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Messages - SHO-VA

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1
Help / Re: Teleport quirks.
« on: June 06, 2012, 09:30:01 AM »
I believe I sorted out the problem.
It appears that the PRC does not play well with Mad Rabbits player chat commands. http://nwvault.ign.com/View.php?view=Scripts.Detail&id=3599
Once I disabled the chat commands, the PRC teleportation started working properly.

I have not gotten the NWNX2 to load up the module yet. It appears to be a hardware issue with my router.

2
Help / Re: Teleport quirks.
« on: June 02, 2012, 12:29:40 PM »
The FAQ does not cover what to do if it stops loading and crashes after the install. There is apparently something wrong somewhere, that is keeping it from loading properly. Is there some setting I should make in it to work?

3
Help / Re: Teleport quirks.
« on: June 02, 2012, 11:41:24 AM »
I think I have this figured out.
The PRC works fine in SP mode, either by itself, or with Q and other haks.
It does not work with the standard NWN server MP mode. (Alone or with Q and my other haks.)
I can not get the NWNX2 PRC server to load up, it stops during the load up.

Thanks for your help


4
Help / Re: Teleport quirks.
« on: May 31, 2012, 11:09:02 PM »
I am using the PRC, Q, and a few other haks, (Tile-sets, place-able's, clothing, heads, creature overrides and a few items. The order is the created top hak, which has the Baseitem 2da, and the clothing 2das, the items, heads, clothing, and creature override models, the prcq_armory, the PRC haks, the Q haks the tile-sets haks, the Q tile-set hak, and the my place-able's.

I have searched through my haks, and the class-feat 2da is not in them, so there should be no overwrite there. The problem must then be in the scripting for the mod itself, otherwise I am at a loss for where it could be. Of course the mod itself could be corrupt, just not enough to be unplayable or unloadable in the toolset.

5
Help / Re: Teleport quirks.
« on: May 30, 2012, 04:47:13 PM »
The problem still exists..

I just installed the PRC to a non haked mod, using the auto installer, it works fine, so it is not a corrupted hak download :).

However the I would love to fix this, as I have spent almost a year on this mod build.






















6
Help / Re: Teleport quirks.
« on: May 30, 2012, 04:06:21 PM »
its an older non prc character,

I installed the prcq merge with the auto mod updater thingy.
 
I have since installed the character creator, and will try that.

7
Help / Re: Teleport quirks.
« on: May 30, 2012, 03:33:08 PM »
tried in both single and multi- did not use the character creator.

8
Help / Re: Teleport quirks.
« on: May 30, 2012, 03:26:33 PM »
I am using the PRC3.5 Q merge. As far as I know, the only skin is system is the Q 1.69 horse system.

9
Help / Teleport quirks.
« on: May 30, 2012, 03:12:33 PM »
I am having some issues with the teleport spells.
First, the radial menu only shows up after casting greater teleport.
Once it shows up, it only is usable until the character rests, then it disappears.
When I select mark location, I get the message that the location has been set, but when I cast the spell, no location can be found.

I probably have not configured the PRC properly, but after looking through all the pages of info, I have no idea how else to add the PRC to my mod, other than the auto installer, which I ran.

So far everything else works great, thanks for all the hard work!

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