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Author Topic: Add-ons compatible with the PRC  (Read 9790 times)

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June 08, 2010, 03:50:58 PM
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aside from the CEP, which I'm not sure I really want. what are the mods you recommend for enhancing our NWN1 experience that are compabile with the PRC? I mean every mod, not only new adventure modules!

I, for example, was thinking of getting Ioun Stones 3.0, but believe it is not compatible. is that correct?

and do you have any good texture/creature/AI PRC-compatible mod to recommend?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 08, 2010, 04:28:24 PM
Reply #1

Quote from: Dark_Ansem

aside from the CEP, which I'm not sure I really want. what are the mods you recommend for enhancing our NWN1 experience that are compabile with the PRC? I mean every mod, not only new adventure modules!

I, for example, was thinking of getting Ioun Stones 3.0, but believe it is not compatible. is that correct?

and do you have any good texture/creature/AI PRC-compatible mod to recommend?


Creatures:
Any model / texture overrides will work fine.  If they aren't overrides then you will be getting into 2da editing & such.  ProjectQ is supposed to work well with the PRC & there is already a merge hak available for it as well as the CEP2.

Spawn Systems:
NESS doesn't work with the PRC on a module bigger than a few areas.  BESIE seems to work fine as far as I've seen.  AmanShadar's spawn system is a hot mess that I could never get to work properly with or without the PRC.

AI:
I haven't found an AI system that works well with the PRC yet.  Even TonyK's awesome AI with the PRC patch doesn't seem to want to compile.  However, the default Bioware AI seems to work ok & will fire (but not augument) the PRC spells & psionics.
HEATSTROKE


June 09, 2010, 03:18:02 AM
Reply #2
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I had never heard of the ProjectQ. I take it encompasses many mods like "Undead Reduz 2"
http://nwvault.ign.com/fms/Image.php?id=127294
, which is good. at least I believe so, I see the same demilich model.

is this one
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848
of any good wth the PRC?

is there a Camera-mod you recommend?
« Last Edit: June 09, 2010, 03:29:26 AM by Dark_Ansem »
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2010, 06:36:32 AM
Reply #3

Quote from: Dark_Ansem

I had never heard of the ProjectQ. I take it encompasses many mods like "Undead Reduz 2"

Nope.  Look it up.

Quote from: Dark_Ansem

is this one
http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7848
of any good wth the PRC?

The override version should be.

Quote from: Dark_Ansem

is there a Camera-mod you recommend?


The "*" button on the keypad has always worked fine for me.
« Last Edit: June 09, 2010, 06:36:54 AM by DM Heatstroke »
HEATSTROKE


June 09, 2010, 10:40:04 AM
Reply #4
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are you sure? then their Demilich model is exactly the same!

http://www.qnwn.net/home/index.php?option=com_content&view=article&id=175&Itemid=133

http://nwvault.ign.com/fms/Image.php?id=127294


and camera mods should help in making it a bit bitter...
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2010, 11:03:34 AM
Reply #5

Quote from: Dark_Ansem

are you sure? then their Demilich model is exactly the same!


 Last time I checked out ProjectQ, they didn't have those undead.
« Last Edit: June 09, 2010, 11:05:45 AM by DM Heatstroke »
HEATSTROKE


June 09, 2010, 11:15:48 AM
Reply #6
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yet their screenshots show it. I'll have to register on the forums and ask about it.

no other PRC-compabile additions?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2010, 11:22:40 AM
Reply #7
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Six (sixesthrice) is Project Q team member, and yes those are his undead ;p


June 09, 2010, 11:48:33 AM
Reply #8

Quote from: xwarren

Six (sixesthrice) is Project Q team member, and yes those are his undead ;p


Like I said, last time I checked out ProjectQ, they only had the CODI stuff.  I was incorrect.
HEATSTROKE


June 09, 2010, 11:55:17 AM
Reply #9
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that's good. because they definitely look better than the vanilla ones.
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2010, 12:03:46 PM
Reply #10

Quote from: Dark_Ansem

that's good. because they definitely look better than the vanilla ones.


Keep in mind when the vanilla ones were made (around 2001 more than likely), video cards couldn't push the number of polygons or the huge textures they can today.

Remember kids, you're playing a 9 year old game!
HEATSTROKE


June 09, 2010, 02:58:16 PM
Reply #11
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and it's still good! only Ocarina of Time managed to be as good!
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 09, 2010, 06:00:21 PM
Reply #12
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    • http://deepingdale.proboards.com/index.cgi?

I have used both Ness and AS spawns myself with success on huuuuuuuuge mods. though it sounds like your looking for a player perspective in which case theres a ton of reskins similar to those undead on the vault.


June 09, 2010, 07:03:13 PM
Reply #13

Quote from: dsabrae

I have used both Ness


On huge PRC mods?  Athas Reborn was 73Mb the first time I tried adding the PRC to it without totally rebuilding it.

All I got was TMIs from the default NESS after so many areas were imported back in.  Too many DelayCommands is what was finally determined to be the problem.  This was a 12 area module & the only custom code was NESS & the PRC.

I'd love to be able to use NESS again, along with the PRC.

I may try adding the PRC back into the 1.68 module again since xwarren has the 3.3h running as smooth as butter on my beta server.
« Last Edit: June 09, 2010, 07:07:25 PM by DM Heatstroke »
HEATSTROKE