This character was a great force of evil, until accidentally reading a Tome of Opposite Alignment:
Levels 1-31: Chaotic Evil
Levels 32-40: Lawful Good
Illithid Anti-Paladin 21 / Disciple of Baalzebul 10 / Shining Blade of Heironeous 9
Starting Abilities
STR (16+2)18 / DEX (8+4) 12 / CON (8+2)10 / INT (12+8) 20 / WIS (8+6) 14 / CHA (18+6)14
Ability increases: First Strength is raised to 22, all further increases are to Charisma
Ending Abilities
STR 22 [+6] / DEX 12 [+1] / CON 10
- / INT 20 [+5] / WIS 14 [+2] / CHA 34 [+12]
Fort / Refl / Will: +34/+33/+40
Hitpoints: 30d10 + 10d6 = max 360
Armor Class: 33 (Dexterity Bonus +1) (Natural Armor +5) (mundane Full Plate Armor +8) (mundane Tower Shield +3) (Tumble +6)
Main Hand (mundane longsword): +40/+35/+30/+25 (Base Attack is 30)
1d8 + 6 slashing damage (17-20/x2)
Racial Feats
- Darkvision: Illithid are able to see in the dark
- Spell Resistance: Innate spell resistance of 25, plus 1 per character level = 65
- Natural Armor Bonus: Racial natural armor bonus of 3
- Weapon Proficiency (Creature): Illithid can make an unarmed attack with their tentacles
- Spell Ability - Mind Blast: Can perform as level 4 spell
- Spell Ability - Charm Monster: Can cast as level 8 spell
- Extract: Illithid have a chance to extract the brain of a victim on a successful hit
- Aberration: Illithid are considered Aberrations for the purpose of spells
Character Feats
- Disciple of Darkness
- Force of Personality
- Insightful Reflexes
- Power Attack
- Extra Turning
- Divine Might
- Divine Shield
- Epic Divine Might
- Epic Divine Shield
- Weapon Focus (Longsword)
- Epic Weapon Focus (Longsword)
- Epic Prowess
- Improved Critical (Longsword)
- Armor Skin
Anti-Paladin (Levels 1 - 21)
- Proficiencies: All simple and martial weapons, light, medium, and heavy armor, and shields.
- Skill Points (*4 at 1st level): 7 / level = 147
- Spend at least 10 points on Bluff (required for DoBa)
- Spend at least 7 points on Lore (required for SBoH)
- Spend at least 16 (cross-class) points on Persuade (required for DoBa)
- Spellcasting: Anti-Paladin Spells. Divine (Wisdom based, armor-related chance of spell failure is ignored).
- 1st/2nd/3rd/4th level spells per day: ?/?/?/?
- Class Feats
- Smite Good 5/day [This seems to be a different feat than the Blackguard's Smite Good and so does not qualify for Extra Smiting]
- Divine Grace
- Aura of Fear
- Death Knell 4/day
- Turn Outsider
- Contagion 5/day
Disciple of Baalzebul (Levels 22 - 31)
- Skill Points: 11 / level = 110
- I recommend Tumble (for AC boost) and Use Magic Device (because you don't get many chances to do this!)
- Class Feats
- Tongue of the Devil - Add Intelligence modifier as well as Charisma to Bluff checks = +17!
- Sneak Attack +3d6
- Suggestion - 1/day, cast a version of Charm with a DC of 10 + Disciple Class Level + Charisma modifier = 32!
- Baalzebul Summon I - Summon a devil once per day
- Insect Plague - Once per day summon biting flies to interrupt the concentration of your enemies
- Beguiling Nature - Every other day produce an effect identical to mass charm with a Will save DC of 10 + Disciple Level + Charisma modifier = 32!
- Baalzebul Summon 2 - Summon a greater devil once per day
- King of Lies - Gain a permanent +4 bonus to Charisma
Shining Blade of Heironeous (Levels 32-40)
- Skill Points: 7 / level = 63
- Persuade is not a class feat? Odd for a Paladin-like class.
- Spellcasting: Increases effective Anti-Paladin level by 5 levels (to 26) for calculating spells per day?
- Class Feats
- Brilliant Blade 6/day
- +1d6 Electrical damage
- +2d6 divine damage against evil
- Attack Bonus +20
- Duration is 21 rounds
This character has good armor, high saves, and a strong attack (if Epic Divine Might and Brilliant Blade can be combined - Evil will wet itself!). The Anti-Paladin spellbook appears to be available at level 40, though I'm not sure how the 'evil' abilities should be affected by the character's 're-alignment'. Hmm. Do Evil Unto Evil...