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Author Topic: re: Factotum  (Read 4713 times)

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January 23, 2012, 08:18:41 PM
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My all-time favorite class is the Factotum from Dungeonscape.  For years I've been hoping someone would script me up one that I could play in Neverwinter Nights, but alas, the more I learn about the engine the more I think the Factotum is beyond the scope of this medium.

Am I wrong?  Is there a way to implement the various abilities of the Factotum? Is anyone up to the challenge?


January 24, 2012, 08:01:50 PM
Reply #1

barna,

If there is a way to give a temp feat (coders need to weigh-in), would you be willing to create a .db of feats for the roughly 40-ish base classes <=L15?

Fermi was a Pyrokineticist


January 25, 2012, 02:15:00 AM
Reply #2
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What exactly do you want in the db?  Name only?  or more info?


January 25, 2012, 05:50:46 PM
Reply #3

Database (of feats), so someone could implement for you. With 40-ish base classes, it probably isn't is a trivial matter to compile the feats needed.

If you meet someone half way (or more), the chances of getting the Factotum coded have to go up.
Fermi was a Pyrokineticist