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Messages - Fatjohn

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Help / Re: personal_switch.2da doesn't work?
« on: July 29, 2020, 07:51:30 PM »
There is some confusion here.  I do have the game from Steam, but I downloaded the mod in an archive from the NWVault around a week before the latest version was posted.  I have not updated it in my game.  I only mentioned the update in case the fact that I am using the previous version was relevant.  I'm sorry for the confusion.  I installed the mod following the instructions, using the appropriate module updater program included in the archive, then after playing around with the game for a bit I opened the personal_switch.2da from the archive, changed a few switches, and saved it to override.  I didn't even realize there was an update until I started looking for an answer to this problem.

2
General Discussion / Re: Merging PRC and CEP in stock campaigns
« on: July 26, 2020, 05:41:52 PM »
Thank you for the reply.  I got bored and just added the cep core haks just to see what would happen, and it doesn't seem to be causing problems.  The modded visual effects and robes didn't work, but it did seem to let me use the new models for custom items.

By the way, the personal_switch.2da wasn't working before I tried this.

3
Help / Re: personal_switch.2da doesn't work?
« on: July 26, 2020, 05:26:17 PM »
Thank you for the reply.  I searched both the Steam and Documents folders and there is only one copy of the file, the one I put in Override.  I did double check that it had my changes.  Now, I noticed that apparently I downloaded the mod a few days before an update.  I'm using v39.  Was this a known bug?

Just to be sure, because I'm not as sharp as I was twenty years ago, to use it in game I go to the radial menu and select: special abilities, class, prc options, alter code switches, read personal_switch.2da and set switches based on its content, exit.

4
General Discussion / Merging PRC and CEP in stock campaigns
« on: July 22, 2020, 12:33:12 AM »
I like to create custom items and drop them into override, and I really want CEP's additional resources.  The merged files on the vault are out of date and I don't have the knowledge to do it myself.  If there are no up to date merged files, is there a way to add the necessary CEP haks to the modules just for the models, icons, and visual effects without merging anything?  Any help would be greatly appreciated.

5
Help / personal_switch.2da doesn't work?
« on: July 22, 2020, 12:25:46 AM »
I'm sure I'm missing something obvious, but the personal_switch.2da included in the archive doesn't seem to work.  I modified a few switches and put it into override, but when I tell the game to read the personal_switch.2da through the radial menu, it has no effect. Is a specific program necessary to edit 2da's?  I've been using notepad++.  Is there something else I'm doing wrong?

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