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71
"And we just updated Elaborate Parry"    Who's we? Curious who is left and coding.

FYI. Here is an ~2000 hp old school Smite build [not mine]:
https://victoriannordock.com/damage-adept/

The other old school OG builds are here:
https://www.tapatalk.com/groups/nwnecbguild/bioware-legacy-builds-f20/index-s25.html

Look forward to seeing an uber damage build(s).
72
Spells in Shifted form without an extra feat? Nice. Probably how it was mean to work.

EDoom never worked for me  . .  ever. I preferred powers that didn't need rolls to hit.

My personal faves for no SR / no save / no roll to hit damage were Creeping Doom (Cleric Plant domain) & Psion Twin Extended Ecto-Shambler (a few psi points burned times 4 or 5 rounds in a row would dissolve an army of monks that would almost always dodge any attack). I have come to enjoy Storm of Vengeance of late, but monks invariably get the free pass on the Flex save.

Lolth's meat looks great for a regular race like drow. I usually went with an uber race (Nymph, Rak, Mind Flayer). If you killed an opponent every other round for 40 rounds, that adds up. Most of my stuff was dual wield, so I liked the DMight bit and not using a shield D-Shield was handy. I was using demi-lich builds, so AC was not an issue. Just didn't like the idea of getting hit that often.

No Extended Chill Tent really sux. Wall of PF could have used it, too.

There used to be a way to post .bic files so others could d-load the builds without taking the time to actually create them. Those were the days.
73
This build is designed to be a well-rounded melee powerhouse. AC will be unmatched in this build (at least among builds that don't include PnP Shifter), and damage output will be excellent as well thanks to Elegant Strike, Insightful Strike and Lolth's Meat all being applied to TWF.

What this build gives you: extremely high AC capable of breaking 60 without any equipment, armor, or buffs; full BAB; dexterity bonus to attack, AC, and damage (weapon finesse and elegant strike); intelligence bonus to AC and damage (canny defense and insightful strike); damage, attack and save bonus that stacks with each kill (lolth's meat); perfect two-weapon fighting; good scaling SR (drow).

Weak points: no healing to speak of making this build a good candidate for equipment with regeneration; saves are nothing special - I would prioritize equipment that offers increased saves and immunities for this build.

Build Name: Drowtrageous

Race: Drow

Alignment: Any nonevil
   
STR 12   
DEX 20   
CON 10
WIS 8   
INT 16
CHA 10      
                        
Lvl   Class
1   Swashbuckler 1: Weapon Finesse, Dodge      
2   Swash 2                     
3   Swash 3: Exotic Weapon Proficiency (Elven Thinblade)      
4   Swash 4: 21 DEX
5   Swash 5                     
6   Swash 6: Mobility, Tumble 5, Perform 3      
7   Duelist 1                     
8   Duel 2: 22 DEX
9   Duel 3: Medium Armor Proficiency      
10   Duel 4                     
11   Duel 5                     
12   Duel 6: Heavy Armor Proficiency, 23 DEX
13   Duel 7: Lore 2, Persuade 4
14   Duel 8                      
15   Duel 9: Expertise   
16   Champion of Correlon 1: B: Improved Trip/Improved Disarm, 24 DEX
17   CoC 2                  
18   CoC 3: Improved Critical (Rapier)   
19   Duelist 10                     
20   Swash 7: 25 DEX
21   Duel 11: Lolth’s Meat   
22   Duel 12                     
23   Duel 13: B: Two-Weapon Fighting   
24   Duel 14: Oversized TWF, 26 DEX
25   Duel 15                     
26   Duel 16: B: Improved TWF      
27   CoC 4: Daylight Adaptation, B: Greater TWF      
28   Duel 17: 27 DEX
29   Duel 18                     
30   Duel 19: Perfect TWF, B: Great Dexterity      
31   Duel 20                     
32   Duel 21: 29 DEX
33   Duel 22: Epic Fortitude/Will, B: Great Dexterity      
34   Duel 23                     
35   Duel 24                     
36   Duel 25: Great Dexterity, B: Great Dexterity, 33 DEX
37   Duel 26                     
38   Duel 27                     
39   Duel 28: Great Dexterity, B: Great Dexterity      
40   Duel 29: 36 DEX

Note, make sure to buy off the drow level adjustment as soon as you can (level 6 and 9).  For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have fighting defensively turned on (enabling sticky combat modes is recommended).
74
A few things to consider. Two Weapon Rend is a good damage feat for TWF types. Div Might / Shield is very good combo w/ divine TWF builds and the DM damage output isn't alignment dependent - like the Smite chains.

If you don't use level adjustment, one of the Rakshasa varieties (base, Naz or Zak) will help build a better tank and cost much less toward the massive Devi-Crit ability and feat commits.

Does Precise Strike work with a weapon in each hand?
http://nwnprc.com/manual/english/content/class_feats/2801.html

Overall, love the damage dealer build.

