Player Resource Consortium

 

Author Topic: Prestige Class: Alaghar  (Read 4737 times)

0 Members and 1 Guest are viewing this topic.

June 08, 2009, 11:38:51 AM

Title: Warhealer of the Twin Axes
Race: Dwarf
Base Class: Cleric
Alignment: Lawful Good
Deity: Clangeddin Silverbeard
Domains: Dwarf, War
Favoured Weapon: Battleaxe

Starting Stats: Strength 14, Dexterity 14, Constitution 16, Intelligence 10, Wisdom 16, Charisma 6
Ending Stats: Strength 20, Dexterity 15, Constitution 16, Intelligence 10, Wisdom 21, Charisma 6

Main Skills: Concentration, Heal

Build: Cleric lvl06/Combat Medic lvl05/Alaghar lvl27

Level Progression:
01. Cleric: Dodge
Heal +4, Concentration +4
02. Cleric:
Heal +1, Craft Weapon +1
03. Cleric: Combat Casting
Heal +1, Craft Armour +1
04. Cleric: Dexterity +1
Heal +1, Craft Weapon +1
05. Cleric:
Heal +1, Craft Armour +1

06. Combat Medic: Weapon Proficiency (Martial)
Craft Armour +1, Craft Weapon +1
07. Combat Medic:
Craft Armour +1, Craft Weapon +1
08. Combat Medic: Strength +1
Craft Armour +1, Craft Weapon +1
09. Combat Medic: Power Attack
Concentration +1, Heal +1
10. Combat Medic:
Concentration +1, Heal +1

11. Cleric:
Concentration +1, Heal +1

12. Alaghar: Strength +1, Two-Weapon Fighting
Concentration +1, Heal +1
13. Alaghar:
Concentration +1, Heal +1
14. Alaghar:
Concentration +1, Heal +1
15. Alaghar: Ambidexterity
Concentration +1, Heal +1
16. Alaghar: Wisdom +1
Concentration +1, Heal +1
17. Alaghar:
Concentration +1, Heal +1
18. Alaghar: Improved Two-Weapon Fighting
Concentration +1, Heal +1
19. Alaghar:
Concentration +1, Heal +1
20. Alaghar: Wisdom +1
Concentration +1, Heal +1
21. Alaghar: Greater Two-Weapon Fighting
Concentration +1, Heal +1
22. Alaghar:
Concentration +1, Heal +1
23. Alaghar:
Concentration +1, Heal +1
24. Alaghar: Strength +1, Cleave, Armour Skin
Concentration +1, Heal +1
25. Alaghar:
Concentration +1, Heal +1
26. Alaghar: Great Cleave, Great Wisdom I
Concentration +1, Heal +1
27. Alaghar:
Concentration +1, Heal +1
28. Alaghar: Strength +1
Concentration +1, Heal +1
29. Alaghar:
Concentration +1, Heal +1
30. Alaghar: Epic Prowess, Improved Combat Casting
Concentration +1, Heal +1
31. Alaghar:
Concentration +1, Heal +1
32. Alaghar: Strength +1
Concentration +1, Heal +1
33. Alaghar: Spring Attack, Great Wisdom II
Concentration +1, Heal +1
34. Alaghar:
Concentration +1, Heal +1
35. Alaghar:
Concentration +1, Heal +1
36. Alaghar: Strength +1, Toughness, Great Wisdom III
Concentration +1, Heal +1
37. Alaghar:
Concentration +1, Heal +1
38. Alaghar:
Concentration +1, Heal +1

HP: 391
AC: 23
AB: +29/+24/+19 and +29/+24 (with two battleaxes)
BAB: 24
Fortitude: 24
Reflex: 20
Will: 26

Pro?s:
? Free Weapon Focus (Battleaxe), Weapon Specialization (Battleaxe), Improved Critical (Battleaxe), Epic Weapon Focus (Battleaxe), and Epic Weapon Specialization (Battleaxe)
? Clangeddin?s Strike, useable 9/day
? Clangeddin?s Might, useable 8/day
? Rockburst, useable 7/day
? Mobility, Evasion, Spring Attack, Cleave, Great Cleave, Ambidexterity, Two-Weapon Fighting, Improved Two-Weapon Fighting, and Greater Two-Weapon Fighting

Con?s:
? No Epic Spellcasting
? Limited to the 38th level
? Turn Undead is next to useless, 1/day
That is not dead which can eternal lie.
And with strange aeons even death may die.


