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Messages - Doc-Holiday

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Base Classes / Dread Necromancer - Advanced Learning
« on: September 16, 2010, 12:05:21 AM »
I absolutely LOVE the new manner in which the Dread Necromancer's spell book is being implemented. Brilliant!

With that being said, is it now possible for the Advanced Learning ability to be implemented?

There are so many great Necromancy spells available through PrC that the Dread Necromancer cannot gain access to due to the lack of this ability.

I don't think it's necessary to implement the Advanced Learning in the same manner that the Archivist scribe scroll has been, but with the abandonment of the dialog spell book for the Dread Necromancer, is it now possible to make use of that dialog spell addition to gain access to one new Necromancy spell at the levels indicated in Heroes of Horror?

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Base Classes / Dread Necromancer - Martial Weapon Proficiency
« on: September 16, 2010, 12:02:18 AM »
According to Heroes of Horror handbook

Dread Necromancers should receive a free Martial Weapon Proficiency at level 1.

Is this something that we can implement in the next version?

3
Base Classes / Dread Necromancer - Neutral Aligned Rebuke
« on: September 16, 2010, 12:00:10 AM »
Currently Dread Necromancers of Neutral alignment will use "Turn" undead instead of "Rebuke" undead.

I just had a look at the Heroes of Horror handbook and it seems to grant only Rebuke Undead to a Dread Necromancer regardless of alignment.

Looking at the implementation of Rebuke Undead I noticed that it looks only for the alignment of the character to determine if Rebuke Undead will be used.

Can that also include a check of the class as well?

I know that Neutral Clerics of an Evil or Neutral deity may choose at creation to Rebuke or Turn... is this also an option that can be explored?

4
Base Classes / Healer
« on: June 01, 2010, 02:13:08 AM »
I discovered in the Miniatures Handbook that the Healer base class gains the ability to cast all spells with the (healing) subset without causing Attacks of Opportunity at level 7

is there any way that can be emulated with the PrC?

It would add a much needed edge to the class since it gets no armor.

5
General Discussion / Inscrive Rune question
« on: March 11, 2010, 09:53:24 PM »
I've been playing around with Inscribe Rune and the Runecaster class

One of the things I noticed that these runes only self target, even though they will scribe spells that target others.

I can even go so far as to create a rune of Cure Wounds which... even though I am allowed to target a friend... only heals me.

Or a rune of Hammer of the Gods, or Hammer of Righteousness.. but these only hit me when I target my enemy...

Is this by design?

I saw nothing in the description of the Inscribe Rune feat that said they were self target only.

Thanks for your time.

6
Spells, Feats, and Skills / Spell: Halt Undead
« on: October 16, 2009, 07:58:28 PM »
Halt Undead was intrudeced with Dread Necromancer and is supposed to paralyze up to 3 undead for a period of time.

After testing the spell I found that the immediate response is: "Target is Immune to Paralysis". Could you look at the spell and see about fixing that issue? It is a fantasticly useful spell -if- it would only work.

7
Spells, Feats, and Skills / Spell Suggestions for Healer
« on: July 08, 2009, 07:09:35 PM »
I have been playing the Healer class for some time now and was struck by the fact that the Healer has never developed a spell to prevent infection, poison, or Petrification. Since an Ounce of Prevention is worth a Pound of Cure and all that.


Disease Ward

Healer 1

Innate 1

Grants immunity to Disease for 1/hour level


Poison Ward


Healer 1

Innate 1

Grants Immunity to Disease for 1/hour level



Petrification Ward

Healer 2/ wizard 1

Innate 1

Grants Immunity to Petrification for 1/hour level

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Server: Moonsea
Admin: Dsabrea

Feat: Craft Magical Weapons and Armor
Class: Sorcerer, Wizard, Cleric

Problem:

1. No matter what I do, even with all the requirements filled, I cannot enchant above +4 on any weapon.

2. Spears cannot be enchanted with any elemental damage, Flaming, Shocking, Freezing, etcetera.

3. Warhammer cannot be enchanted with Holy or Bane.

4. Bane weapons automaticly revert to Bane: Dwarf


PrC version: 3.3f2
CEP version: 2.2c

Single Player Champaign: location of all my testing for this crafting system, similiar and matching issues have been brought up from time to time on the forums for multiplayer.

9
Server: Moonsea
Admin: Dsabrea

Class: Dread Necromancer

Problem: Currently the Spellbook on the Dread Necromancer is not working, it now just sends you into an infinite loop of "1. you can select new spells at your next level" clicking only sends you to another page that says "1. You can select new spells at your next level" and so on and so on. The only escape is to quite the game and restart.


PrC version: 3.3f2
CEP version: 2.2c

Single Player Champaign: Identical problem

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