On a personal level, I never cared for the massive feat and Strength sink Devi-Crit is. I create toolset items that grant the Devi-Crit feat and spend the rest on others things (TW Rend, DMight, DShield, Extra turning, Greater Str, Greater Cha). Devi-Crit by itself creates very one dimensional builds.

Two-Weapon Rend is a great suggestion!  And we just updated Elaborate Parry to not require Expertise (it needs fighting defensively in PnP), so I can eliminate that feat altogether and replace it.

I can't bring myself to use the uber races.  I love cheese, but that is too much, even for me.  But yes, one rule of the PRC is that NazRak fixes everything. :)

Precise Strike does not work with dual wield, but two-weapon fighting is much better for output than leaving the off-hand completely empty.

If you like non-devcrit damage dealers, stay-tuned.  I have spent a lot of time recently with testing and spreadsheets, and I am going to post two builds soon that can do massive damage (just got to figure out a name for them first).  To give you an idea, one of the builds can surpass 1200 damage a round on average!
75
Character Builds / Re: Build: Warlock 25/Blackguard 5/Shifter (PnP) 10 (Rake)
« Latest: by ebonfowl on March 13, 2022, 12:41:41 AM »
First. Welcome to the PRC (and specifically the build boards).

You may consider the following.

Path of Shadow. Unlimited insta-heal. Also, if you max out UMD at L40 as a WL, you can cast almost any scroll in the game, so that's a massive bonus. At one point, Natural Spell was supposed to allow spell casting in shifted form. IDK if invokes were treated the same. Wall of Perilous Flame was nice against the non-SR crowd. Chill Tent would root them in place, Wall of PF would fry crowds nicely. Devour Magic was the Dispel Magic equivalent, but I never used it.

I tried Eldritch Doom & split ray feats, but it didn't work. I don't recall ED working as an AoE either. Wep Focus ray was supposed to work for EBlast. I think Dex is the primary stat for the touch attack, so you may miss a fair amount with a dump stat there.

Practiced Invoker WL gives +4 Caster Level.

Since BG gives Turning, Div Might / Shield can really add damage + AC.

IIRC, Extend spell was supposed to work on invokes, so Extend Spell would be something to get for Chilling Tent & similar. Don't recall if the Spell Pen stacks boosted invoker level or not.

I use Path of Shadow in almost every warlock build, you just don't really need it in this one with utterdark doom healing. It is incredibly good (and SUPER convenient) though! I found out not too long ago you can cast it, heal your whole party, but not choose to teleport... Cheese, but incredible.  Also, the Chilling Tentacles script was bugged, so I fixed it and it is now in the alpha.  Tentacles are so good now after the update, best single invocation/spell/SLA/etc in the game now IMO.

UMD is one of the greatest benefits of the Warlock class.  So versatile for spells and equips.  And with Imbue Item, it is a cheese engine.

Invocations follow the same rules as spells in shifted form, but most of the great PnP Shifter forms don't need Natural Spell to cast spells, they can already do it.

Doom is definitely AoE, massive AoE with sculptor.  Weapon Focus (Ray) works with EB and DEX does help, but I have like 100 hours in this build or very close builds, and neither is really needed in my experience.  If you can't hit a baddie's AC with Chain, switch to Cone or Doom and don't worry about needing to hit - it is very rare that an enemy has both high AC and evasion.

Practiced Invoker went bye-bye.  It isn't a PnP feat so it got culled.

The turning feats are nice, but NOTHING compares to Lolth's Meat for adding divine damage.  On average, every single attack I make has about 20-30 extra divine damage from Lolth's Meat.  And it also boosts your saves and attack as well!

Spell penetration works with invocations but not extend.  As a melee warlock build, this one doesn't grab penetration.  If I need to EB something with SR, I switch to vitriolic and bypass it altogether.
76
Character Builds / Re: Build: Monk 6/Soul Eater 10/Assassin 24 (Bruce Leech)
« Latest: by ebonfowl on March 13, 2022, 12:23:27 AM »
Yeah this is the rare build that has a ton of wiggle room for feats, so you could totally work zen archery in there.
77
+10k for the name alone.  LOL!

With that high WIS, you may consider Zen Archery for missile weapons.
78
First. Welcome to the PRC (and specifically the build boards).

You may consider the following.

Path of Shadow. Unlimited insta-heal. Also, if you max out UMD at L40 as a WL, you can cast almost any scroll in the game, so that's a massive bonus. At one point, Natural Spell was supposed to allow spell casting in shifted form. IDK if invokes were treated the same. Wall of Perilous Flame was nice against the non-SR crowd. Chill Tent would root them in place, Wall of PF would fry crowds nicely. Devour Magic was the Dispel Magic equivalent, but I never used it.

I tried Eldritch Doom & split ray feats, but it didn't work. I don't recall ED working as an AoE either. Wep Focus ray was supposed to work for EBlast. I think Dex is the primary stat for the touch attack, so you may miss a fair amount with a dump stat there.

