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Size/Type: Medium Undead (Extraplanar)Hit Dice: 9d12 (58 hp)Initiative: +6Speed: 20 ft. (4 squares)Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18Base Attack/Grapple: +4/+5Attack: Slam +6 melee (1d8+1)Full Attack: Slam +6 melee (1d8+1)Space/Reach: 5 ft./5 ft.Special Attacks: Death gazeSpecial Qualities: Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlightSaves: Fort +3, Ref +5, Will +7Abilities: Str 13, Dex 15, Con Ø, Int 6, Wis 12, Cha 12Skills: Listen +11, Move Silently +10, Spot +11Feats: Alertness, Dodge, Improved Initiative, Weapon Focus (slam)Environment: A chaotic evil-aligned planeOrganization: Solitary or gang (2-4)Challenge Rating: 8Treasure: NoneAlignment: Always chaotic evilAdvancement: 10-13 HD (Medium); 14-27 HD (Large)Level Adjustment: —
let's say I have an undead monster with these statsQuoteSize/Type: Medium Undead (Extraplanar)Hit Dice: 9d12 (58 hp)Initiative: +6Speed: 20 ft. (4 squares)Armor Class: 20 (+2 Dex, +8 natural), touch 12, flat-footed 18Base Attack/Grapple: +4/+5Attack: Slam +6 melee (1d8+1)Full Attack: Slam +6 melee (1d8+1)Space/Reach: 5 ft./5 ft.Special Attacks: Death gazeSpecial Qualities: Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, resistance to acid 10 and fire 10, undead traits, vulnerability to sunlightSaves: Fort +3, Ref +5, Will +7Abilities: Str 13, Dex 15, Con Ø, Int 6, Wis 12, Cha 12Skills: Listen +11, Move Silently +10, Spot +11Feats: Alertness, Dodge, Improved Initiative, Weapon Focus (slam)Environment: A chaotic evil-aligned planeOrganization: Solitary or gang (2-4)Challenge Rating: 8Treasure: NoneAlignment: Always chaotic evilAdvancement: 10-13 HD (Medium); 14-27 HD (Large)Level Adjustment: —how would you calculate the missing Ability score? since in Aurora-engine games nonabilities have to be emulated?
a nonability is 10 then? due to the +0 thing. thanksafter all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.how can I make an incorporeal creature, then, like a Dread Wraith?
what about incorporeal PCs, like with a template?
NonabilitiesSome creatures lack certain ability scores. These creatures do not have an ability score of 0—they lack the ability altogether. The modifier for a nonability is +0. Other effects of nonabilities are detailed in the ability's description.
Any creature that can physically manipulate other objects has at least 1 point of Strength. A creature with no Strength score can’t exert force, usually because it has no physical body or because it doesn’t move. The creature automatically fails Strength checks. If the creature can attack, it applies its Dexterity modifier to its base attack bonus instead of a Strength modifier.
Quote from: Dark_Ansem on August 03, 2011, 12:40:15 PMa nonability is 10 then? due to the +0 thing. thanksafter all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.how can I make an incorporeal creature, then, like a Dread Wraith?NPC? I suggest using bioware blueprints as templates.
thanks DM on a bit of a sidenote, how do you emulate the various types of DR (epic, cold iron etc) with the +X value?
but I'm not to improve that +5 bonus I can simply edit the 2da file or I need to script that as well?
to allow the toolset more choice in the "item properties" tab (adding other numerical values to the standard ones), one has only to edit the .2da that corresponds to those values or there is a script to be changed as well?