Hello. here is a build that takes advantage of the changes to the cleric domains. It uses hierophant and water savant levels to increase the dc's on his spells. This char will be especially good with instant death spells (implosion, drown, disintegrate, mass drown). He'll also have a devastating reflex save based attack (cone of cold) in addition to the normal clerical reflex attack spells.
human, neutral good
5 cleric/30 water savant/5 hierophant
str 12 (4)
dex 8
con 14 (6)
wis 18 (16)
int 12 (4)
cha 8
domains: water, destruction
1. cleric: spell focus (evocation), greater spell focus (evocation)
2. cleric
3. cleric: extend spell
4. cleric: +wis
5. cleric
6. water savant: empower spell
7. water savant
8. water savant: +wis
9. water savant: maximize spell
10. water savant
11. water savant
12. water savant: spell focus (transmutation), +wis
13. water savant
14. water savant
15. water savant: greater spell focus (transmutation)
16. hierophant: spell power 2, +wis
17. hierophant: spell power 4
18. hierophant: silent spell, spell power 6
19. hierophant: spell power 8
20. hierophant: spell power 10, +wis
21. water savant: epic spell focus (evocation)
22. water savant
23. water savant: epic spell focus (transmutation)
24. water savant: epic skill focus (spellcraft), +wis
25. water savant
26. water savant: great wis 1
27. water savant: great wis 2
28. water savant: +wis
29. water savant: great wis 3
30. water savant: great wis 4
31. water savant
32. water savant: great wis 5, +wis
33. water savant: great wis 6
34. water savant
35. water savant: great wis 7
36. water savant: great wis 8, +wis
37. water savant
38. water savant: great wis 9
39. water savant: great wis 10
40. water savant: +wis
str 12
dex 8
con 14
wis 38
int 12
cha 8
skills:
max lore, spellcraft, concentration
implosion: will have no immunity in nwn 1.66 patch. destruction domain
gives implosion at lvl 8
10 base
9 spell level
20 wis
6 focus feats
10 hierophant levels
3 implosion extra added punch
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58
mass drown: larger area than implosion, works on all living creatures (no undead, constructs, etc...)
10 base
9 spell level
20 wis
6 focus feats
10 hierophant levels
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55 (the script for this is bugged as far as I can tell in the release prc version)
It does not add hierophant bonus dc, plus the spell is in the conjuration school instead of transmutation as the documentation says (and normal drown is there). so dc is really only 39 with prc 2.2
disintegrate: instant death for single target, no immunity for this one afaict
10 base
6 spell level
20 wis
6 focus feats
10 hierophant levels
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52
drown: single target instant death, constructs/undead immune
10 base
7 spell level
20 wis
6 focus feats
10 hierophant levels
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53
cone of cold: reflex based nuke. very high dc on this one thanks to water savant levels
10 base
5 spell level
20 wis
6 focus feats
10 hierophant levels
10 water savant levels
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61
pros:
excellent dc's for good damaging and instant death spells
40 caster levels, should not have much trouble with enemy sr
has instant death spells for every occasion (disintegrate/implosion (after patch) for undead/constructs), even hits guys with spell immunity to necromancy spells, since all killers are evocation/transmutation.
elemental savant defensive bonuses (immune to crits/mind spells/poison/stun/etc...)
cons:
low ab due to water savant levels, divine power makes up for this, but +20 ab enhancement limit will effect things
poor elemental flexibility (compared to archmage for example). If enemy is cold immune, you must use death magic against it or weak fire/divine cleric spells.
carrying capacity may be a problem. 12 str is just enough to carry armor/shield. you'll probably need magic bags to carry loot.
low hps. better kill them quickly before they swarm you.
vulnerable to dispells (lose fire immunity from spell to offset class weakness)