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Author Topic: Beguiler?  (Read 6186 times)

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May 06, 2011, 08:02:51 AM
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Its not written up in the manual,can somebody post a write up here somewhere?

I know i can make one and read thje description,but I mean the pros and cons eg:beb progression ,spells by lvl etc.

Any help welcomed :)


May 06, 2011, 09:15:45 AM
Reply #1
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Beguiler

(BASE CLASS)
"You know me. I'm as good as my word, and my life is an open book."
- said with a straight face by Anastria Nailo, half-elf beguiler

Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstanding, and secrets as skillfully as a soldier employs weapons of war.

Beguilers see lying and manipulation as tools. Just as a hammer can be used to build a house or crack a skull, deceit and the ability to control others can be used for good or ill. A lie whispered in the right ear can ruin lives, but a dishonest smile and honeyed words can open doors, turn foes into friends, and even end wars. Beguilers have reputations as rakes, thieves, spies, and puppet masters, but they can also be diplomats, peacemakers, or heroic leaders who give hope in desperate situations.

If you delight in manipulating others, either to their disadvantage or for their own good, then the beguiler is the class for you. More than any other kind of character, you rely on Charisma-based skills to change the reactions of others, while your other class abilities enable you to catch others off guard with devastating spell-based attacks.

- Hit Die: d6
- Proficiencies: Beguilers are proficient with all simple weapons plus the rapier, shortbow, and short sword. Beguilers are proficient with light armor, but not with shields.
- Skill Points: 6 + Int Modifier
- BAB and Saving Throws as Wizard

ABILITIES:

Level
  1: Armored mage, trapfinding
  2: Cloaked casting (+1 DC), surprise casting
  3: Advanced learning
  4: --
  5: Silent Spell
  6: Surprise casting (move action)
  7: Advanced learning
  8: Cloaked casting (+2 to overcome SR)
  9: --
10: Still Spell
11: Advanced learning
12: --
13: --
14: Cloaked casting (+2 DC)
15: Advanced learning
16: --
17: --
18: --
19: Advanced learning
20: Cloaked casting (overcomes SR)


SPELLCASTING

A beguiler casts arcane spells, which are drawn from the beguiler spell list. When you gain access to a new level of spells, you automatically know all the spells for that level on the beguiler's spell list. You can cast any spell you know without preparing it ahead of time. Essentially, your spell list is the same as your spells known list. You also have the option of adding to your existing spell list through your advanced learning class feature as you increase in level.

To cast a beguiler spell, you must have an Intelligence score of 10 + the spell's level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a beguiler's spell is 10 + the spell's level + the beguiler's Int modifier. Like other spellcasters, a beguiler can cast only a certain number of spells of each spell level per day. The base daily spell allotment is given on the accompanying table. In addition, you receive bonus spells for a high Intelligence score.

A beguiler need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level.

Spells per day:

Level: 0 1 2 3 4 5 6 7 8 9
1:       5 3 - - - - - - - -
2:       6 4 - - - - - - - -
3:       6 5 - - - - - - - -
4:       6 6 3 - - - - - - -
5:       6 6 4 - - - - - - -
6:       6 6 5 3 - - - - - -
7:       6 6 6 4 - - - - - -
8:       6 6 6 5 3 - - - - -
9:       6 6 6 6 4 - - - - -
10:     6 6 6 6 5 3 - - - -
11:     6 6 6 6 6 4 - - - -
12:     6 6 6 6 6 5 3 - - -
13:     6 6 6 6 6 6 4 - - -
14:     6 6 6 6 6 6 5 3 - -
15:     6 6 6 6 6 6 6 4 - -
16:     6 6 6 6 6 6 6 5 3 -
17:     6 6 6 6 6 6 6 6 4 -
18:     6 6 6 6 6 6 6 6 5 3
19:     6 6 6 6 6 6 6 6 6 4
20:     6 6 6 6 6 6 6 6 6 5

Class skills:
Concentration    
DisableTrap            
Hide  
Listen
Lore
MoveSilently    
OpenLock  
Persuade  
PickPocket
Search
Spellcraft  
Spot      
UseMagicDevice  
Appraise
Tumble
CraftTrap    
Bluff  
CraftArmor
CraftWeapon
Jump
Sense_Motive
Balance  
CraftAlchemy
CraftPoison
Climb
CraftGeneral

spells:
0
Dancing_Lights
Daze
read_magic
1
charm_person
color_spray
disguise_self
expeditious_retreat
mage_armor
obscuring_mist
rouse
sleep
undetectable_alignment
2
blur
daze_monster
fog_cloud
glitterdust
invisibility
knock
mirror_image
see_invisibility
silence
touch_of_idiocy
3
clairaudience_clairvoyance
deep_slumber
dispel_magic
displacement
glibness
halt
haste
hold_person
invisibility_sphere
nondetection
slow
4
charm_monster
confusion
crushing_despair
freedom_of_movement
greater_invisibility
locate_creature
rainbow_pattern
solid_fog
5
break_enchantment
dominate_person
feeblemind
hold_monster
mind_fog
6
greater_dispel_magic
mislead
repulsion
true_seeing
7
mass_hold_person
power_word_blind
spell_turning
8
discern_location
mind_blank
power_word_stun
scintillating_pattern
9
dominate_monster
foresight
mass_hold_monster
power_word_kill
time_stop
« Last Edit: May 06, 2011, 09:18:01 AM by xwarren »


May 06, 2011, 10:07:19 AM
Reply #2
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Damm!,that was quick!....thankyou,excellant info! :D