% chamelion, nor do I have armor that has a constant effect of +60 shield. For each peice.)

Then again, I only started doing this when I leanred the ends and out of the game itself. When I first started I got WTF pwned big time.

Shin Megami Tensai: Nocturn is just freaking hard no matter how you play it though. So rewarding when you finally win though,

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Other Games / My Games
« on: June 09, 2009, 10:06:03 AM »
Oh man. I am currently playing Dwarf Fortress, Shin Megami Tensai: Nocturn, Morrowind, Oblivion and... that's about it right now.

I love these games. So much thought goes into them, and the fact that just about anything can screw you over big time and everything is so god damn frustrating... well, oddly enough it makes me come back for more, instead of leaving in a pissed off mood >_>

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