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Author Topic: Hips fix?  (Read 5771 times)

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January 26, 2012, 08:39:37 AM
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Hi guys, im trying to modify PRC Hips to make it work as bioware's, how can i do this without modifying all race and classes 2da feats?

i dont mind having to modify feats.2da, but what i do not want to is to modify all classes and races 2da's. best thing would be modifying some script to make it work just like original hips, any suggestions?


January 26, 2012, 09:26:46 AM
Reply #1
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Frankly I don't even know what the difference is between bioware HiPS and PRC HiPS. The code for prc version is probably in prc_hips.nss (prc_scripts.hak) and as far as I can tell this script just adds bioware HiPS as a temporary item property to players skin.

Am I missing something here?


January 26, 2012, 09:59:32 AM
Reply #2
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PRC HIPS works different, since it uses the Ultimate Ranger feat.
This feat uses ur_hips.nss script which only works in natural areas and avobe ground (acording to script), thus, it waits until next round to trigger the stealth mode.


January 26, 2012, 10:11:00 AM
Reply #3
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this is what i did to make it similar to biowares:

feats.2da:

added a 0 to ReqAction so it does not wait till next round to trigger

Quote
3457  FEAT_UR_HIPS                                          16825533 2940        ife_X1HideSight    ****           ****   ****   ****   ****   ****   ****   ****        ****        ****        0            0            0                ****     ****  2143    ****      0.5     ****       ****       1          ****       ****       ****       ****       ****       ****     ****             ****      ****              FEAT_UR_HIPS                                   6               ****        ****     ****          ****     ****        0          0   
     


ur_hips.nss:

modified script to trigger stealth mode and deactivate it:


Quote
#include "prc_inc_spells"
#include "x0_i0_modes"

void main()
{
    object oPC = OBJECT_SELF;
    object oArea = GetArea(oPC);


        object oSkin = GetPCSkin(oPC);

if(GetActionMode(oPC, ACTION_MODE_STEALTH) == FALSE){
AddSkinFeat(FEAT_HIDE_IN_PLAIN_SIGHT, IP_CONST_FEAT_HIDE_IN_PLAIN_SIGHT, oSkin, oPC, 3.0f);
        DelayCommand(0.2, SetActionMode(oPC, ACTION_MODE_STEALTH, TRUE));
       // DelayCommand(0.21, UseStealthMode());
        DelayCommand(0.2, ActionUseSkill(SKILL_HIDE, oPC));
        DelayCommand(0.2, ActionUseSkill(SKILL_MOVE_SILENTLY, oPC));

        }
        else{
           SetActionMode(oPC, ACTION_MODE_STEALTH, FALSE);
        }

}


with this update, if anybody is interested, ull have a working hips as biowares, only exception is that, in order to trigger the hips, youll have to use the active feat in stead of move silently


January 26, 2012, 11:04:59 AM
Reply #4

Why do all that when you can just add Bioware HiPS to whatever class you want to change?
HEATSTROKE


January 26, 2012, 11:36:58 AM
Reply #5
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urang_hips.nss is used only by Ranger/Ultimate Ranger
prc_hips.nss is used by other classes/races

Quote
it waits until next round to trigger the stealth mode.
Actually that may be intended:
http://nwvault.ign.com/View.php?view=Scripts.Detail&id=2476
one of many HiPS fixes on the vault.


January 26, 2012, 11:51:26 AM
Reply #6
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@Heatstroke:
i wanted to do a simple modification, not to modify all prc 2da, by modifying just 1 line @ feats.2da and the script, issue is solved.
if i wanted to modify all hips an all classes, i would have to go to each 2da file for each hips class and race and modify it.

@xwarren:
i know it was prolly intended, nevertheless, i wanted some balance between hips shadowdancer and hips with prc hips.
no, prc_hips is prolly never used, i checked some hips classes i remember: ninja, net rakshasa, and they both use UR's hips system. could not find out which classes use prc's hips, but if i do, ill let you know!

thanks guys


January 26, 2012, 01:24:27 PM
Reply #7
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I was curious myself, so I checked. In current version:
prc_hips.nss - featid 3457 is used in ninja spy class and rakshasa/brownie races
urang_hips.nss - featid 3136 only in ultimate ranger class


January 26, 2012, 02:55:16 PM
Reply #8
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well.. that might me it, we are using 3.5 first release. these might have changed over the past 2 updates lol

thx xwarren! sorry if this was missleading