Player Resource Consortium


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Help / Missing TLK file
« Latest: by hiddenchest on October 19, 2019, 09:25:07 PM »
Hi All-

First a disclaimer- I'm a complete newb on modding, and am having some difficulty interpreting the various files, utilities, etc. that are mentioned here and elsewhere.  I could use a little hand holding, or maybe pointing me to the 'kindergarten simple' guide to get up to speed. 

My issue- I believe I've loaded the files from the PRC according to the installation instructions, but when I load the game and attempt to start a new campaign, I get a "missing tlk file" error.  I haven't been able to figure out why- I do have the PRC's .tlk file in my \Neverwinter Nights\tlk folder.

Ultimately I'm just looking to play the game with the additional prestige classes y'all have created.  Any help or guidance would be much appreciated.  Thanks!
News, Articles, and Website Management / Re: XOREOS: The Open Source Aurora Engine
« Latest: by Weimond on October 17, 2019, 07:03:04 AM »
I'm no coder, but if the source code is available, would that allow PRC to be integrated directly into the game? Thus skipping external character creator. I'm well aware that modules need to be unpacked and get PRC resource injected to have them available.
Would possibilities such as stacking metamagics be possible?
Creating new metamagics such as heightened
Have the extra base classes selectable in ingame character creator?
Make all cases where you are forced to use PRC spellbook to use normal spellbook and have all properties working, going into thrall of Grazzt or Arch Mage choosing extra spell DC currently forces player to use PRC Spellbook which is a pain to check through every spell description, I'd really like if exchanging spells and the like to work as in vanilla.
I imagine results of this to also make the Archivist play very much like a Wizard with the interaction of the game's spellbook mechanic.
I wouldn't be surprised if combat manuvers and the likes abilities were implemented using the vanilla spellbook, not mention many alternative casting classes, perhaps it would be even possible to make custom spellbooks for different classes without using the functionality of the current PRC spellbook which takes a while to get through as well with page changes and so on.

If things can change so much, also makes me wonder if integrating some Pathfinder modifications would be a welcome addition, mainly imagining things from the game Pathfinder Kingmaker, but several things from Pathfinder 2nd edition could be squeezed in, I find the separate spell lists interesting along with sorcerer bloodlines, ancestry mechanics, magic tattoos and so on.

Companion wise perhaps you could select them and gain full control over them as if they were your man character while enemies can only be selected for attacks and targets. You could manually cast and queue spells as your companions giving you a much higher grade of control.

I wonder what things I can realistically hope for, many times although many ideas might be good they have usually been impossible to implement or no one wanting to do big changes

I seem to have misunderstood, the Xeros project seem to aim at re-implementing existing games by porting over the content, but seems quite unfinished.
Help / Re: Multi Player OC Change settings / Enable disable class
« Latest: by Celestine82 on October 16, 2019, 06:52:40 AM »
I Think I found the common mistake I am doing
1- Run server dedicated.
2- variables are not there to disable I have to add them under the variables button.

This seems to be solved my issue on switched but still could not disable unwanted classes ?
Help / Multi Player OC Change settings / Enable disable class
« Latest: by Celestine82 on October 16, 2019, 03:25:51 AM »

I am completely stranger to the modding tools of NWN but trying to figure out how to run PRC on OC multiplayer with desired settings.
I may be mistaken but as far as I understood I have to remod the OC modules to make changes on Multiplayer (it is not going to run as dedicated) Mistake 1 changed my aproach

I opened the 1st chapter module on toolbox but could not find settings (switches) of PRC. (I want to disable level adjustment and xp gain modifiers let it run unbalanced(It causes character to level down)) I have to add variables not to find and disable them

Secondly I need to disable some races and classes but on that subject I am completely lost.
I will we happy if any one can direct me where to look on toolbox or how to solve this issue.

PS: As mentione I will only need to disable level adjustment to vanillia by default and disable classes such as plant , monster etc.

Help / Premium Modules
« Latest: by Kesnit on October 14, 2019, 07:32:35 PM »
The last question on this is from 2010. I suspect the answer is the same, but I want to ask...

Is it still not possible to add PRC to premium modules? I have the EE and got the PRC into the campaigns and some other mods. However, I went to play Infinite Dungeon and realized it doesn't show up in the PRC installer.
Spells, Feats, and Skills / Magic Fang & Greater Magic Fang
« Latest: by RoseBug on September 07, 2019, 02:38:09 PM »
Obviously this is not a very common request, but I would enjoy it greatly... any way to look into the Magic Fang spells to be looked into and applied to all creature weapons? For races that use claws, like Hound Archon and classes that get them, like Dragon Disciple? Otherwise at higher levels, they are more or less useless. I was told it's actually not a difficult thing to change, so that's good!
Help / Re: prc 3.8 nwn ee brawler missing
« Latest: by Stratovarius on September 05, 2019, 04:59:17 PM »
It's not a bug, it was removed.
Help / prc 3.8 nwn ee brawler missing
« Latest: by dclee on September 04, 2019, 09:42:42 PM »
the brawler isn't showing up in the class list. i can make it with the cc but can't level it.

ps.. can this be moved to bugs
Help / Re: Spell Channel's OnHit Property Never Activates
« Latest: by Niizzy1 on August 25, 2019, 10:35:53 PM »
Its on my download folder, I downloaded it the same time I downloaded the 3.7 version. Don't know why I didn't installed it. Maybe because I'm really stupid.
Thank you!
Help / Re: Spell Channel's OnHit Property Never Activates
« Latest: by Stratovarius on August 25, 2019, 10:24:17 PM »
No, the Alpha is 3.8, not 3.7.8. It's on the vault.
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