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Author Topic: Spellcasting Prodigy  (Read 4206 times)

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July 05, 2010, 11:21:37 AM
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Spellcasting Prodigy [general]
You have an exceptional gift for magic.
Benefit: For the purpose of determining bonus spells and the
saving throw DCs of spells you cast, treat your primary spellcasting
ability score (Charisma for bards and sorcerers. Wisdom for divine
spellcasters. Intelligence for wizards) as 2 points higher than its
actual value. If you have more than one spellcasting class, the bonus
applies to only one of those classes.
Special: You may only take this feat as a 1st-level character. If
you take this feat more than once (for example, if you are a human
or another type of creature that gets more than one feat at 1st
level), it applies to a different spellcasting class each time. You can
take this feat even if you don't have any spellcasting classes yet


as of version 3.0. not sure wheter a 3.5 version exists. Is it possible to implement?
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 05, 2010, 05:37:46 PM
Reply #1
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Quote from: Dark_Ansem

Quote
Spellcasting Prodigy [general]
You have an exceptional gift for magic.
Benefit: For the purpose of determining bonus spells and the
saving throw DCs of spells you cast, treat your primary spellcasting
ability score (Charisma for bards and sorcerers. Wisdom for divine
spellcasters. Intelligence for wizards) as 2 points higher than its
actual value. If you have more than one spellcasting class, the bonus
applies to only one of those classes.
Special: You may only take this feat as a 1st-level character. If
you take this feat more than once (for example, if you are a human
or another type of creature that gets more than one feat at 1st
level), it applies to a different spellcasting class each time. You can
take this feat even if you don't have any spellcasting classes yet


as of version 3.0. not sure wheter a 3.5 version exists. Is it possible to implement?


Easy for PRC classes, but a bit difficult for Bio-Ware classes (bonus spell slots on the hide maybe?)


July 06, 2010, 01:51:21 AM
Reply #2
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I thought of a simple workaround, a permanent +2 bonus to the casting stat, but not too true to the rules, I take it?

http://nwn2.wikia.com/wiki/Spellcasting_Prodigy

here is explained how it works in NWN2
« Last Edit: July 06, 2010, 02:03:16 AM by Dark_Ansem »
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163


July 07, 2010, 02:07:28 AM
Reply #3
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instead of having it work in that way, the feat could not work like this:

1 bonus spell slot for all spells of level 1-9
+1 DC to all spells
My first PrC+Q module (and 1st mod ever): Revamped OC

http://neverwinter.nexusmods.com/mods/163