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a description like this (ulitharid)Full Attack: 2 long tentacles +11 melee (1d8+3) and 4 shorttentacles +11 melee (1d8+3)how can it be converted to nwn?
oh my... where can one find an explanation of all the variables?
couldn't I, since I have 3 slots only, count each slot as 2 tentacles?
which formula did you use to make the conversion between pnp and nwn? no cheeky answers, please.
how can one open the onspawn script and understand the descriptions?
X2_SPECIAL_COMBAT_AI_SCRIPTSetting the value to the name of a script will make the creature use that script for AI instead of the default AI. Used for Mind Flayer & Beholder special attacks.Aura_ScriptSetting the value to the name of a script will make the script fire as a non-dispellable aura. Must be used with X2_SPECIAL_COMBAT_AI_SCRIPTSummonCountSet this value to 1 - 5 to control how many summons the creature will summon. Summon type has to be defined in the creature's custom AI script referenced to by X2_SPECIAL_COMBAT_AI_SCRIPT.X2_SPELL_RANDOMSetting this variable to 1 on a spellcaster creature will make its spell use a bit more random, but their spell selection may not always be appropriate to the situation.X2_L_SPAWN_USE_STEALTHSet to 1 to make the creature activate stealth mode after spawn.X2_L_SPAWN_USE_SEARCHSet to 1 to make the creature activate detect mode after spawn.X2_L_SPAWN_USE_AMBIENTSet to 1 to make the creature play mobile ambient animations after spawn. The creature will then move in the area where it is located, salute other creatures, scratch its head, etc.X2_L_SPAWN_USE_AMBIENT_IMMOBILESet to 1 to make the creature play immobile ambient animations after spawn.X1_L_IMMUNE_TO_DISPELSet to 1 to make the creature immune to dispel magic (used for statues).X2_L_IS_INCORPOREALSet this variable to 1 on a creature to make it walk through other creatures.X2_L_NUMBER_OF_ATTACKSSet this variable to 1 - 6 to override the number of attacks a creature has based on its base attack bonus. X2_L_BEH_MAGICThe value of this variable (int) is added to the chance that a creature will use magic in combat. Set to 100 for always, 0 for never.X2_L_BEH_OFFENSEThe higher value of this variable, the higher the chance that the creature will use offensive abilities in combat. Set to 0 to make them flee.X2_L_BEH_COMPASSIONThe higher value of this variable, the higher the chance that the creature will aid friendly creatures in combat. Note that helping usually degrades the overall difficulty of an encounter, but makes it more interesting.X2_S_PM_SPECIAL_ITEMThis allows you to script items that enhance a palemaster's summoned creatures. You need to put the name of a script into this variable that will be run on any creature called by the pale master's summon undead ability. You can use this script to add effects to the creature. You can use the OnEquip/OnUnEquip event hooks set this variable.SPELL_RESISTANCE - INTAllows you to set SR on a creature.CUSTOM_SPELL_LEVEL - INTCreature casts spells at this level.
why would it be wrong?