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General Discussion / Neverwinter Nights - Enhanced Edition
« on: November 21, 2017, 04:37:24 PM »
So beamdog is making a NWN EE version with some graphical updates but most importantly it will make a lot of stuff non-hardcoded like base classes, hopefully full support to custom magic systems like psionics would be possible without dialogue menus.

Xwarren or other devs still around of PRC to maybe work on it on the future?

http://blog.beamdog.com/2017/11/neverwinter-nights-enhanced-edition.html

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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« on: May 13, 2017, 05:54:34 PM »
Be careful if you want to use races with non-standart player models (like illithid and such). You client will crash when you enter character customisation stage.

Thanks, good to know.

Think i'll do a round of the OC campaigns again.

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General Discussion / Re: NWNCX + PRC (spellcasting classes)
« on: May 04, 2017, 09:35:09 AM »
This is awesome.

From my understanding this allows you to learn new spells with prc classes without using the clunky menus you had to use before this?

Also, custom classes at start without using the char creator? Does this apply to races too?


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General Discussion / True animate dead spell on any class?
« on: December 09, 2012, 12:39:12 PM »
I used to play on a server that had a custom class that could animate dead creatures just as they were as living - they had the exact same stats,spells and gear(kind of like resurrecting someone but him turning into an undead minion of yours)

Does any prc custom class do this?

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Prestige Classes / Re: Modifying Shifter pnp class - possible?
« on: December 07, 2012, 06:57:01 PM »
No luck so far, i tried to make the changes(and tried some others) by extracting the script files from PRC haks and changing the data, then replacing the old file in the haks with the new one, this worked with 2das to change pnp shifter requirements but didnt affect the shifting epic power gain in any way, either i dont know how to change it properly or the game doesnt want to read the changed nss files in prc_include.hak


Update: i got it working, looks like a lot of the checking for the epic shifting is made in the ingame shifter options conversation script, which checks if the user is an epic shifter. I will explore now if its possible to turn shifter into a base class, so you could go pure shifter, might be a big change to do though but i'll start at investigating the 2da's.

Update 2: looks like turning shifterpnp into a base class type was really easy through the 2da's now i'm off to try if i can succeed with a pure shifter pnp character.

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Prestige Classes / Re: Modifying Shifter pnp class - possible?
« on: December 06, 2012, 08:58:01 AM »
I'd appreciate a few pointers if you can give them, i've done some nwn scripting and coding in general, but prc is a huge amount of scripts and im not sure how to make the change so that it applies to all modules i use prc in(perhaps use overrides? not sure if it would work like that)

Any help would be nice if you have got the time, thanks.

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Prestige Classes / Modifying Shifter pnp class - possible?
« on: December 04, 2012, 08:21:39 PM »
I wonder if it is possible to make a small modification to PNP shifter class - so your normal wildshape/learn form functions like epic version, copying spells and special abilities from a creature?

This would be cheating, but really nice for modules where you never get to epic levels for having some fun with creature abilities.

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General Discussion / Re: PRC 3.5
« on: March 27, 2012, 01:18:53 PM »
Thank you xwarren, capnq and others for the continued developement and keeping nwn alive, time for another campaign playthrough with prc!

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General Discussion / New patch in the works
« on: December 03, 2010, 02:32:55 AM »
Thanks, i played through SOU and it was a great class to play with, now i am at the beginning of hotu and planned to go usual monk/shifter style build but i noticed that i didn't get any extra attacks by taking a level of monk, is this changed in prc? to compare, 5 druid/10 shifter/1 monk has 4 attacks/round without prc as 5 druid/10pnpshifter/1 monk has only 2 attacks per round when unarmed or in shifted form.

EDIT: after looking through the switches i found PRC_BIOWARE_MONK_ATTACKS which made it work like it does without prc.

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General Discussion / New patch in the works
« on: November 30, 2010, 11:38:22 PM »
What's the current state of pnp shifter in 3.4 beta? i thought about playing sou+hotu and maybe other modules using pnp shifter but should i wait for the patch or is it playable?

Thanks,

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