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Author Topic: Spell: Heal Animal Companion  (Read 5936 times)

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June 19, 2009, 01:33:31 PM
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Changes:
I wrote the healing part (it's not calling another script), so the casting time should be correct now,
When cast on creature other than animal companion it did nothing (bug) - now it displays message, and the casting is lost,
Added icon from "The Grimoire" hak (GPL licence ;) )
changed Spells.2da entry:
Code: [Select]
3709  HealAnimalCompanion                                       16829352 is_heal_anmcomp     C      T     vs   0x38      0x2B       sp_heal_anmcomp   **** ****   5     ****    3      ****     3      1500     head     vco_mehanheal03 ****             vco_lgrinheal01 sco_lgrinheal01 vs_chant_conj_hm vs_chant_conj_hf out      1000     ****            ****            ****            ****             0    ****             ****         ****          ****             ****            Positive       1            ****         ****         ****         ****         ****         5        ****   1        16829353   1                0                 ****       0              ****       ****     ****     0            

(changed casting range - casting it on large animal companion, like dire wolf or bear was a nightmare... Now it should be OK)

(also heals UR's winter wolf companion and Shaman's cat companion)

In attachment: script + icon
« Last Edit: June 20, 2009, 04:32:50 PM by xwarren »


June 20, 2009, 04:42:20 PM
Reply #1
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I have edited scripts for animal companion summoning (from UR and Shaman).

Winter wolf companion has now added winter wolf properties (immunity to cold, vulnerability to fire - added to creature weapon, because for some reason it disappeared after rest when added to creatures hide).

Ultimate Ranger and Shaman can now take Exalted Companion feat. (all bonuses are applied - same with blightspawned template).

fixed shaman's unsummon feat - now it will remove the companion

edited spells Awaken and Nature's Avatar - UR's and Shaman companions are now valid targets as well.

feat.2da entry for shared fury:
Code: [Select]
24056 SharedFury                                                16847359 16847360    ife_animal        ****           ****   ****   ****   ****   ****   ****   ****        293         ****        ****         ****         1                ****     ****  ****    ****      ****    ****       ****       ****       199        3453       1947       ****       ****       ****     ****             ****      ****              FEAT_SHARED_FURY                               ****            0           ****     ****          ****     ****        ****       1        


Attachment: edited scripts + class feats 2da's with added exalted companion feat.
« Last Edit: June 22, 2009, 10:11:50 AM by xwarren »


July 13, 2009, 12:30:20 PM
Reply #2

Can you package these up with the other changes you've made and email them over?
That is not dead which can eternal lie.
And with strange aeons even death may die.


July 19, 2009, 01:20:35 PM
Reply #3
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I'm not sure if I sent you this on e-mail, probobly not.

I suggest editing Heal Animal Companion entry in spells.2da - if you leave it the way it is now, the druid will "chase" his animal companion every time he casts this spell.

Also I changed feat requirements for Shared Fury - was Rage + Animal Companion (Druid/Ranger) - with my change it will be Rage + Animal Companion (Druid/Ranger, Ultimate Ranger or Shaman).

See my posts above...


July 19, 2009, 01:46:49 PM
Reply #4

I just added whatever you emailed over.
That is not dead which can eternal lie.
And with strange aeons even death may die.


November 16, 2009, 08:59:58 AM
Reply #5

Amoebas do not like spam. It tastes icky :(