Thanks a lot for taking the time to try to help me, especially considering the forum doesn't seem to have much activity on it. I didn't expect a response that is so fast. I'm still confused about many points though.
"Most of the ones you listed were ranged touch (Dex).
Good ref:
http://www.d20srd.org/indexes/spells.htm"
So the keyword here I guess is "Touch Attack". For example, Magic Missile is Ranged, but not Touch, so Dex doesn't apply. But Acid Arrow, is Ranged Touch, so Dex and Deflection modifiers apply?
What I am wondering is, is it PRC that introduces this mechanic, or is it there by default? I play NWN 2 and I don't really recall missing, let's say, a Ray of Frost attack. Cantrips are weak enough, not to be subjected to having a chance to miss the target. My Sorceress in NWN currently is LVL 7, with Dex 10. With that kind of stat, those Ranged Touch spells miss most of the time. With that in mind, I have a hard time with boss battles, and would be dead most of the time even in normal combat if it weren't of my henchman, the summoned creature, and the familiar to help me.
I just opened my game and what is on the spell index you gave me is at least specified in the descriptions of the spells in-game. Before, I checked for a nuances between say, Magic Missile and Flame Arrow to see why one would hit 100% and the other barely 20-30% of the time, but would only check the specifications, not the description. So at least I can base myself on that for the future, and I also now know by your confirmation that a Dex and Deflection modifier is being applied to some of my spells. (Cantrips like Ray of Frost don't specify it's Ranged Touch thought, I mean, in-game, but your chart specify they are.)
I'm still puzzled on what to do with my Sorceress thought. Most of my spells are Ranged Touch. I could use Leto 1.69 to modify my stats and give more points into Dex, but like I said, would I have to do this without PRC? I'm not a D&D guru so I don't know if some spells once were not subjected to Dex/Deflection modifiers, and if new rule sets introduced it. I'll take a pause in NWN and play some more NWN 2 where I play a Wizard, and see if those Ranged Spells *miss* apply in that game. What kind of Dex would you suggest for my Sorceress so she hits most of the time? 14? That would force me to take my Cha from 19 down to 15. My other stats are already low as it is. Having 8 Str, 14 Con (maybe could take 2 points there), 12 Int and 10 Wis.
Sorry for the wall of text, but I have two finals questions
"L1 Sorc has poor BAB."
What do you mean by "L1"(Level 1?) and "BAB"?
"The updater should ask which modules you want the PRC upgrades for."
Yes, and I chose to install it in every module, was it a mistake, isn't it compatible with the Official Modules & Expansions? That was my original question. Also, if I decide to remove it from the Official Modules, will it break my saved game of the Original Campaign, since I played all of it to this point with the PRC?
Hey, I hope you can help me there, and thanks in advance again if you take the time to go through all that text of mine
.
EDIT: I just fired up NWN 2 and went on to read Melf's Acid Arrow's description. It says pretty much the same thing, "needs a successful ranged attack roll". Thing is, as I said, I can't remember ever missing a target, at least not that much, with those kinds of spell in either NWN 1 Vanilla, or NWN 2 Vanilla before. My Wizard also have a low 10 Dex, so I'll play and pay close attention to if I miss or not targets in that game as I do in NWN with PRC 3.5. But if I do, I'm pretty positive that I don't miss 70%+ of the time, so I'm still puzzled...By the way, I play both games on D&D Hardcore Difficulty.
UPDATE: Okay so I tried NWN 2, there is indeed spell misses on Ranged Spells, but still something doesn't feel right. As I said, way less misses in NWN 2, with the same Dex of 10 for both characters. Here's the 4 last attacks roll logs for NWN 2 on Orcs: Melf's Acid Arrow & Acid Splash used 9+4=13 *Hit* / 7+4=11 *Hit* / 2+4=6 *Miss* / 1+4=5 *Miss*. Here's the 4 last attack rolls in NWN on Skeleton Mages & Shadows: Ray of Frost, Scorching Ray, Melf's Acid Arrow & Flame Arrow used 5+1=6 *Miss* / 14+-1=13 *Miss* / 16+-1=15 *Miss* / 12+-1=11 *Miss*. So yeah, WAY bigger miss ratio in NWN 1, and what strikes me as odd is, the rolls are higher. I suppose the Deflection rating of enemies are to take into account, but it's been that way since the start of the game. Meaning even weak creatures are easy to miss, and bosses are downright impossible to hit. Pisses me off, because I like NWN way more than NWN 2, but the gameplay being that way, it's too much frustration. I'll try to increase the dexterity if you can't explain to me what's going on here, but I don't see the logic of having high Dex for a Spellcaster, especially when my Wizard in NWN 2 is doing just fine with 10 Dex.