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Messages - Silvercloud

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1
Builders / Re: Small issues with PRC installed in my mod
« on: February 09, 2012, 05:45:05 AM »
Yes, but i can drop em on the ground... after a server reset my character is given the claws again... despite not having a feat, nor being in the skin script for natural weapons.... and someone else seems to be having the same problem

2
Builders / Re: Small issues with PRC installed in my mod
« on: February 09, 2012, 01:30:39 AM »
I am dumping mine too... also these guys used to have the creature weapon feat, but no longer. They however still get a free claw everytime....

3
Builders / Re: Small issues with PRC installed in my mod
« on: February 07, 2012, 03:14:45 AM »
Hmmm, ok I may have added for my custom race the claw initially, but i removed it from the skin script.... once you have a claw does it automatically make a new one each time? or should removing it from the script stop it from being spawned?

4
Builders / Re: Small issues with PRC installed in my mod
« on: February 07, 2012, 01:01:13 AM »
claw resref is prc_claw_1d6l_m.

5
Builders / Re: Small issues with PRC installed in my mod
« on: February 06, 2012, 10:10:49 AM »
the claw is back... doh... will post tomorrow

6
Builders / Re: Small issues with PRC installed in my mod
« on: February 06, 2012, 04:47:26 AM »
Found the bug which causes the double up on attack....

Quote
      // Initialize all these values to 0:
      SetCompositeAttackBonus(oPC, "IntuitiveAttackR", 0, ATTACK_BONUS_ONHAND);
      SetCompositeAttackBonus(oPC, "IntuitiveAttackL", 0, ATTACK_BONUS_OFFHAND);
      SetCompositeAttackBonus(oPC, "InutitiveAttackUnarmed", 0);
      SetLocalInt(oPC, "UnarmedWeaponFinesseBonus", 0);

That line the intuitive attack bit is spelled wrong and since i changed some other bits of this script i recompiled it on my server.. im not sure this is present in the normal PRC 3.5... but if it is you could fix it there too


7
Builders / Re: Small issues with PRC installed in my mod
« on: February 06, 2012, 03:36:01 AM »
I'm not actually using the x_chest... just confirming it made the db.... I'm using another persistent chest system you based yours on since I was sure that would work with mysql... Thanks for the fix i'll add it to the top hak...


-- one more issue discovered: any player on my server can somehow get more than just wis applied to his morningstar (with intuitive attack) when he re-equips the same weapon twice,  for calculations sake here is the data of two trials:
BAB: +3/3
Wisdom bonus: +9/9
Unarmed result: +12/12
Armed result (with morningstar/kama): +19/18
Debugging doesn't result in anything useful as it seems to go through the proper steps. If I had to guess it is probably both applying the unarmed and the armed bonus...

-- on the natural weapons issue, I don't think it's specific to that, I made a char without nat weapons, but he also drops a 1d4 claw into inventory on each login. so it's probably the skin getting reset without deleting the old skin.

thanks again for all your work xwarren, it is much appreciated.

8
Builders / Re: Small issues with PRC installed in my mod
« on: February 04, 2012, 08:40:13 AM »
Okay there's more not working properly... I'm using version 3.5rc1...
-- Everyone who has a natural weapon from the prc gets a new one on each logon and the old one does not get destroyed...
-- Warblade maneuvers cannot be picked and they should a bad strref on choosing....


9
Builders / Re: Small issues with PRC installed in my mod
« on: February 01, 2012, 09:16:12 AM »
Hmmm I think i found out what is going wrong.... for some reason data is not being entered for anything in the PRC in the pwdata... though I'm not 100% sure you guys actually post in the MYSQL DB or if its kept somewhere else.
weirdly though, anything i have in my pw thats not PRC is able to write to the DB.

I'm using MYSQL and these switches (for database and letoscript):

PRC_USE_DATABASE
PRC_DB_MYSQL
PRC_USE_LETOSCRIPT
PRC_LETOSCRIPT_NWN_DIR = D:\NWserver\  --> working as new chars get rolled properly
PRC_LETOSCRIPT_FIX_ABILITIES

any ideas?

wait... some of it is working at least --> "CREATE TABLE xchst_db" command is parsed into the odbc log... is there anything else that I could check?

10
Builders / Re: Small issues with PRC installed in my mod
« on: February 01, 2012, 06:20:22 AM »
the attached script had no effect on tracking... it still first sends me to the correct location only to be overwritten with the default again...

11
Builders / Re: Primogenitor and Bedlamson's Dynamic Merchants
« on: January 31, 2012, 08:18:33 AM »
Ok heres a tip for anyone running into the same problems.... you can try using the nwnx_tmi plugin... it expands the amount of instructions before TMI is reached at around 1.6 million I'm no longer finding any issues.

12
Builders / Re: Small issues with PRC installed in my mod
« on: January 30, 2012, 09:50:25 AM »
Thanks I'll switch to the pwfxp one... at least i know how to make that work...

One question as i get to this... the PRC_PW_LOCATION_TRACKING switch --> should it respawn you after server reset where your location last was? because it isn't, it is first sending me there and then quickly still sending me to server start point...

also when equipping a primary weapon when you relogon after server reset is it normal that you get an unusable claw in your inventory and that your pimary weapons damage is reduced to the natural weapon damage type?

13
Builders / Small issues with PRC installed in my mod
« on: January 29, 2012, 12:02:08 PM »
I can't seem to figure out why no xp is being given nor do monsters drop any loot...

I'm not using anything to prevent normal loot generation to be interrupted so should be as per bioware default unless prc or cep changes the loot rules....

As to XP, these are the switches im using and again I've not changed anything  to the default monster scripts:

PRC_XP_ANIMALCOMPANION_PARTY_COUNT_x100 = 1
PRC_XP_DOMINATED_PARTY_COUNT_x100 = 1
PRC_XP_FAMILIAR_PARTY_COUNT_x100 = 1
PRC_XP_HENCHMAN_PARTY_COUNT_x100 = 1
PRC_XP_MAX_LEVEL_DIFF = 5
PRC_XP_MAX_PHYSICAL_DISTANCE = 1000
PRC_XP_MUST_BE_IN_AREA = 1
PRC_XP_PC_PARTY_COUNT_x100 = 25
PRC_XP_SUMMONED_PARTY_COUNT_x100=1
PRC_XP_USE_PNP_XP = 1
PRC_XP_USE_SETXP = 1
PRC_XP_USE_SIMPLE_LA = 1

Any debug i could perform to find out what is going wrong or any other pointers?

I do have several merged scripts in the events section of module properties but at the top it always executes the prc file...

Thanks in advance for ideas on how to find out what is happening.



14
Builders / Primogenitor and Bedlamson's Dynamic Merchants
« on: January 27, 2012, 08:46:23 AM »
I read on the vault that primogenitor (the guy i helped test the convocc with back in the day), was working on improving bedlamson's dynamic merchant script. However I cannot find anything about this after that.

I am using that script in my module and it throws TMI as primogenitor said. Does anyone know if Primogenitor made an updated version or else can refer me as to how to fix this?

15
Builders / Re: Adding a race
« on: January 26, 2012, 04:32:44 PM »
Yep thats got it done, thanks xwarren...

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