June 08, 2009, 11:39:08 AM
Reply #1

I'll submit my build plan using the Brimstone Speaker.

This will maintain clerical spells and Brimstone Speaker abilities to aid/augment the fighting abilities of the Alaghar.

Earthen Fire - Cleric 8 / Brimstone Speaker 6 / Alaghar 6

Race: Dwarf (required)
Alignment: Lawful Good
STR 14 [+2]
DEX 10

CON 16 [+3] (Dwarf: 14 + 2)
INT 14 [+2]
WIS 16 [+2]
CHA 6 [-2] (Dwarf: 8 - 2)

1. Cleric 1 - Truespeak/Heal +4, Lore/Concentration/Craft Weapon/Armour +2; Truename Training;
Domains: Dwarf & Good (required mix for PrC's)
2. Cleric 2 - Truespeak/Heal +1, Craft W/A +1
3. Cleric 3 - Truespeak/Heal +1, Craft W/A +1; Martial Weapon Proficiency
4. Cleric 4 - WIS +1; Truespeak/Heal +1, Craft W/A +1
5. Cleric 5 - Truespeak/Heal/Lore/Conc +1 (standard skills from here onward)
6. Cleric 6 - Power Attack
7. Cleric 7 - __
8. Brimstone Speaker 1 - WIS +1; Tongue of Flame 3d6
9. Cleric 8 - Extend Spell
10. Alaghar 1 - Weapon Focus (Battleaxe), Blindfight
11. Alaghar 2 - Silverbeard +1, Rockburst 1/day
12. Brimstone Speaker 2 - WIS +1; Cleave
13. BS 3 - Lesser Heavenly Entreaty
14. BS 4 - __
15. Alaghar 3 - Clangeddin's Strike 1/day; Great Cleave
16. BS 5 - STR +1; Tongue of Fire 5d6
17. BS 6 - Heavenly Entreaty
18. Alaghar 4 - Clangeddin's Might 1/day; Practiced Spellcaster (Cleric)
19. Alaghar 5 - Silverbeard +2, Improved Critical (Battleaxe)
20. Alaghar 6 - STR +1; Clangeddin's Strike 2/day, Rockburst 2/day

Likely to complete BS levels to 10, then continue Alaghar until the end.

Final Stats:
STR 16 [+3]
DEX 10

CON 16 [+3]
INT 14 [+2]
WIS 19 [+4]
CHA 6 [-2]

(could potentially trade in 2 STR levels for 2 WIS levels - depending on damage and carrying capacity desired)

BAB: +16 (gets 4 attacks)
AB (When using B-Axe): +19/+14/+9/+4

Fort: 16 Ref: 6 Will: 16

Skills:
Concentration: 18 + 2 + 4 = 24
Craft Armour: 5 + 2 + 2 = 9
Craft Weapon: 5 + 2 + 2 = 9
Heal: 23 + 4 = 28
Lore: 18 + 2 + 2 = 22
Truespeak: 23 + 2 = 25

Equipment:
Battle Axe
Tower Shield
Full Plate
(make the dude a mobile fortress basically)

PROs:
*Full spellcasting potential of equal level Cleric (except domain spells?)
*Decent attack bonus - gets maximum 4 attacks
*Can summon Heavenly Entreaty as well as clerical summons
*Fairly decent fighting abilities with Clangeddin's Might & Strike added in
*Elemental damage potential with Tongue of Fire & Rockburst
*Clerical spells are mainly for buffing and healing, extend spell makes pre-battle buffs last longer while he does the work himself.

CONs:
*Virtually no turning capabilities whatsoever
*Gets better abilities fairly late in progression
*Expensive equipments requirements to be safe from harm (full plate + tower shield)
*Restricted to BattleAxe for a weapon - not so bad if able to find good ones easily.

EDIT: Added Truename Training at 1st level, removed combat casting, moved martial prof and power attack to lvl 3 & 6 respectively
That is not dead which can eternal lie.
And with strange aeons even death may die.