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Author Topic: Custom Combat Check  (Read 2525 times)

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August 29, 2010, 06:25:17 PM

I really wanted to move the Truenamer off of the Truespeak skill checks entirely. However, I can't figure out how to output results from a custom check  into the combat box to allow players to see the die roll, DC, and if it succeeds or fails. Is there a file hidden somewhere I'm missing to reference a caster check code, because I want something very similar to caster check (as in the standard one stat + caster level vs a DC) as the end result and have been unable to find one.

Anyway, thanks for taking the time to look at my question.
« Last Edit: August 29, 2010, 07:05:20 PM by Chidgamer »


August 30, 2010, 03:16:28 AM
Reply #1
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Quote from: Chidgamer

I really wanted to move the Truenamer off of the Truespeak skill checks entirely. However, I can't figure out how to output results from a custom check  into the combat box to allow players to see the die roll, DC, and if it succeeds or fails. Is there a file hidden somewhere I'm missing to reference a caster check code, because I want something very similar to caster check (as in the standard one stat + caster level vs a DC) as the end result and have been unable to find one.

Anyway, thanks for taking the time to look at my question.


The code for Truespeak check is in true_inc_utter.nss file (prc_include.hak) at line 469.

If you modify this file, you will have to recompile all utterance scripts to see any changes.