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Author Topic: Becoming a werewolf  (Read 4618 times)

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November 28, 2015, 06:08:53 PM
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I found my dead PC's harddrive and transferred all the old files over to my laptop and there was the old NWN.   I played so many excellent modules and discovered a few that were on my bucket list.  Being tired of the original classes, I reinstalled PRC and then looked for an update and found that 3.5 was made.  Added it right away and inserted it into the "Revenant" module from the bucket list.

I wanted to play an infected werewolf and tried getting infected by the NWN original Port Llast side adventure on the Black Wolf but getting injured down to single HP's doesn't catch the disease.  What module would I need to play or what DebugMode command to use to simulate being infected?  The Tinker Gnome character I chose has IronWill prereq and I didn't want to use the natural lycan feat.  This particular  character is never going to take the 3rd level of werewolf.   The PRC dialogue on templates doesn't offer Werewolf as an option and I didn't see a variable to modify in the code switches.

I used the search feature ('were', 'werewolf', 'lycan') and was surprised no one asked the question before.


November 30, 2015, 06:54:22 PM
Reply #1



November 30, 2015, 08:49:28 PM
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http://neverwintervault.org/project/nwn1/script/curse-wolf-player-dm-controlled-lycanthropy-script

Think the d-load link is dead:
http://nwn.wikia.com/wiki/Nodata's_curse_of_lycanthropy

Nodata's Lycanthropy curse scripts are required  in a module for the werewolf PRC prestige class to work with the infection/Iron Will requirement?  I thought the PRC included infection from just a regular werewolf spawn.
« Last Edit: November 30, 2015, 09:03:23 PM by marmot »