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Messages - Stratovarius

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1
Help / Re: Premium Modules
« on: October 20, 2019, 03:34:55 PM »
It's not, sadly.

2
Help / Re: Multi Player OC Change settings / Enable disable class
« on: October 20, 2019, 03:34:43 PM »
Easiest way to disable classes (aside from using the variables) is to create a hak that sits above the PRC, put a copy of our classes.2da into it, and make sure to set those classes you don't want visible to PlayerClass 0 in the 2da.

3
Help / Re: Missing TLK file
« on: October 20, 2019, 03:33:04 PM »
Drop by the discord's #install-help channel, we've got a few folks (they're in Yellow and Green colours), who help with exactly this problem.

4
Help / Re: prc 3.8 nwn ee brawler missing
« on: September 05, 2019, 04:59:17 PM »
It's not a bug, it was removed.

5
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 25, 2019, 10:24:17 PM »
No, the Alpha is 3.8, not 3.7.8. It's on the vault.

6
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 25, 2019, 06:56:21 PM »
Running the latest alpha?

7
General Discussion / Re: Hi everyone!
« on: August 21, 2019, 07:17:57 AM »
Hey there! Welcome back!

I'm actually not on Steam at all at the moment because my gaming system is having trouble. Best way to get ahold of folks is the discord channel. That's where most activity exists.

8
Spells, Feats, and Skills / Re: Improved Rapid Shot
« on: August 21, 2019, 07:16:32 AM »
Does the penalty go away after a couple seconds?

9
General Discussion / PRC 3.8 is Here!
« on: August 09, 2019, 07:31:06 AM »
Get 3.8 here!

3.8.0 Changelist
Weapons of Legacy
LA Buyoff
Added Black Blood Cultist and Unseen Seer prestige classes
Added Chitine, Taer, Mountain Spirit Folk, and Hagspawn races
Added Verminlord, Ice Troll, Wolf, and Ettercap Berserker feats
Added Changestaff and Rage spells
Runescarred Berserker requirements are now PnP accurate. Existing Runescarred will no longer qualify for the class.
Nimbus of Light now applies to the right skills
Henshin Mystic Riddle of Interaction now applies to the right skills
Ethran now applies to the right skills
Moradin’s Smile now applies to the right skills
Heartwarder now applies to the right skills
Orc Warlord requirements are now PnP accurate. Existing Warlords will no longer qualify for the class.
Disabled Parry, Taunt, Sap, Called Shot
Frightful Presence invocation no longer targets allies and is faster to cast
Damning Darkness should now work more reliably
Arctic Dwarf now has its Level Adjustment
Fixed a minor issue with Cause Fear
Corrected Ray of Enfeeblement duration
Changed Feeblemind to PnP spell
Stinking Cloud now applies concealment when inside the area of effect
Removed AC & Save bonuses for ranks in Tumble and Spellcraft
Added Fighting Defensively
Skarn now grants the right racial feat
Added 3.5 edition Two Weapon Fighting as a Switch (on by default)
Crescent Moon and Steal and Strike have the correct requirements
Gnoll now has its racial weapon familiarity
Dragonheart Mage now has the correct entry requirements
Dragonheart Mage now functions properly with all classes
Fixed Iaijutsu Master Canny Defense
Crusader strikes will no longer heal dead people
Battlesmith crafting now works
Fixed issue with LA races and feat enforcement
Contingent Resurrection now works on Outsiders and Elementals
Fixed a bug with EffectSickened(), standardized Sicken effects
Warlock’s Sickening Blast now has correct effect and duration
Hellfire Warlock now has PnP Ability Damage
All classes can take (Epic) Skill Focus: UMD
Added PnP Disarm switch that ignores the Disarmable flag (off by default)
Shadow Familiar feat now applies bonuses properly
Cold Endurance TLK flaw resolved
Corrected description and size for Arctic and Wild dwarves
Dark Discorporation no longer allows the player to deal damage on attacks
Imbue Item works for more item property types
Talontar Blightlord now gains the Skeleton template when using PnP Wild Shape
Grapple now ends when you die
Iron Heart Surge no longer strips the Expansion power
Animal Affinity no longer stacks with itself
Battlesmith no longer ignores spell requirements
Characters missing combat maneuver feats have them automatically added to their radial
Warchief now has epic levels (EE only)
Cohorts now are assigned starting gear. and equip it.
Spellsword channel spell will now trigger more reliably
Corpsecrafter now works
Warlocks can now take Skull Talisman
TN Desecrate and Major Desecrate now point to the correct abilities
True Necromancer Energy Drain now has correct Save DC, range
Corpsecrafter Hit Points now returns on rest
Corrected a number of issues with Amethyst-type dragon breath weapons
Amethyst-type now has draconic resistance
PRC Size changes don’t disappear on rest
Exhaled Immunity now defaults to the correct energy type
Added PnP-based resting limits (on by default)
Scythes are now martial
Changed negative energy burst to PnP
Dirgesinger abilities are no longer free actions
Hearing the Air no longer gives permanent true seeing
High Sword, Low Axe now usable
Kalashtar now count as a Psionic race
Bear Fang functions properly
Fixed Marilith summon
Scorpion’s Grasp now usable
Xeph is now medium
Adamantine Body now adds Damage Resistance
Combat maneuvers (Disarm, Grapple, etc) should not longer generate extra AoO

10
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 07, 2019, 05:46:16 PM »
Seems to be working.

https://imgur.com/a/U8KwdDv

11
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 07, 2019, 01:32:25 PM »
It appears to be trying to cast the spell on the item (Ravager +1), although I'm not sure why. I've got a potential fix for that compiled, but will have to have you test it, since it works for me.

12
Prestige Classes / Re: 3.6 -> 3.7 Prestige Classes missing
« on: August 07, 2019, 12:27:07 PM »
Yes

13
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 06, 2019, 08:37:44 PM »
Unfortunately I can't reproduce this, because it's obviously working for me... :/

14
Help / Re: Spell Channel's OnHit Property Never Activates
« on: August 05, 2019, 07:16:08 AM »
As seen here, it works just fine. Image

15
Help / Re: How to use stances?
« on: August 04, 2019, 05:07:25 PM »
Click them. They're permanent buffs.

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