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Author Topic: re: Ur Priest  (Read 9652 times)

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January 26, 2012, 02:15:23 PM
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Ok, I don't think I'm up to the task of making the Artificer a viable class, not yet at least.  So, I'm going to start with something that, at least appears to me to be, simpler: the Ur Priest (Complete Divine version).

Here are my initial thoughts:

Prereqs -
+3 Fort, +3 Will (simple enough)

Iron Will (no problem)

Spell Focus (Evil) - (I'm thinking Evil Brand instead?)

Bluff 6 ranks, Knowledge (arcana) 5 ranks, Knowledge (the planes) 5 ranks, Knowledge (religion) 8, ranks, Spellcraft 8 ranks -
For NWN: Bluff 6 ranks, Lore 5 ranks, Spellcraft 8 ranks

"Special: The character must have no ability to cast divine spells. If such spellcasting ability was previously possessed
(as with an ex-cleric), that ability is forever forsaken.
" -
maybe use something like the Blackguard script that strips Paladin levels?

Class abilities:
Spellcasting - Cleric List, unique progression

Rebuke Undead - steal script from Dread Necro?

Divine Spell Resistance - Apostate Feat?

Siphon Spell Power - "Because they steal whatever power they can, ur-priests learn to manipulate their energy in ways that confound other casters. An ur-priest of 6th level or higher can temporarily sacrifice two (or more) lower-level spell slots and use those slots to prepare a higher-level spell. The higher-level spell must be of a level the ur-priest can cast. Only one exchange of this sort can be made each day. The levels of the lower-level slots are totaled, then reduced to three-quarters (round down) to determine the level of the extra higher-level spell slot. For example, an ur-priest who sacrifi ces a 3rd-level spell and a 5th-level spell can use that spell slot to prepare an additional 6th-level spell (3 + 5 = 8, and 8 × 3/4 = 6)."

Are this and the next ability possible in the engine?

Steal Spell-Like Ability (Su): The most powerful ur-priests can use the same techniques that siphon off the gods’
spell power to steal the spell-like abilities of another creature. Once each day, when a creature with spell-like abilities is within 50 feet of a 10thlevel ur-priest, the ur-priest can choose one of the spell-like abilities of the creature to steal for himself. The ur-priest can use the spell-like ability as often as the creature can, or three times per day, whichever is less. The ur-priest uses the
ability as the creature does with regard to caster level and save DCs. This ability only lasts 24 hours. The creature with
the spell-like ability does not lose the ability when the urpriest steals it. If an ur-priest tries to steal a spell-like ability
that the creature doesn’t have, or tries to steal an ability that is supernatural rather than spell-like, the attempt automatically
fails.


I'm going to try and make this work, if you guys think it is possible.


January 26, 2012, 02:53:09 PM
Reply #1
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Ok, so here's my opinion ;)

Spell Focus (Evil) - the current spellcasting system would allow to code this feat (good/evil domain powers work now, so coding +1 DC shouldn't cause any problems). We also have spell focus (cold) (are there other feats like this? spell focus (fire) or (acid)? The feat is from Frostburn - no other elemental focuses there.)

Bluff 6 ranks, Knowledge (arcana) 5 ranks, Knowledge (the planes) 5 ranks, Knowledge (religion) 8, ranks, Spellcraft 8 ranks
I would go: Bluff 6, Concentration 8, Lore 8, Spellcraft 8

"Special: The character must have no ability to cast divine spells. If such spellcasting ability was previously possessed
(as with an ex-cleric), that ability is forever forsaken."

can be added to spellhook code (something like this already exists for red wizard class)

Class abilities:
Spellcasting
easy with new spellbook system

Rebuke Undead - right, almost that simple

Divine Spell Resistance - doable

Siphon Spell Power - probably possible with new spellbook system.

Steal Spell-Like Ability (Su) - this one is probably impossible in NWN, at least I can't think of any easy way to do it.




January 26, 2012, 03:02:21 PM
Reply #2
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Cool.  I'm not sure how long this will take me, but I'll get on it.

I'll brainstorm for something to do about "Steal Spell-Like Ability".  My initial thoughts were maybe using the epic shifter code that lets them use abilities of their forms.  Otherwise, is there a way to analyze a creature to see what spells-effects are currently in effect?  Maybe the Ur-Priest could copy currently in-place spells instead of getting the ability to do spell-like abilities?


January 26, 2012, 04:09:34 PM
Reply #3
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Quote
I'll brainstorm for something to do about "Steal Spell-Like Ability".  My initial thoughts were maybe using the epic shifter code that lets them use abilities of their forms.  Otherwise, is there a way to analyze a creature to see what spells-effects are currently in effect?  Maybe the Ur-Priest could copy currently in-place spells instead of getting the ability to do spell-like abilities?

I didn't thought abuot that. This will work, but afaik it only copies monster abilities. Most prc spell-like abilities are implemented as feats :/