You have several options...
1) Stick it into a PRC hakpak, use it, then remove it again.
Assuming that you don't have one of many community-made hak editors, you should be able to do that by using nwhak.exe found in NWN/utils. Anyway, once the file is in (don't forget to change the extension!), you'll need to put the following into the debug console.
DebugMode 1
runscript arch_spellget (or whatever you want to call it) - if it works it will spam your chatbox with messages.
It's not an ideal solution as you will probably want to take it out your haks again.
2) Make a module in the toolset with the script in. This might be better seeing as you'll be able to use it again if you bump into problems in the future, however it will require you to export your character and restart whatever module you're in which isn't so great.
- Open nwtoolset.exe, in your NWN folder
- Make a new module, create any area you want
- Close the toolset, use the PRC module installer (which will add the right hakpaks to the module, or you won't be able to be an archivist in it)
- Open the toolset again
- Copy the ncs file into NWN/modules/temp0
- Save the module, play it
- Use the same console commands as above
You could compile it yourself, but as Bioware's compiler can't handle PRC scripts then it's more trouble than it's worth unless you plan on doing more with it.
I must admit, the override solution would have been a lot nicer, but alas I just can't seem to figure out why I can't change spellscripts with it. I haven't tried the first method above, but seeing how hakpaks work I can't see any reason for it to go wrong.