Eternal Arcane Dracolich (template)
“Some undead just won’t die. Acererak’s chosen are among them.”
Bladeling, True Neutral
Sor 24 / Dragon Disciple 10 / Talon of Tiamat 6 + Demilich template
Stats: Base [Race + Mods + demilich]
Str: 15 [ 32 ]
Dex: 13 [ 15 ]
Con: 11 [ 30 ]
Int: 14 [ 26 ]
Wis: 8 [ 18 ]
Cha: 15 [ 28 ]
Pro’s: Immune to spells / powers 9th & lower, immune to all five elements: Bladeling (acid), Dragon Disciple (Emerald, sonic) Talon of Tiamat (fire), demilich (cold, elect), Shadow Shield (immune to Negative Energy), unlimited uber DC Weird (64) + Harm + Monster Summon IX, 8+ Soul Gems, medium-high Dev Crit DC 41 / 47 Max Str, lich touch (10d6 +20 Magical dam! DC =39, 45 Max Cha v. Perma-Paralysis, then Coup de Grace DC ~ 10 + damage [auto-crit]), 6 attacks per round unhasted, Epic spells, Regen 8 / round (6 Fast Heal + 1 Trans Vitality + 1 Lich), medium caster hp (664 / 904 max), True Neutral (no Smites)
Cons: Medium-low caster level, easily debuffed, template DR not as good as Lich 10, Flex save on Breath Wep, Low Breath Wep damage, 1 bonus feat, low unbuffed AB, weak buffs, medium low AC
Spells chosen:
L1(5): Burning Bolt, Lesser Electric Orb, Lesser Cold Orb, Lesser Fire Orb, True Strike
L2 (5): Melf’s Acid Arrow, Masochism, Scorching Ray, Death Armor, Fog Cloud
L3 (4): Shivering Touch, Neg. Energy Burst, Vampiric Touch, Flame Arrow
L4 (4): Doom Scarabs, Elemental Shield, Acid Orb, Sonic Orb
L5 (4): Mestil’s Acid Sheath, Firebrand, Snilloc’s Major Missile, Sonic Shield
L6 (3): IGMS, Gr. Heroism, Starmantle
L7 (3): Avasculate, Shadow Shield, Bigby’s Grasping Hand
L8 (3): Avascular Mass, Mantle of Egr. Might, Horrid Wilting
L9 (3): Mord’s D, Wail o’ the Banshee, Bigby’s Crushing Hand
Save skills, except as noted. Strictly level 40 build.
1 Sor1 Power Attack
2 Sor2
3 Sor3 TWF
4 Sor4 Mod1: Cha [16]
5 Sor5
6 Sor6 Dragonthrall
7 DD1 (Emerald – sonic)
8 DD2 DDmod: STR +2 [17], Mod2: Str [18]
9 ToT1 Cleave
10 ToT2
11 ToT3
12 ToT4 Mod3: Str [19], Ambi-Dex
13 ToT5
14 ToT6 (fire)
15 DD3 Imp TWF
16 DD4 DDmod: STR +2 [21], Mod4: Str [22]
17 DD5
18 DD6 Gr. Cleave
19 DD7 DDmod: CON +2 [13]
20 DD8 Mod5: Str [23]
21 Sor7 Imp. Crit
22 Sor8
23 Sor9
24 Sor10 Mod6: Str [24], Over-Crit
25 Sor11
26 Sor12
27 Sor13 Gr. TWF
28 Sor14 Mod7: Str [25]
29 Sor15
30 Sor16 Dev-Crit
31 Sor17
32 Sor18 Mod8: Str [26]
33 Sor19 Fast Heal I
34 Sor20
35 Sor21
36 Sor22 Mod9: Str [27], Fast Heal II
37 Sor23
38 Sor24 Epic Spells (bonus)
39 DD9 DD mod: INT +2 [16], Prac Cast
40 DD10 DDmod: STR +4 [31], CHA +2 [28], Mod10: Str [32] +43 Disc, Dump skills
Conc: 43, Discipline: 43, Lore: 43, S-craft: 43, Tumble: 21
Notes:
1) Took Doom Scarabs instead of Ice Storm @ L4 due to SR on IS
2) Used ModCON 5 to permanently add the +5 Con from Transcendent Vitality
3) Download the Alignment changer:
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7206 - Files
4) Copy extracted gn* files to the override directory
5) ~, then DebugMode=1
6) dm_spawnitem gnam_1
7) Pick up the spawned item

DebugMode=0
9) Use NAM
10) If it doesn’t work, ~ dm_runscript gnam_1_manually
Enjoy.