Practiced Invoker WL gives +4 Caster Level.

Since BG gives Turning, Div Might / Shield can really add damage + AC.

IIRC, Extend spell was supposed to work on invokes, so Extend Spell would be something to get for Chilling Tent & similar. Don't recall if the Spell Pen stacks boosted invoker level or not.
79
A few things to consider. Two Weapon Rend is a good damage feat for TWF types. Div Might / Shield is very good combo w/ divine TWF builds and the DM damage output isn't alignment dependent - like the Smite chains.

If you don't use level adjustment, one of the Rakshasa varieties (base, Naz or Zak) will help build a better tank and cost much less toward the massive Devi-Crit ability and feat commits.

Does Precise Strike work with a weapon in each hand?
http://nwnprc.com/manual/english/content/class_feats/2801.html

Overall, love the damage dealer build.

On a personal level, I never cared for the massive feat and Strength sink Devi-Crit is. I create toolset items that grant the Devi-Crit feat and spend the rest on others things (TW Rend, DMight, DShield, Extra turning, Greater Str, Greater Cha). Devi-Crit by itself creates very one dimensional builds.
80
This build is designed to produce a well-rounded melee warrior with great defense, saves, and damage potential.  AC and damage output will scale all the way to max level, and thanks to Paladin and Champion of Torm, saves will be high across the board.  Nothing fancy with this build, maybe even a bit boring, but you can count on it to reliably dish it out and take it.

What you get with this build: full BAB; up to 8 attacks per round with Perfect TWF (7 if you decide to skip it); devastating critical at level 22; extremely high AC (tops out at 48 completely naked before any equipment bonuses); intelligence bonus to AC; good saves with charisma bonus to saves and +5 from Champion of Torm; immunity to disease and fear.

Weak Points: due to the high attacks per round, monsters that can avoid Devastating Critical can still be taken down quickly; this build has great saves, but its Will save may be just good instead of great; this build has no innate healing abilities outside of low-level Lay on Hands, making them a good candidate for equipment with regeneration; with expertise turned on and nothing to offset the TWF penalties you may miss sometimes with your melee attacks, this can be addressed by taking the following feats instead of Perfect TWF and some of the Great Dexterity selections: Oversized TWF, Weapon Focus (scimitar) and Epic Weapon Focus (scimitar) - you will lose one attack per round but have a higher chance of connecting.  This build does not take Daylight Adaptation, so it will experience an annoying blinding effect periodically when outside, this is not a serious problems as most battles take place indoors and the blinding is temporary, but you can swap a Great Dexterity feat if you are dropping Perfect TWF for Daylight Adaptation.

Build Name: Stand and Deliver

Race: Orog

Alignment: Lawful Good
                           
STR 20
DEX 14
CON 10   
WIS 11   
INT 13   
CHA 12   
                        
Lvl     Class
1   Paladin 1: Dodge      
2   Pal 2                     
3   Pal 3: Weapon Finesse      
4   Pal 4: STR 21
5   Pal 5                     
6   Pal 6: Mobility      
7   Pal 7                     
8   Duelist 1: STR 22
9   Duel 2: Expertise      
10   Duel 3                     
11   Duel 4                     
12   Duel 5: Weapon Focus (Scimitar), STR 23
13   Duel 6                     
14   Duel 7                     
15   Champion of Torm 1: Improved Critical (Scimitar)      
16   CoT 2: B: Ambidexterity, STR 24
17   CoT 3                     
18   CoT 4: Power Attack, B: Cleave      
19   CoT 5                     
20   CoT 6: B: Great Cleave, STR 25
21   CoT 7: Overwhelming Critical (Scimitar)      
22   CoT 8: B: Devastating Critical (Scimitar)      
23   CoT 9                     
24   CoT 10: Great Dexterity, B: Two-Weapon Fighting, DEX 16
25   Duel 8                     
26   Duel 9                     
27   Duel 10: Great Dexterity      
28   Duel 11: DEX 18
29   Duel 12                     
30   Duel 13: Improved TWF, B: Great Dexterity      
31   Duel 14                     
32   Duel 15: DEX 20
33   Duel 16: Greater TWF , B: Great Dexterity      
34   Duel 17                     
35   Duel 18                     
36   Duel 19: Great Dexterity, B: Great Dexterity, DEX 24
37   Duel 20                     
38   Duel 21                     
39   Duel 22: B: Great Dexterity      
40   Duel 23: Perfect TWF, STR 26

Note, make sure to buy off the orog level adjustment as soon as you can (level 6 and 9).  For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have Fighting Defensively turned on (enabling sticky combat modes is recommended).  You may choose to wear armor and still get the huge AC boost from ellaborate dodge as long as expertise is turned on but you will lose your intelligence bonus to AC - this may or may not be beneficial.  It is probably a good idea to stick with a scimitar and tower shield until levels 24-30 when the off-hand attacks start to come online before switching to dual scimitars.
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