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Author Topic: Small issues with PRC installed in my mod  (Read 15443 times)

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February 07, 2012, 03:14:45 AM
Reply #15

Hmmm, ok I may have added for my custom race the claw initially, but i removed it from the skin script.... once you have a claw does it automatically make a new one each time? or should removing it from the script stop it from being spawned?


February 07, 2012, 04:22:40 AM
Reply #16
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Hmmm, ok I may have added for my custom race the claw initially, but i removed it from the skin script.... once you have a claw does it automatically make a new one each time? or should removing it from the script stop it from being spawned?
You have to run ClearNaturalWeapons() function (prc_inc_natweap.nss) on that character.

Edit: Does your character have 'weapon proficiency: creature' feat?
« Last Edit: February 07, 2012, 06:54:55 AM by xwarren »


February 07, 2012, 11:22:56 AM
Reply #17
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But is there any way to keep them from popping up in the inventory?  I usually just dump mine somewhere :/


February 09, 2012, 01:30:39 AM
Reply #18

I am dumping mine too... also these guys used to have the creature weapon feat, but no longer. They however still get a free claw everytime....


February 09, 2012, 02:47:29 AM
Reply #19
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I am dumping mine too... also these guys used to have the creature weapon feat, but no longer. They however still get a free claw everytime....
If they don't have weapon proficiency: creature feat then they can't equip those claws -> they stay in characters inventory.


February 09, 2012, 05:45:05 AM
Reply #20

Yes, but i can drop em on the ground... after a server reset my character is given the claws again... despite not having a feat, nor being in the skin script for natural weapons.... and someone else seems to be having the same problem


February 09, 2012, 11:29:59 AM
Reply #21
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I am dumping mine too... also these guys used to have the creature weapon feat, but no longer. They however still get a free claw everytime....
If they don't have weapon proficiency: creature feat then they can't equip those claws -> they stay in characters inventory.
Ah, I always assumed automatic proficiency with claws gained from templates.
« Last Edit: February 09, 2012, 11:31:36 AM by Siradein »


February 09, 2012, 01:16:49 PM
Reply #22
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it happens some times in our PW too, but only when PlayerOnEnter event does not trigger correctly and provides a douplicate claw in inventory, users can equip it by adding it to hotkeys, still, the equiped claw will go back to your inventory, so yeah, our solution is also dropping them.
If your mod already checks every player OnHeartbeat, you can add a function to destroy it from inventory, this will take 6 sec tops, and it will destroy it.

hope this helps

i dont know if prc's heartbeat has a function to destroy creature skins and claws in inventory, if it does, its not working in our PW for some reason lol