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Author Topic: Calculate nonability monster stat  (Read 12655 times)

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August 03, 2011, 10:32:21 AM
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let's say I have an undead monster with these stats

Quote

how would you calculate the missing Ability score? since in Aurora-engine games nonabilities have to be emulated?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 03, 2011, 11:13:33 AM
Reply #1
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let's say I have an undead monster with these stats

Quote

how would you calculate the missing Ability score? since in Aurora-engine games nonabilities have to be emulated?

I've checked bodaks blueprint in toolset - it has Constitution = 10. I would leave it that way.


August 03, 2011, 12:40:15 PM
Reply #2
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a nonability is 10 then? due to the +0 thing. thanks
after all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.

how can I make an incorporeal creature, then, like a Dread Wraith?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 03, 2011, 01:26:54 PM
Reply #3
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a nonability is 10 then? due to the +0 thing. thanks
after all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.

how can I make an incorporeal creature, then, like a Dread Wraith?

NPC? I suggest using bioware blueprints as templates.


August 04, 2011, 03:26:10 AM
Reply #4
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what about incorporeal PCs, like with a template? :P
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 04, 2011, 05:11:49 AM
Reply #5
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what about incorporeal PCs, like with a template? :P

From SRD:
Quote

In NWN character gets +0 modifier with ability score = 10.

Quote

You would have to modify all scripts that make Strength check and add auto-fail for incorporeal creatures. You could also add 'No Combat Damage' to any weapon equipped (although incorporeal creatures should have no items in inventory, but that will not work in NWN) and use Dexterity modifier for every other attack that creature has.


August 04, 2011, 12:05:15 PM
Reply #6
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thanks xwarren, that is true for strength. I hoped there was a workaraound like the one you use for constitution...
what about making a property (like those added to weapons) that acts as a script workaround, to attach to creature hide?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 04, 2011, 05:36:34 PM
Reply #7

a nonability is 10 then? due to the +0 thing. thanks
after all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.

how can I make an incorporeal creature, then, like a Dread Wraith?

I've made the Dread Wraith for Athas Reborn.  Give it Self Concealment V & use the X2_L_IS_INCORPOREAL integer variable so it can pass thru other creatures.  For more realism give it DR +1/100 since they are completely immune to non-magical weapons.  The strength drain is completely scriptable using the tag-based unique power OnHit method.

Also, make sure you modify their Concentration by their CHA modifier, since that's what undead use for that skill.

I can send you mine if you want to examine it, but you'll need a CEP2 module to import it into since it uses the CEP2 creature scaling (since they are ogre-sized).
« Last Edit: August 04, 2011, 05:46:39 PM by DM Heatstroke »
HEATSTROKE


August 04, 2011, 05:39:00 PM
Reply #8

a nonability is 10 then? due to the +0 thing. thanks
after all, saves can be adjusted manually, that is true. I wondered if there was a more precise way tho.

how can I make an incorporeal creature, then, like a Dread Wraith?

NPC? I suggest using bioware blueprints as templates.

I wouldn't.  They are nowhere near as lethal as they should be in PnP.
HEATSTROKE


August 05, 2011, 02:11:22 AM
Reply #9
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thanks DM :D

on a bit of a sidenote, how do you emulate the various types of DR (epic, cold iron etc) with the +X value?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 05, 2011, 06:17:52 AM
Reply #10

thanks DM :D

on a bit of a sidenote, how do you emulate the various types of DR (epic, cold iron etc) with the +X value?

Epic = +5 or better.  The rest of them aren't so easy.  If you were a really good scripter I suppose you could work it into the PRC's combat system using the (CEPs?) material.2da
HEATSTROKE


August 06, 2011, 10:48:32 AM
Reply #11
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but I'm not :( to improve that +5 bonus I can simply edit the 2da file or I need to script that as well?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 06, 2011, 07:12:03 PM
Reply #12

but I'm not :( to improve that +5 bonus I can simply edit the 2da file or I need to script that as well?

Not sure what you are asking here.
HEATSTROKE


August 08, 2011, 02:06:22 AM
Reply #13
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to allow the toolset more choice in the "item properties" tab (adding other numerical values to the standard ones), one has only to edit the .2da that corresponds to those values or there is a script to be changed as well?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


August 08, 2011, 04:33:53 AM
Reply #14
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to allow the toolset more choice in the "item properties" tab (adding other numerical values to the standard ones), one has only to edit the .2da that corresponds to those values or there is a script to be changed as well?

Depends which item property you want to change. In most cases (probably all bioware ips, but I'm not sure) it's just 2da edit.