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Topics - Editorial

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Help / Spell Channel's OnHit Property Never Activates
« on: August 04, 2019, 10:39:46 PM »
I'm running some tests to see where my build goes with admin commands, and I've got a Fighter 1/Wizard 6/Spell Sword 4. He's taken feats like Monkey Grip, Somatic Weaponry, Craft Magic Arms&Armor, Weapon Focus (Halberd), Power Attack, Cleave, just in case certain feats are disrupting the class feature. However, according to the class feature, I'm supposed to cast the spell directly onto the melee weapon, which functions as intended, applying a special on hit bonus to the weapon. However, when I strike an enemy successfully, the spell doesn't discharge, it only uses another Spell Channel use.

There's no real steps to replicate either: Cast, Sequencer Stores Spell, Attack, Spell Doesn't Go Off.

Any idea what might be causing this?

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