The Elemental Antecedent by Anuis:
There was once a time long before the civilization became civilization, long before the elementals ruled the earth, sky, fire, and water. This is the legend of when the elementals were in infancy, long before new era of elements.
The legend begins...
Hand rose through the earth, seemly to reach out to the sky, but arched toward the earth like it was going back where it came from. The hand is so massive that it can destroy thousands of armies; it flexed itself and rolled into fist. The fist pounded into the earth, sending out tidal waves, toppling forests and mountains. The hand gathered the felled forests and rocks from destroyed mountains and placed it on the ground. The hand then retreated back into the earth that created it. The sky and water gathered together to create thunderstorm... the storm thundered and poured rain down upon the earth, which the hand came from, water mixed with the mixture of the felled forest and rocks. Once the rain stopped, the sky thundered once more and lightning struck out and burned the surrounding air and struck the earth. Out of the struck earth, a new being arose, created by the elemental gods themselves, The Elemental Antecedent.
The Elemental Antecedent means "One that precedes elementals"
The Elemental Antecedent is supposed to be the very first elemental form born of earth... Many claims that they have seen this being roaming throughout the land, but many dismisses it since there hasn't been any since the end of the elemental's era.
==Leveling Instruction==
Name: The Elemental Antecedent
Race: Human
Alignment: True Neutral
Starting Class: Wizard
Feats to take:
Armor Proficiency (light)
Toughness
Abilities:
STR: 11
DEX: 14[2]
CON: 14[2]
INT: 17 [3]
WIS: 10
CHA: 8 [-1]
==Bare Stats: Level 1==
AC: 12
HP: 7/7
Main Weapon: Unarmed
Attack Bonus: 0
Damage: 1-3(Critical: 20/x2)
Offhand Weapon: Not Applicable
Fortitude: 2
Reflex: 2
Will: 2
Base Attack: 0
Lvl. 2: Wizard
Concentration +5
Lore +5
Spellcraft +5
HP +7
Lvl. 3: Wizard
Concentration +1
Lore +1
Spellcraft +1
Armor Proficiency (medium)
HP +7
Lvl. 4: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 5: Wizard
Concentration +1
Lore +1
Spellcraft +1
Maximize Spell
HP +7
Lvl. 6: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
Armor Proficiency (heavy)
Summoner Bonded Earth
HP +7
Lvl. 7: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 8: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 9: Wizard
Concentration +1
Lore +1
Spellcraft +1
Weapon Proficiency (simple)
HP +7
Lvl. 10: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 11: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 12: Wizard
Concentration +1
Lore +1
Spellcraft +1
Weapon Proficiency (martial)
HP +7
Lvl. 13: Spellsword
Concentration +1
Lore +1
Spellcraft +1
HP +11
Lvl. 14: Spellsword
Concentration +1
Lore +1
Spellcraft +1
HP +11
Lvl. 15: Wizard
Concentration +1
Lore +1
Spellcraft +1
Spell Penetration
HP +7
Lvl. 16: Spellsword
Concentration +1
Lore +1
Spellcraft +1
HP +11
Lvl. 17: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 18: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
Greater Spell Penetration
HP +7
Lvl. 19: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 20: Wizard
Concentration +1
Lore +1
Spellcraft +1
Empower Spell
HP +7
Lvl. 21: Spellsword
Concentration +1
Lore +1
Spellcraft +1
Weapon Focus (longsword)
HP +11
Lvl. 22: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 23: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 24: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
Epic Weapon Focus (longsword)
HP +7
Lvl. 25: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 26: Spellsword
Concentration +1
Lore +1
Spellcraft +1
HP +11
Lvl. 27: Spellsword
Concentration +1
Lore +1
Spellcraft +1
Epic Spell Penetration
HP +11
Lvl. 28: Bonded Summoner
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 29: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 30: Spellsword
Concentration +1
Lore +1
Spellcraft +1
Skill Focus (spellcraft)
HP +11
Lvl. 31: Spellsword
Concentration +1
Lore +1
Spellcraft +1
Extend Spell
HP +11
Lvl. 32: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 33: Wizard
Concentration +1
Lore +1
Spellcraft +1
Great Intelligence I, II
HP +7
Lvl. 34: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 35: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 36: Wizard
Concentration +1
Lore +1
Spellcraft +1
Epic Toughness I
HP +7(27 with ETI)
Lvl. 37: Wizard
Concentration +1
Lore +1
Spellcraft +1
HP +7
Lvl. 38: Wizard
Concentration +1
Lore +1
Spellcraft +1
Combat Casting
HP +7
Lvl. 39: Spellsword
Concentration +1
Listen +42
Lore +1
Spellcraft +1
Spot +42
Improved Combat Casting
HP +11
Lvl. 40: Wizard
Concentration +1
Craft Armor +43
Craft Trap +18
Craft Weapon +43
Lore +1
Spellcraft +1
Tumble +40
HP +7
==Bare Stats: Level 40==
AC: 16
HP: 336/336
Main Weapon: Unarmed
Attack Bonus: +25/+20
Damage: 1-8+2(Critical: 19-20/x2)
Offhand Weapon: Not Applicable
Fortitude: 20
Reflex: 18
Will: 25
Base Attack: 20
==Abilities Increments==
INT: lvl. 4, 8, 12, 20, 24, 28, 32
STR: lvl. 16, 36, 40
Author's Notes:
Reason for taking Epic Toughness is that I wanted a character with decent HP.
The reason for the stats is that I wanted to balance it out with Spellsword for which it depends on strength to use weapon. But that is only for as back-up, it mainly relies on the wizard's spells. The spells should
make up for low stats in strength and constitution, they can be increased either by the epic spells learned in the laboratory or by spells that you can learn through scrolls.
The reasons for the skill points in many areas that seems not to apply to this build is that I had large amount of extra, so why not put them into craft ***, you could craft things for other character if you were to
team up with someone, such as fighter, you can craft weapon and enchant it for them. Or with rogue, you can make traps for them, and so on...
I believe this build can be improved more, probably weapon focus and few things. Since this build is based on earth form, you could take weapon focus (unarmed strike) for better damage. However, I welcome any feedback on this.
Thank you in advance.
Anuis