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Author Topic: Unbodied Race  (Read 7615 times)

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July 10, 2010, 02:40:59 PM
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UNBODIED AS CHARACTERS
Supreme spies, the unbodied infi ltrate enemy territory, impersonate
leaders, and probe enemies’ minds for thoughts
and plans.
Unbodied characters possess the following racial traits.
— +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom,
+4 Charisma. As an incorporeal creature, an unbodied
has no Strength score.
—Medium size.
—An unbodied has a fl y speed of 30 feet (good maneuverability).
—Darkvision out to 60 feet.
—Defl ection bonus to Armor Class equal to character’s
Charisma modifi er (minimum +1).
—Natural Attack: An unbodied can make a melee touch
attack to deal 1d6 points of damage.
—Special Attacks (see above): Psionic powers, telekinetic
force. An unbodied who takes levels in psion (telepath)
adds its racial manifesting ability and psion levels together
to determine its power point reserve, manifester level, and
powers known.
—Special Qualities (see above): Assume likeness, incorporeal
traits.
Illus. by J. Pavelec
217
CHAPTER 8
MONSTERS
Xeph
—Racial Hit Dice: An unbodied begins with four levels
of monstrous humanoid, which provide 4d8 Hit Dice, a base
attack bonus of +4, and base saving throw bonuses of Fort +1,
Ref +4, and Will +4.
—Racial Skills: An unbodied’s monstrous humanoid
levels give it skill points equal to 7 × (2 + Int modifi er). Its
class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen,
Sense Motive, and Spot. Unbodied have a +4 racial bonus on
Bluff checks and Disguise checks. When using its assume
likeness ability, an unbodied gets an additional +10 circumstance
bonus on Disguise checks. If it can read an opponent’s
mind, it gets a further +4 circumstance bonus on Bluff and
Disguise checks.
—Racial Feats: An unbodied’s monstrous humanoid levels
give it two feats.
—Favored Class: Psion (telepath).
—Level Adjustment: +4.

can we add this to PRC too? sarrukh first, if possible, but this looks very cool to play as.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 10, 2010, 09:44:56 PM
Reply #1

Quote from: Dark_Ansem

UNBODIED AS CHARACTERS
Supreme spies, the unbodied infi ltrate enemy territory, impersonate
leaders, and probe enemies’ minds for thoughts
and plans.
Unbodied characters possess the following racial traits.
— +2 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom,
+4 Charisma. As an incorporeal creature, an unbodied
has no Strength score.
—Medium size.
—An unbodied has a fl y speed of 30 feet (good maneuverability).
—Darkvision out to 60 feet.
—Defl ection bonus to Armor Class equal to character’s
Charisma modifi er (minimum +1).
—Natural Attack: An unbodied can make a melee touch
attack to deal 1d6 points of damage.
—Special Attacks (see above): Psionic powers, telekinetic
force. An unbodied who takes levels in psion (telepath)
adds its racial manifesting ability and psion levels together
to determine its power point reserve, manifester level, and
powers known.
—Special Qualities (see above): Assume likeness, incorporeal
traits.
Illus. by J. Pavelec
217
CHAPTER 8
MONSTERS
Xeph
—Racial Hit Dice: An unbodied begins with four levels
of monstrous humanoid, which provide 4d8 Hit Dice, a base
attack bonus of +4, and base saving throw bonuses of Fort +1,
Ref +4, and Will +4.
—Racial Skills: An unbodied’s monstrous humanoid
levels give it skill points equal to 7 × (2 + Int modifi er). Its
class skills are Bluff, Diplomacy, Disguise, Intimidate, Listen,
Sense Motive, and Spot. Unbodied have a +4 racial bonus on
Bluff checks and Disguise checks. When using its assume
likeness ability, an unbodied gets an additional +10 circumstance
bonus on Disguise checks. If it can read an opponent’s
mind, it gets a further +4 circumstance bonus on Bluff and
Disguise checks.
—Racial Feats: An unbodied’s monstrous humanoid levels
give it two feats.
—Favored Class: Psion (telepath).
—Level Adjustment: +4.

can we add this to PRC too? sarrukh first, if possible, but this looks very cool to play as.


They really aren't adding new races at this time.  Trying to get everything they currently have working perfectly first.
HEATSTROKE


July 11, 2010, 03:16:28 AM
Reply #2
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well but I can still propose stuff, can't I? hopefully xwarren has somewhere a wish list where all our proposals go :D
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163