I think this is my best overall melee build. Does massive damage, has incredible defenses, and eventually gets full divine casting. The only thing it can't do is insta-kill. Ever wanted to be a pouncing dragon? Then this build is for you!
What this build gives you: 16 pre-epic BAB for 4 attacks/round; very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, massive Strength from Shifter, Power Attack, Holy Warrior, Maneuvers, and Blood in the Water, this character can average ~2900 melee damage a round (~3500 if you begin combat with a pounce) and ~900 on a single pouncing charge***; you also get charisma bonus to saves and the best saving throw boost there is (Diamond Defense); Intelligence to reflex saves, critical confirmation, damage against flat-footed opponents and rolls to disarm, trip, etc.; the ability to clear any status effect that it somehow does get hit with (Iron Heart Surge); an animal companion that scales with level (even non-Shaman levels); Shaman spellcasting; turn undead (but tops out at level 21); ability to see invisible creatures (Spirit Sight); healing once a minute while recovering maneuvers (Vital Recovery); can switch all weapon-specific feats to match your best weapon; it can obtain huge DR and AC from Shifter forms as well as immunities; and there is no LA with this build.
Weak points: low Strength and low Constitution until level 13, then it doesn't matter anymore.
Build Name: Shiftblade
Race: Half-Drow
STR 8
DEX 16
CON 8
WIS 13
INT 13
CHA 16
Lvl Class
1 Shaman 1: Lolth's Meat, Domains: War, any other
2 Sha 2
3 Sha 3: Two-Weapon Fighting
4 Sha 4: B: Expertise, DEX 17
5 Sha 5
6 Sha 6: Alertness
7 Sha 7
8 Sha 8: B: Improved Trip, DEX 18
9 Warblade 1: Weapon Focus (Aptitude), Stance: Blood in the Water, Manueuvers: Flesh Ripper, Emerald Razor, Disarming Strike
10 WB 2: Maneuver: Iron Heart Surge
11 WB 3: Maneuver: Ruby Nightmare Blade
12 WB 4: Improved Critical (Aptitude), Stance: Pearl of Black Doubt, WIS 14
13 WB 5: B: Endurance, Maneuver: Pouncing Charge
14 Shifter 1
15 Shft 2: Improved TWF
16 Shft 3: INT 14
17 Shft 4
18 WB 6: Weapon Specialization (Aptitude)
19 Shft 5
20 Shft 6: DEX 19
21 Shft 7: Greater TWF
22 Shft 8
23 Shft 9
24 WB 7: Epic Weapon Focus (Aptitude), Maneuver: Raging Mongoose, WIS 15
25 Shft 10
26 WB 8
27 WB 9: Epic Weapon Specialization (Aptitude), B: Vital Recovery, Maneuver: Diamond Defense
28 WB 10: WIS 16
29 WB 11: Maneuver: Time Stands Still
30 Sha 9: Holy Warrior
31 Sha 10
32 Sha 11: WIS 17, Domain: Any
33 Sha 12: Two-Weapon Rend, B: Improved Disarm
34 Sha 13
35 Sha 14:
36 Sha 15: Power Attack, WIS 18
37 Sha 16: B: Armor Skin
38 Sha 17
39 Sha 18: Cleave
40 Sha 19: WIS 19
Recommended Readied Martial Maneuvers: Pouncing Charge, Iron Heart Surge, Raging Mongoose, Time Stands Still, and Diamond Defense
Note, this a good candidate for an undead template, especially Curst. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, recover maneuvers, repeat. When it comes to domains, it is generally best to pick those that add good melee buffs to the Shaman's arsenal. Offensive spells generally won't be super useful in this build. Keep a spell from the War domain of the highest level you can cast prepared to max out the bonus damage from Holy Warrior.
***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).