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Author Topic: Improving Spell probability  (Read 4857 times)

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June 24, 2010, 04:25:50 PM
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is there a way to make spells more successful when dealing with those that require a "ranged touch"? Ray weapon focus would help?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


June 24, 2010, 04:50:19 PM
Reply #1

Quote from: Dark_Ansem

is there a way to make spells more successful when dealing with those that require a "ranged touch"? Ray weapon focus would help?


1.) Increase your Dexterity.

2.) Weapon Focus: Ray & Epic Weapon Focus: Ray (maybe Point Blank Shot too)

3.) Zen Archery (if WIS based)

4.) I thought there was a PrC that had a Feat to use INT for attack rolls, but I can't find it. :(
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June 25, 2010, 10:19:25 AM
Reply #2
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There is a PrC that uses INT to increase damage (swashbuckler), but PNP PrCs like factotum that use INT for attack rolls haven't been implemented, at least as far as I can tell.


June 25, 2010, 11:18:38 AM
Reply #3
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My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 02, 2010, 11:41:16 PM
Reply #4

There are also spells that can improve your attack bonus, such as Bless/Aid and Magic Tattoo, and True Strike/Sure Strike (yes, True/Sure Strike are for the next attack only, but sometimes that massive boost to hit can make all the difference.)

In fact, I personally believe that one of the main reasons True and Sure Strike are Wizard/Sorc spells is to aid them with ranged touch attempts. Though they also happen to help alot when multiclassing (for gishes or arcane archers, for instance.)
« Last Edit: July 02, 2010, 11:43:01 PM by heimdallw32 »


July 03, 2010, 04:08:59 AM
Reply #5
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I know I believe True Strike is very, very useful when it comes to ranged touchs :P
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163