Gemini the Mind Mage (INT based, aka the ?Wilycat?)
?Two minds are better than one?
Zakya Rakshasa, True Neutral, Wiz 5 / Psion 5 / CM 30
Stats: Base [Race + Mods]
Str: 10 [ 20 ]
Dex: 14 [ 18 ]
Con: 14 [ 24 ]
Int: 18 [ 30 ]
Wis: 8 [ 10 ]
Cha: 8 [ 8]
Pro?s: 39th Wizard, 35th Psion, High SR (race), decent caster hp (440), high buffed AC, saves, hp & AB, epic spells, 1950 hp Epic Warding, ~60+ psi powers, 3 racial True Strikes, decent Psi-healing powers, Deep Impact for uber (monk) AC?s, ~388 skill points, no smites, good chance to debuff opponents, low chance for opp?s to debuff, Lower Spell Resistance (Fort) DC 63 (69 max Int).
Cons: d4?s, 2 attack / round (un-hasted), psi-focus (bogus!) mechanic (f-off, WotC!), fast Psi pp burn down @ max augment, manual psi-focus (bogus!) required for some meta-psi?s to work (twin Ecto-Shambler), quickslot shortage.
Attack stack: BAB +20, Str +5 (+11 Max Str), Off. Precog +12, Mantle of Egr. Might +4, Gr. Heroism +4 = +45 (+51 Max Str)
Deadeye Sense: +20
65 (45 + 20), 71 (Max Str)
True Strike: +20
85 (65 + 20), 91 (Max Str)
Misc: Masochism + X, enhancements +Y
AC stack (max buff, no items): 10 (Base) + 9 Natural Armor, +2 Armor Skin, +4 Tumble + 4 Dex (+10 Max), + 21 Inertial Armor (Armor), +12 Force Screen (Shield), +12 Def Precognition (Insight) +10 Imp Expertise = 84 (90 Max Dex)
Damage Stack: +5 Str (+11 max), +13 Off. Prescience, +Y enhancements = 18 (24 Max Str)
Skill point ?Saves? allows for quick re-rolls. Save Skills, except as noted. Strictly level 40 build.
1 Wiz1: Extend Spell, Combat Cast (race bonus), +4 Conc, +4 Lore, +4 S-Craft, Save 16
2 Wiz2: +1 Conc, +1 Lore, +1 S-Craft, Save excess
3 Wiz3: Expertise, +1 Conc, +1 Lore, +1 S-Craft, Save excess
4 Wiz4: Int mod (1)
5 Wiz5: (Wiz 5), Empower Spell (bonus)
6 Psi1: Discipline ? Kineticist (Your choice), Imp. Expertise, Psi-Weapon I (bonus)
7 Psi2:
8 Psi3: Int mod (2)
9 Psi4: Twin Power
10 Psi5: (Wiz 5 / Psi 5), Max Power (bonus)
11 CM1:
12 CM2: Int mod (3), Max Spell
13 CM3:
14 CM4:
15 CM5: (Wiz 5 / Psi 5 / CM 5), Deep Impact
16 CM6: Int mod (4)
17 CM7:
18 CM8: Practiced Caster (Wiz)
19 CM9:
20 CM10: (Wiz 5 / Psi 5 / CM 10), Int mod (5)
21 CM11: Armor Skin
22 CM12:
23 CM13: +20 Conc, +20 Lore, +20 S-Craft, Save excess
24 CM14: Int mod (6), Epic Spellcasting
25 CM15: (Wiz 5 / Psi 5 / CM 15), Imp. Combat Cast (bonus)
26 CM16:
27 CM17: Empower Power
28 CM18: Int mod (7)
29 CM19:
30 CM20: (Wiz 5 / Psi 5 / CM 20), Epic Psi-Focus (bogus!) I
31 CM21: Extend Power (bonus)
32 CM22: Int mod (
33 CM23: Epic Psi-Focus (bogus!) II
34 CM24:
35 CM25: (Wiz 5 / Psi 5 / CM 25), + 12 S-Craft, Save excess
36 CM26: Int mod (9), Epic Psi-Focus (bogus!) III
37 CM27: Imp. Meta-Psi I (bonus)
38 CM28: Dump skill points: Conc, Lore, S-Craft, Disc, et. al.
39 CM29: Imp. Meta-Psi II
40 CM30: (Wiz 5 / Psi 5 / CM 30), Int mod (10), Top off skills
Skills: Conc: 43, Disc: 21, Lore: 43, S-Craft: 43, Tumble: 21, +175 your choices
Notes:
1) Twinned Ecto-Shambler (34 hp / round when twinned - no SR, no save, no attack rolls, magical damage) on non-DR classes / opp?s is a great fire and forget power. You have to manually Psi-focus (bogus!)  (Ahem, f-off, WotC geniuses!) to twin the Shambler.
2) Energy Current (Kineticist only) ? max augment & meta-psi then make sure no one ?punks? you into attacking (breaks power). Does ~ 165 ? 330 hp / round (Cold Fort half, all others [fire, sonic, et. al.] Flex half) concentrating ? no pp drain. Do not use on high SR races unless Lower Spell Resistance is used first.
3) Energy Missile (Kineticist only) DC save is NOT a misprint, DC = 10 + 2 (base power level) + 1 / pp + ability mod. Max augment save ~ 50+ DC (Cold Fort half, all others [fire, sonic, et. al.] Flex half) for five twinned, max & empowered missiles. Cannot target same opp twice (arg!). Do not use on high SR races unless Lower Spell Resistance is used first.
4) If you don?t like a power choice (i.e. Mental Barrier = WotC trash!), use Psychic Reformation.
5) Psi-Meditation (aka Psi Medi-Wasting) was intentionally not taken (BS 3.5 mechanic).
6) Race was chosen over Illithid due to better natural AC, Con and Str bonuses.