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Base Classes / Swordsage advice
« Latest: by fatboy85 on November 29, 2020, 04:30:24 AM »

What type of AC-Bonus is the Swordsage's bonus? Is it untyped like or something else?
I'm asking because i'm playing a Cleric/Swordsage hybrid and did go the lich route and there wasn't any change in AC when i equipped some light armor.

This happened on the path of ascension server. (PRC seems to be sponsoring?)
Prestige Classes / Re: Mystic Theurge
« Latest: by CyberEagle1989 on November 26, 2020, 05:47:34 AM »
This refers to Mystic Theurge not getting free spells for classes that can learn them by other means, like Wizard or Archivist. That's a trait shared by all prestige classes that advance spellcasting, as far as I know.
Base Classes / Re: Binder
« Latest: by Stratovarius on November 18, 2020, 06:26:59 AM »
Currently, no
Prestige Classes / Re: Mystic Theurge
« Latest: by ThE LoSt BoY on November 16, 2020, 10:35:45 PM »
Dual progression classes gain new spells / powers. Only WotC would write something like that. 

Just having the spells of a CL 4 and Sorc 6 as a L30 MT would be ludicrous:



I created a Prestige Class caster d-base (zipped .xls file). Worth a look:
Prestige Classes / Mystic Theurge
« Latest: by kthom159 on November 16, 2020, 05:33:50 PM »
So I notice that all the other "combo classes" still get a general progression of spells/powers/invocations, etc.  This one is the only one that has in its description "does not gain new spells".  Is that true, or just a holdover from a previous version?
Base Classes / Binder
« Latest: by Spurdosparde on November 09, 2020, 12:48:47 PM »
Is the Binder class ever going to be added?
Base Classes / Dread Necromancer's Charnel Touch
« Latest: by kthom159 on November 01, 2020, 07:40:36 PM »
Just started poking around with this class, seems really neat, but I've encountered some odd things with the Charnel Touch power.

Firstly, it's provoking AoO's.  The power description says it's just a touch attack, isn't that supposed to count as an armed attack to not provoke?

Secondly, I figured it was being treated as a SLA, so I tried to use Defensive Casting to get around this.  It seems my character always fails the Concentration check, even if it beats the DC.
Help / Re: packages and equipment missing
« Latest: by Stratovarius on October 14, 2020, 02:40:12 PM »
We don't affect cantrips at all.

As for packages, there's not enough space in the file to create them all for our classes. So everyone just gets the default starting set.
General Discussion / Re: PRC 3.9.0 is here!
« Latest: by Stratovarius on October 14, 2020, 02:32:06 PM »
Ramethene Sword, Wyrmbane Helm Weapons of Legacy
Blooded One template
Draconic Aura Power now scales correctly in epic
Incarnate has correct saves
Mind Cleave no longer takes a move action
Totem Avatar no longer stacks with itself
Cold Endurance now has correct constant
Help / packages and equipment missing
« Latest: by Skalmold on October 06, 2020, 10:25:09 AM »
So i decided to play with the mod, and I have tried a few things but i have found that beyond the Core Classes from the game, there are no packages, which isn't too difficult since i can configure skills and feats fine. but then when the game starts, I don't have equipment. I have tried this as a Ilithid Psion and a Githyanki warblade, but I made a Illithid Wizard and a Tanarruk Barbarian and I did have packages and Equipment, but then with the Wizard, I could only cast 1 cantrip and all others became unavailable to use. sorry for the multiple issues but I will also add a short list.

= 1 = Beyond Core Classes no Packages or Equipment when starting a character
= 2 = Casting Cantrips as a Wizard works only once and I can't cast another one after the First.

Thank you
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